--------------- FIDO MESSAGE AREA==> TOPIC: 145 ASSEMBLY LANG. Ref: EDB00015Date: 09/06/97 From: PAUL WANKADIA Time: 01:10pm \/To: GARETH MARSHALL (Read 1 times) Subj: PUNIX On 31 Aug 97, Gareth Marshall wrote to Paul Wankadia -- PW> I'm assuming that, at this stage, you have not made the pilgrimmage to PW> my PUNIX Web page to discover just what I HAVE done in relation to all GM> What's the URL? Try 'http://paulw.home.ml.org/punix.htm'. --- PPoint 2.00 * Origin: Junyer's Workshop (1:342/1022.2) --------------- FIDO MESSAGE AREA==> TOPIC: 145 ASSEMBLY LANG. Ref: EDB00016Date: 08/27/97 From: BRYAN SCHWARTZ Time: 10:46am \/To: SYLVAIN LACROIX (Read 1 times) Subj: ASM tutors The text file gen2.txt has a list of net sites which have ASM tutors. http://www.simtel.net/pub/simtelnet/msdos/info/asm9708t.zip gen2.txt is in asm9708t.zip. --- QScan/PCB v1.17b / 01-0105 * Origin: 1:348/206 Muddy Waters 204-231-4507 (1:348/206) --------------- FIDO MESSAGE AREA==> TOPIC: 145 ASSEMBLY LANG. Ref: EDB00017Date: 09/05/97 From: DANIEL TROY Time: 10:25pm \/To: BRIAN MCCLOUD (Read 1 times) Subj: mode X can u give us complete explanation of all the appropriate registers for setting mode x i hear bout it but nobody really bothers to explain it well maybe coz they dont know themselves the exact uses of the registers do you know ? what is chain 4 mode anyways? nobody can write a good tute nowdays nobody knows how to teach :( anyway that was my whinge thanx --- FMail/386 1.20 * Origin: GAK's BBS; Sydney, Australia; +612 9796 2821; 33.6kps; (3:712/102) --------------- FIDO MESSAGE AREA==> TOPIC: 145 ASSEMBLY LANG. Ref: EDB00018Date: 09/05/97 From: DANIEL TROY Time: 10:26pm \/To: SURGE (Read 1 times) Subj: Re: ASM tutorials may i get those tutorials also? please! i need tutorials that are written like tutorials not some crap i have often come across earlier in my quest for world software domination :) --- FMail/386 1.20 * Origin: GAK's BBS; Sydney, Australia; +612 9796 2821; 33.6kps; (3:712/102) --------------- FIDO MESSAGE AREA==> TOPIC: 145 ASSEMBLY LANG. Ref: EDB00019Date: 09/05/97 From: DANIEL TROY Time: 10:28pm \/To: CRAIG HART (Read 1 times) Subj: SoundBlaster multiple output ?! and umm how do games play music in the background? and umm is it to do with dma? --- FMail/386 1.20 * Origin: GAK's BBS; Sydney, Australia; +612 9796 2821; 33.6kps; (3:712/102) --------------- FIDO MESSAGE AREA==> TOPIC: 145 ASSEMBLY LANG. Ref: EDB00020Date: 09/05/97 From: DANIEL TROY Time: 10:36pm \/To: ALL (Read 1 times) Subj: stuff Listen to me people what i am about to say is very important The BEST utilities are the ones you write yourself Nobody wants to use someone's else's work unless you like being a sheep or a ewe. The joy of programming is the discoveries you make yourselves. It is for this reason that I loathe all non assembler lingo. Simply because the programming challenge is not there and YOU aint really doing the yakka. I think I made my point with exceptional clarity and succinctness of thought . Please feel free to reply to this message Also i need sonme info on making 3d objects with assembler NOT a premade, 3d engine that i would be supposed to use like a brain dead automated robotic organism. Lets not be fools people lets not jump on the visual basic bandwagon and become subservant to the microsoft enginnering forces a bit of legal stuff follows I reserve the right to sound stupid confused and wrong i will not be held responsible for any damage this publication may cause and i dont mind being held responsible if someone agrees with me on all the points. this was written witha blood alcohol level of .20 4 times the legal limit when driving so umm make the necessary conclusions ourselves --- FMail/386 1.20 * Origin: GAK's BBS; Sydney, Australia; +612 9796 2821; 33.6kps; (3:712/102) --------------- FIDO MESSAGE AREA==> TOPIC: 145 ASSEMBLY LANG. Ref: EDB00021Date: 09/03/97 From: MAURIZIO BRUNET Time: 09:51pm \/To: ALL (Read 1 times) Subj: IRQ6-Int 0Eh Hello all, Excuse me for my BAD english. I wanna know if exist a documentation of "IRQ6" ,this that control the diskette drive. My "dream" is to program the drive directly, without use some interrupt. Bye Bye , Maurizio. --- Blue Wave/DOS v2.30 [NR] * Origin: Rage BBS: jumpin' into the Italian Demo Scene! (2:335/354) --------------- FIDO MESSAGE AREA==> TOPIC: 145 ASSEMBLY LANG. Ref: EDB00022Date: 09/06/97 From: MATHIEU BOUCHARD Time: 01:57am \/To: DANIEL TROY (Read 1 times) Subj: 3d DT> and does any one know what fixed point maths is in assembler it's like in any language: imagine you write everything in cents instead of dollars. Except this is usually done with powers of 2, like 16:16 signed (numbers from -32768 to +32767.9999847), 8:8 signed (numbers from -128 to +127.9960938), 0:8 unsigned (numbers from 0 to 0.9960938), etc. for 16:16 signed, these are the definitions: a+b -> a+b a-b -> a-b a*b -> (a*b)/65536 a/b -> (a*65536)/b sqrt(a) -> sqrt(a*65536) the two former are exactly the same. the three latter require some adjustment. it's like when multiplying percentages together: 50% * 50% gives 25%, not 2500%. Cents and percentages are common-life fixed point. matju --- Terminate 4.00/Pro * Origin: The Lost Remains Of SatelliteSoft BBS (1:163/215.42) --------------- FIDO MESSAGE AREA==> TOPIC: 145 ASSEMBLY LANG. Ref: EDB00023Date: 09/06/97 From: MATHIEU BOUCHARD Time: 02:09am \/To: SERGIO LO CASCIO (Read 1 times) Subj: PC Speaker GM>> The PC "de-facto" speaker makes sound by toggling a bit on the GM>> 8250 pia ic. Unless you modify the way that bit is toggled, no. GM>> There is no software method for varying the volumn. SLC> I have a music player called Inertia Player which is capable to SLC> play digitized music on the speaker.....don't ask me how it can do it! well, ModPlay already did that in '90. The program just rounds to 1-bit quality... or maybe it uses sound dithering.. that's what happens when you blow frequencies so high that the speaker cannot follow. you can then make the speaker float in-between state 0 and state 1, thus producing 'faked multi-bit'. it's way similar to image dithering.. like when you view 24-bit pics in 8-bit mode, or 8-bit greyscale in 1-bit b&w. the dots are small enough that when you look from far enough, it doesn't look like a grid of black and white dots, but like shades of grey. matju --- Terminate 4.00/Pro * Origin: The Lost Remains Of SatelliteSoft BBS (1:163/215.42) --------------- FIDO MESSAGE AREA==> TOPIC: 145 ASSEMBLY LANG. Ref: EDB00024Date: 09/06/97 From: MODERATOR Time: 02:22pm \/To: BILLY TIERNEY (Read 1 times) Subj: Re: Graphix mode Windowing. > No problem.. I'll send it as an XXEncoded .ZIP file. > Err...it's a bit big, so the response will be over several more messages. > Sorry, everyone who has to deal with it. (Takes up less space then the > specs, though.) Hello Billy! Thanks for posting that, but please, UUE only. Also, some mail tossers look at subject lines to detect dupes, so you need to put 1/1, 1/2, ..etc in the subject line to keep from the various systems from losing parts. Best to ask about these things first; most echos don't allow it. 80XXX echo guidelines ===================== last modified: May 26, 1997 [....clip!....] (5) Source may be posted using *zip and uuencoded, keeping the contents ithin 150 lines and one message. *No binaries* are to be included; the echo is not for file transfers. Source code and text files only! The purpose is to keep from losing messages, portions of the source. Single plain-text posts are preferred. In the case of multiple part postings, permission from the moderator is required. --- ifmail-tx (i386 Linux) * Origin: (jvahn@short.circuit.com) (1:346/15.1)