--------------- FIDO MESSAGE AREA==> TOPIC: 145 ASSEMBLY LANG. Ref: ECJ00014Date: 08/14/97 From: JANIS KRACHT Time: 05:09pm \/To: ALL (Read 1 times) Subj: New PDN files at < TOPIC: 145 ASSEMBLY LANG. Ref: ECJ00015Date: 08/14/97 From: REJEAN LAMBERT Time: 09:51pm \/To: MATHIEU BOUCHARD (Read 1 times) Subj: Re: SoundBlaster multiple output ?! MB> afaik, sbpro has 1-left 1-right input, and 1-left 1-right output. MB> that's what i've been hearing for years, literally. Well.. that makes 4 channels total.. I guess that must be it. Thx for the info. --- GEcho 1.00 * Origin: Glow in the Dark BBS ... flickering in!! (1:163/115) --------------- FIDO MESSAGE AREA==> TOPIC: 145 ASSEMBLY LANG. Ref: ECK00000Date: 08/14/97 From: YURY URALSKY Time: 11:45pm \/To: MATHIEU BOUCHARD (Read 1 times) Subj: rendering! Hello Mathieu. 07 Aug 97 06:41, Mathieu Bouchard wrote to Dimitri Smits: DS>> this reminds me to notice that he should also read something DS>> on S-buffering when he wants to be able to draw every pixel DS>> just ONCE every frame (Quake uses it for instance, and Unreal DS>> too I believe). MB> afaik, this is Z-buffering, and S-buffering is something else. (?) S-buffering stands for "segment buffering", it deals with polygon horizontal segments ( spans ) vs. pixels in z-buffer, so you never need to dig in z-buffer on every pixel. You just "insert" polygon spans into s-buffer structure ( binary tree usually ) and then render your screen from s-buffer top-to-bottom and left-to-right, in very nice way ;). Advantages of s-buffers: high speed, every pixel is drawn only once per frame. Disadvantages: demands a lot of memory on complex scenes. P.S.: sorry for my english ;) Yury --- GoldED/W32 3.00.Alpha4+ * Origin: In the beginning there was code ... (2:5023/16) --------------- FIDO MESSAGE AREA==> TOPIC: 145 ASSEMBLY LANG. Ref: ECK00001Date: 08/15/97 From: YURY URALSKY Time: 12:01am \/To: FRANOIS FUSTIN (Read 1 times) Subj: V86 et Protected mode Hello Franois. 07 Aug 97 23:01, Franois Fustin wrote to All: FF> Is there somebody can explain me the difference between V86 mode and FF> the protected mode? (excuse me for my english, i'm writing from FF> belgium and am not very good) Being in protected mode, processor enables full addressing mode ( up to 16 MB if 286, and up to 4 GB if 386+ ) segment level protection ( page level protection if 386+ ), i/o ports protection ( 386+ ), 4 level priority scheme, task switching features etc. V86 is special mode for 386+ processors in which CPU behaves very likely real mode ( segment addressing up to 1 MB, etc. ) but page translating feature might be enabled. So 1 MB of address space of V86 virtual machine may be mapped to any physical memory address. Its very useful because we can have many virtual machines running simultaneously in different memory spaces in multitasking environment. We have this in OS/2, windows, etc. dos sessions. QEMM and EMM386 use V86 mode to simulate EMS pages. V86 task always runs at priority ring 3, so some instructions are not allowed, like MOV CR0, ..., LIDT, LGDT, LLDT, etc. Yury --- GoldED/W32 3.00.Alpha4+ * Origin: In the beginning there was code ... (2:5023/16) --------------- FIDO MESSAGE AREA==> TOPIC: 145 ASSEMBLY LANG. Ref: ECK00002Date: 08/15/97 From: N.FERRI@AGORA.STM.IT Time: 09:36am \/To: ALL (Read 1 times) Subj: PC Speaker From: N.Ferri@agora.stm.it Subject: PC Speaker Hi All, is there a way to raise and/or lower the pc speaker volume ? I could find nothing on the Ralf's list. Thanks Nicola -!- --- * Origin: The Circuit! Board * Spokane * (1:346/100) --------------- FIDO MESSAGE AREA==> TOPIC: 145 ASSEMBLY LANG. Ref: ECK00003Date: 08/15/97 From: JANIS KRACHT Time: 01:24am \/To: JACIN NIXON (Read 1 times) Subj: New PDN files at < ...that's fine, I would like to know what sort of JN> utilities that arcive contain, have you had a chance to JN> look at them...? Not really, except to browse the file. There is virtual desktop utility with c++ source, and another file I couldn't figure out .. it has an XLS extension I believe. Take care, Janis --- Maximus/2 3.01 * Origin: PDN HQ 502-245-8117 ISDN 502-245-1146 V.E (1:2320/38)