--------------- FIDO MESSAGE AREA==> TOPIC: 108 STAR TREK Ref: EAR00008 Date: 06/20/97 From: CAREY TERANISHI Time: 02:15pm \/To: EDGARS FREIBERGS (Read 4 times) Subj: Re: Rules of Acquisition This Rules of Acquisition list was collected from the ST series as current as the season finale "Call to Arms", as well as other sources as Internet competitions, novels, comics, etc. So this list is about as complete as I've ever seen. The Ferengi Rules of Acquisition Rules coming from episodes are considered "canon", and are given higher precedence than Rules coming from comics, novels, and other sources. Last updated with Rules from "Ferengi Love Songs" April, 1997. 1. Once you have their money, you never give it back. Rom, "The Nagus" 1. If they want their money back, give it to them. Rom and Quark, "Prophet Motive" (*) 2. You can't cheat an honest customer, but it never hurts to try. 3. Never spend more for an Acquisition than you have to. Quark, "The Maquis, Part II" 4. A woman wearing clothes is like a man in the kitchen. 'Rules of Netquisition' #1 4. Sex and profit are the two things that never last long enough. 5. If you can't break a contract, bend it. 6. Never allow family to stand in the way of opportunity. 1. Zek, "The Nagus" 2. Odo, Saratoga 3. Quark, Rom, and Dax, Wrath of the Prophets 7. Keep your ears open. Odo, "In the Hands of the Prophets" 8. Only a fool passes up a business opportunity. Vung, Warchild 8. Small print leads to large risk. Rules 8. Keep count of your change. 9. Opportunity plus instinct equals profit. 1. Nog, "The Storyteller" 2. Quark, The Heart of the Warrior 10. Greed is eternal. 1. Quark, "Prophet Motive" 2. Arridor and Kol, "False Profits" 10. Greed is dead. Rom, "Prophet Motive" (*) 11. Latinum isn't the only thing that shines. 12. Anything worth doing is worth doing for money. 'Rules of Netquisition' #1 12. Anything worth selling is worth selling twice. 13. Anything worth doing is worth doing twice. The Making of ST:DS9 14. Anything stolen is pure profit. 15. Acting stupid is often smart. 16. Beware of relatives bearing gifts. 17. A contract is a contract is a contract--but only between Ferengi. Rom, Quark, Brunt, and Gint, "Body Parts" 17. A bargain usually isn't. 18. A Ferengi without profit is no Ferengi at all. 1. Ben Sisko and Nog, "Heart of Stone" 2. Rom and Odo, Saratoga 3. Quark, "Ferengi Love Songs" 18. A deal is a deal (...until a better one comes along). 1. Quark, "Melora" (Add-on: Rules) 2. Rom and Odo, Saratoga 19. Satisfaction is not guaranteed. Quark, "Meridian" 19. Don't lie too soon after a promotion. 20. Only give money to people you know you can steal from. 'Rules of Netquisition' #2 20. When the customer is sweating, turn up the heat. 21. Never place friendship above profit. Quark, "Rules of Acquisition" 21. Never place profit before friendship. Rom, "Prophet Motive" (*) 22. A wise man can hear profit in the wind. 1. Pel, "Rules of Acquisition" 2. Arridor and Kol, "False Profits" 22. Latinum tarnishes, but family is forever. Rom, "Prophet Motive" (*) 23. Money can never replace dignity. Rom, "Prophet Motive" (*) 23. Never take the last coin, but be sure to take all the rest. 24. Latinum can't buy happiness, but you can sure have a blast renting it. 'Rules of Netquisition' #2 24. Never ask when you can take. 25. There's always a way out. 'Rules of Netquisition' #1 25. Fear makes a good business partner. 26. As the customers go, so goes the wise profiteer. 'Rules of Netquisition' #1 26. The vast majority of the rich in this galaxy did not inherit their wealth; they stole it. 27.There's nothing more dangerous than an honest businessman. Rules 27. The most beautiful thing about a tree is what you do with it after you cut it down. 28. Morality is always defined by those in power. 29. When someone says "It's not the money," they're lying. 30. Talk is cheap; synthehol costs money. 31. Never make fun of a Ferengi's mother. (...insult something he cares about, instead). Quark, "The Siege" (Add-on: Rules) 32. Be careful what you sell. It may do exactly what the customer expects. 33. It never hurts to suck up to the boss. 1. Quark and Pel, "Rules of Acquisition" 2. Odo, Saratoga 34. War is good for business. Quark, "Destiny" 34. Compassion is no substitute for profit. 35. Peace is good for business. 1. Dax, "Destiny" 2. Quark and Rom, Objective: Bajor 35. You could afford your ship if it weren't for your government. (might not be ROA) 36. Too many Ferengi can't laugh at themselves anymore. (might not be ROA) 39. Friendship is temporary; profit is forever. 'Rules of Netquisition' #1 40. She can touch your lobes, but never your Latinum. Rules 41. Profit is its own reward. Rules 41. Money talks, but having lots of it gets more attention. 42. What's mine is mine, and what's yours is mine too. 'Rules of Netquisition' #1 43. Caressing an ear is often more forceful than pointing a weapon. 44. Never confuse wisdom with luck. Rules 45. Ambition knows no family. Rules of Netquisition' #2 46. Make your shop easy to find. 'Rules of Netquisition' #1 47. Never trust anyone whose suit is nicer than your own. Quark, "Rivals" 48. Everything is worth something to somebody. 'Rules of Netquisition' #2 49. The bigger the smile, the sharper the knife. 1. Pel, "Rules of Acquisition" 2. Odo, Saratoga 50. Gratitude can bring on generosity. 'Rules of Netquisition' #1 52. Never ask when you can take. Rules 57. Good customers are as rare as Latinum. Treasure them. Quark, "Armageddon Game" 58. There is no substitute for success. Rules 58. Friendship is seldom cheap. 59. Free advice is seldom cheap. 1. Quark, "Rules of Acquisition" 2. Odo, Saratoga 60. Let's you and him fight. Tunk, Balance of Power 60. Keep your lies consistent. Rules 60. Never use credit where your words will do. 61. Never buy what can be stolen. 62. The riskier the road, the greater the profit. 1. Pel, "Rules of Acquisition" 2. Quark, "Little Green Men" 3. Federation (*) 4. Gaila, "Business as Usual" 65. Win or lose, there's always Huyperian beetle snuff. Rules 68. Ear stroking will get you anything. 'Rules of Netquisition' #1 69. Ferengi are not responsible for the stupidity of other races. Tunk, Balance of Power 70. Get the money first, then let the buyers worry about collecting the merchandise. 72. Never trust your customers. 'Rules of Netquisition' #1 73. If it gets you profit, sell your own mother. 'Rules of Netquisition' #1 75. Home is where the heart is, but the stars are made of Latinum. Quark, "Civil Defense" 76. Every once in a while, declare peace. It confuses the hell out of your enemies. Quark, "The Homecoming" 77. It's better to swallow your pride than to lose your profit. 'Rules of Netquisition' #2 --- FMail 1.02 * Origin: St. Drake College BBS [604] 581-1417 (1:153/9102) --------------- FIDO MESSAGE AREA==> TOPIC: 108 STAR TREK Ref: EAR00009 Date: 06/20/97 From: CAREY TERANISHI Time: 02:15pm \/To: EDGARS FREIBERGS (Read 4 times) Subj: 2 Re: Rules of Acquisition 79. Beware of the Vulcan greed for knowledge. Rules 82. The flimsier the product, the higher the price. Rules 84. A friend is not a friend if he asks for a discount. 'Rules of Netquisition' #2 85. Never let the competition know what you're thinking. Rules 87. A friend in need means three times the profit. 'Rules of Netquisition' #2 89. Ask not what your profits can do for you; ask what you can do for your profits. Rules 94. Females and finances don't mix. Rom, "Ferengi Love Songs" 95. Expand or die. Kafar, "False Profits" 96. For every Rule, there is an equal and opposite Rule. (except when there's not) Rules 97. Enough... is never enough. Rules 98. Act without delay! The sharp knife cuts quickly. 'Rules of Netquisition' #1 99. Trust is the biggest liability of all. Rules 100. If they take your first offer, you either asked too little or offered too much. 'Rules of Netquisition' #2 101. The only value of a collectible is what you can get somebody else to pay for it. 'Rules of Netquisition' #1 101. Never do something you can make someone do for you. 102. Nature decays, but Latinum is forever. Quark and Nog, "The Jem'Hadar" 103. Sleep can interfere with... profit. [cut off] Pel, "Rules of Acquisition" (*) 103. Fill a desparate need with your most expensive product, then mark it up 500%. Rom, The Heart of the Warrior 104. Faith moves mountains... of inventory. Rules 105. Don't trust anyone who trusts you. 'Rules of Netquisition' #2 106. There is no honor in poverty. Rules 107. A warranty is valid only if they can find you. 'Rules of Netquisition' #2 109. Dignity and an empty sack is worth the sack. Quark, "Rivals" 111. Treat people in your debt like family--exploit them. 1. Ben Sisko, "Past Tense, Part I" 2. Worf, "The Darkness and the Light" 111. Never sleep with the boss' wife unless you pay him first. 112. Never have sex with the boss' sister. Quark, "Playing God" 113. (Omitted) Rules 116. There's always a catch. 'Rules of Netquisition' #1 119. Never judge a customer by the size of his wallet (...sometimes, good things come in small packages). 'Rules of Netquisition' #1 121. Everything is for sale, including friendship. Rules 123. Even a blind man can recognize the glow of Latinum. Rules 123. A friend is only a friend until you sell him something. Then he is a customer. 125. Count it. 'Rules of Netquisition' #1 127. Stay neutral in conflict so that you can sell supplies to both sides. 'Rules of Netquisition' #2 135. Never trust a beneficiary. 'Rules of Netquisition' #1 139. Wives serve. Brothers inherit. 1. Odo, "Necessary Evil" 2. Odo, Saratoga 141. Only fools pay retail. Rules 144. There's nothing wrong with charity... as long as it winds up in your pocket. Rules 146. Necessity, n. The mother of invention. Profit is the father. 'Rules of Netquisition' #1 152. A lie is a way to tell the truth to someone who doesn't know. 'Rules of Netquisition' #2 153. Sell the sizzle, not the steak. Quark, DS9 Comic #22 162. Even in the worst of times, someone turns a profit. 1. Rules 2. Rom, Wrath of the Prophets 169. Competition and fair play are mutually exclusive. 'Rules of Netquisition' #1 172. If you can sell it, don't hesitate to steal it. 177. Know your enemies... but do business with them always. Rules 181. Not even dishonesty can tarnish the shine of profit. Rules 184. [not given] Tunk, Balance of Power (*) 188. A fool and his money is the best customer. 'Rules of Netquisition' #2 189. Let others keep their reputation. You keep their money. Rules 190. Hear all, trust nothing Sisko, "Call to Arms" 191. A Ferengi waits to bid until his opponents have exhausted themselves. Tunk, Balance of Power 192. Never cheat a Klingon... unless you're sure you can get away with it. Rules 194. It's always good business to know about new customers before they walk in your door. Quark, "Whispers" (*) 200. If you're going to have to endure, make yourself comfortable. 'Rules of Netquisition' #1 202. The justification of profit is profit. Rules 203. New customers are like razor-backed Greeworms--they can be succulent, but sometimes they bite back! Quark, "Little Green Men" 208. Sometimes the only thing more dangerous than the question is an answer. Zek, "Ferengi Love Songs" 211. Employees are the rungs on the ladder of success--don't hesitate to step on them. Grimp, "Bar Association" 214. Never begin a business negotiation on an empty stomach. Quark, "The Maquis, Part I" 216. Never gamble with an empath. Quark, The Laertian Gamble 217. You can't free a fish from water. Quark, "Past Tense, Part I" 218. Sometimes what you get free costs entirely too much. Quark, DS9 Comic #12: "Baby on Board" 219. Always know what you're buying. Rules (*) 219. Possession is 11/10 of the law. Tunk, Balance of Power 223. Beware the man who doesn't make time for oo-mox. Rules 229. Latinum lasts longer than lust. Rom, "Ferengi Love Songs" 231. There's a sucker born every minute; be sure you're the first to find each one. 'Rules of Netquisition' #2 236. You can't buy fate. Rules 239. Never be afraid to mislabel a product. Gint, "Body Parts" 241. Never trust a hardworking employee. 'Rules of Netquisition' #2 242. More is good... all is better. Rules 243. [not given but Rule number mentioned] Quark, "Profit and Loss" Quark, Devil in the Sky 255. A wife is a luxury... a smart accountant, a necessity. Rules 260. Life's not fair. How else would you turn a profit? 'Rules of Netquisition' #2 261. A wealthy man can afford anything except a conscience. Rules 262. A verbal contract isn't worth the paper it's written on. 'Rules of Netquisition' #2 263. Never allow doubt to tarnish your lust for Latinum. Rom, "Bar Association" 265. The customer is always right (...until you get their cash). 'Rules of Netquisition' #1 266. When in doubt, lie. Rules 270. In business deals, a disruptor can be almost as important as a calculator. 'Rules of Netquisition' #2 273. Never trust a hardworking employee. 'Rules of Netquisition' #2 284. Deep down, everyone's a Ferengi. Rules 284. Rules are always subject to interpretation. 285. No good deed ever goes unpunished. Quark, "The Collaborator" 285. A good deed is its own reward. Rom, "Prophet Motive" (*) 286. When Morn leaves, it's all over. Quark, "The House of Quark" 299. Whenever you exploit someone, it never hurts to thanks them. That --- FMail 1.02 * Origin: St. Drake College BBS [604] 581-1417 (1:153/9102) --------------- FIDO MESSAGE AREA==> TOPIC: 108 STAR TREK Ref: EAR00010 Date: 06/20/97 From: CAREY TERANISHI Time: 02:15pm \/To: EDGARS FREIBERGS (Read 4 times) Subj: 3 Re: Rules of Acquisition way, it's easier to exploit them the next time. Neelix, "False Profits" ?. One person's secret is another person's opportunity. Quark, Devil in the Sky ?. You can tell a great deal about a man from his shoes. Merchant, "False Profits" ?. Time's an asset. Merchant, "False Profits" ?. Your goods are now my goods. Merchant, "False Profits" ?. Exploitation begins at home. Arridor and the Sandalmaker, "False Profits" ?. When you see a good deal, jump on it. Quark, Saratoga ?. A Ferengi without a head for business has no future. Nog, Saratoga ?. Business is business, even among friends. Odo, Saratoga (**). When no appropriate Rule applies, make one up. (The unwritten rule) [Example: When the messenger comes to appropriate your profits, kill the messenger.] Arridor, "False Profits" About the Rules We know from Quark ("The Maquis, Part I") and from Pel ("Rules of Acquisition") that there are 285 Rules of Acquisition. According to Kol (Voyager's "False Profits"), there have been 285 since at least stardate 43000. As of stardate 43000, there were 47 commentaries, 900 major and minor adjustments, and over 10,000 considered opinions (Voyager's "False Profits"), though the Ferengi government was debating another amendment as of stardate 47829 (TNG's "Bloodlines"). Notes on specific Rules (*). The second Rules numbered 1, 10, 21, 22, and 285, and the Rule listed as number 23, are the Grand Nagus' revised Rules in "Prophet Motive". These revised Rules were never officially released. In the hardcover novel Federation, a Romulan Bird-of-Prey owned by Ferengi was named "The 62nd Rule". This was in the third season of TNG, and Data did not understand the reference, so it is likely that the Federation did not now much about Ferengi culture until later. Pel may have invented what she said for the Rule #103. The omission of Rules 112 and 113 was necessary to maintain the family-friendliness of this website. Tunk misidentified Rule 191 as 184. Quark wasn't certain of the number for the Rule listed as 194. Quark may have been referring to Rule 219 in "The Abandoned" when someone asked him if there was a Rule about checking merchandise before buying it. Quark mentioned Rule #243 in "Profit and Loss", though he did not quote he text of the Rule. Other Notes The above listing of the Ferengi Rules of Acquisition were compiled from three different lists that are currently available. As yet, not all of them have been completely confirmed and some of the duplication may be coming from confusion of the writers of the Star Trek series, novels and comics. They are all listed nevertheless and will be deleted or renumbered as the case may be. It is not meant to intentionally mislead anyone but to present the very best list of the Rules of Acquisition to date, however inaccurate it might be by Ferengi standards. If there are any true believer Ferengis that can clarify the Rules of Acquisition further, by all means, please do so. Pocket Books printed a book called The Ferengi Rules of Acquisition which included most of the Rules from the series and added many more. This source s listed here as simply Rules. The most recent list of added Rules is from the Internet Competition, "The Rules of Netquisition". This contest was originally run in the Spring of 1994 on the rec.arts.startrek.current newsgroup. 21 Rules were taken from that competition to be included in this list. The contest was run again in the Spring of 1996, and 19 Rules were taken from that competition. Q. Why did Quark travel back in time to 15th century Spain? A. He wanted to learn the Rules of Inquisition. :-) --- FMail 1.02 * Origin: St. Drake College BBS [604] 581-1417 (1:153/9102) --------------- FIDO MESSAGE AREA==> TOPIC: 108 STAR TREK Ref: EAR00011 Date: 06/21/97 From: CLIFFORD LINEHAN Time: 10:16pm \/To: ALL (Read 4 times) Subj: Names of the Galaxy class starships Greetings to all, My question is besides the Enterprise, how many ships like it are there and what are the names for all of them that are known. I remember two that have shown up. One in STTNG and one in DS9. Both were destroyed. In the season ender of DS9 they showed a fleet of ships and there were two galaxy class ships shown. That would bring the total to five that have ever been seen. Unless I missed some in the view of the fleet at the end of the DS9 season ender. Can anyone provide me with a list of what ship names are known for the Galaxy class and how many have been built? Great thanks, Cliff --- * Origin: Noah's Kitchen, Portland, Or. 503-977-3934 (1:105/37) --------------- FIDO MESSAGE AREA==> TOPIC: 108 STAR TREK Ref: EAS00000 Date: 06/22/97 From: BO HAUGBOELLE Time: 05:12pm \/To: VICTORIA MACKEY (Read 4 times) Subj: Kirk Hej Victoria, hvordan har du det BH>> Don't you think that the way he dies on is pretty hard, for BH>> a hero??? VM> Nope. Seen worse. Who??? BH>> Well when you see other movies, hero's always die in a good BH>> and nice way??? VM> Far as I'm concerned there ain't no "good and nice" way to VM> die. It just is what it is. Kirk was a soldier and went in the VM> course of his service. Sounds fitting to me. Well maybe you right about that..:-) Vi skrives... Med Venlig HilsenĿ Bo Haugboelle -DARK POINT 10 Internet: haugboel@post5.tele.dk .!. Millihelen: Amount of beauty required to launch one ship. --- Terminate 4.00 * Origin: Terminate IS the final terminal! (2:236/95.10) --------------- FIDO MESSAGE AREA==> TOPIC: 108 STAR TREK Ref: EAS00001 Date: 06/19/97 From: EUGENE TANG Time: 12:54am \/To: PATRICK SZALAPSKI (Read 4 times) Subj: Re: Greetings >ET>VM> Here's the rumored plot after some SPOILER SPACE... > >ET>Hi ! % >ET>02 / %%% >ET>03 - %%%%% >ET>04 \ %%%%%%%% >ET>05 - %%%%%%%%%% >ET>06 / %%%%%%%%%%%% >ET>07 - #########%%%%%%%%%%%%%%######## >ET>08 \ #########%%%%%%%%%%%%%%%%######### >ET>09 - ##########%%%%%%%%%%%%%%%%%######### >ET>10 / #### %%%%%%%%%%%%%%%%%% #### >ET>11 - #### %%%%%%%%%%%%%%%%%%%% #### >ET>12 \ ##########%%%%%%%%%####%%%%%%%########## >ET>13 - ########%%%%%%%%#########%%%%%######## >ET>14 / #######%%%%%%#############%%%####### >ET>15 - %%%%% THE %% >ET>16 \ %%%% SPOILER %% >ET>17 - %% ALERT % >ET>18 / % > > > > > > > >ET>...and that should to just about do it for the spoiler alert... > >ET>VM> Bajor allies with the Dominion/Cardassians and the crew of DSN is >forced >ET>to >ET>VM> evacuate the station. > >ET>Uhh... And -what- could cause them to do -that?- > >Do you remember the recent DS9 where Kai Winn and Sisko talk of things? >Winn said that, in the impending war, Bajor would be the first target >destroyed, unless Federation committed itself to total protection of >Bajor. Sisko knew that was undoable, so the Kai then made some threat >about seeking another means of protection. It looks like >Cardassia-Dominion-Bajor vs. Fed-Klingons-Romulans-dissenting Bajorans, >eh? Interesting. How would the people of Bajor accept a religeous leader, or a government (is it still a provisional government?) that would join in any sort of way, an alliance that had Cardassia? I wonder what the Tholians are doing. --- SLMAIL v5.01 (#1352) * Origin: Evening Shade (514)466-9637 - Home of Sky Mountain (1:167/565) --------------- FIDO MESSAGE AREA==> TOPIC: 108 STAR TREK Ref: EAS00002 Date: 06/19/97 From: EUGENE TANG Time: 12:51am \/To: MICHAEL MAREK (Read 4 times) Subj: Re: Scorpion >>> It kind of reminds me of >>> Time's Arrow, which gave us aliens killing people for no reason that was >>> ever explained. > > CK> In Time's > CK> Arrow it was explained why they aliens were killing humans, I could > CK> plainly see that they were using the humans for a food source. > >Obviously humans were a source of food. Why did they have to go into a >parallel dimension in order to feed? Seems very impractical to me. As >I said, Star Trek is at its best when we come to really understand the >"bad guys." Often they don't turn out to be so bad. Well it wasn't exactly a parallel dimension (depends on how you see it) Maybe they think humans are tasty? You've seen how people go out of their way for good food haven't you? --- SLMAIL v5.01 (#1352) * Origin: Evening Shade (514)466-9637 - Home of Sky Mountain (1:167/565) --------------- FIDO MESSAGE AREA==> TOPIC: 108 STAR TREK Ref: EAS00003 Date: 06/19/97 From: EUGENE TANG Time: 12:57am \/To: PATRICK SZALAPSKI (Read 4 times) Subj: Re: Warp Core >By + and - I assume you mean matter and anti-matter, not >protons/positrons and electrons/anti-protons. Actually, when matter and >anti-matter come in contact, a violent reaction occurs, and the >substances are converted directly into energy. E=mc^2. That's A LOT of >energy. The dilithium crystal is the only substance that can control >this reaction and also not react with anti-matter. The reaction is >stabilized and a very efficient means of propulsion is harnessed. >(Incidentally, some have speculated and have very tentative evidence >that the U.S. government already has developed M/AM propulsion. For >more details, visit www.artbell.com). I doubt that this could come >about (in the real world) any time soon, but I wouldn't be suprised if >it happened in, say, 300-400 years? Well a M/AM propulsion system would be very easy to come by. Several theoretical engines have been proposed. All of them happen to be reactionary engines, and not space-drives (non-Newtonian spacewarpers). --- SLMAIL v5.01 (#1352) * Origin: Evening Shade (514)466-9637 - Home of Sky Mountain (1:167/565) --------------- FIDO MESSAGE AREA==> TOPIC: 108 STAR TREK Ref: EAS00004 Date: 06/22/97 From: SHAUN SMALLDRIDGE Time: 12:10pm \/To: PATRICK SZALAPSKI (Read 4 times) Subj: Stewart Signs For Ninth " SS>job. I dunno. I just get the impression that SS>Stewart couldn't care less if SS>he plays Picard or not... is it just me? PS> I agree. It seems that his heart has always been PS> with his stage acting PS> in the UK, and to stick with Star Trek only for the money. I PS> sense a little of the same from Spiner, who is looking to start a PS> big-time movie career. (He should, too; he's the best actor ST PS> has ever had.) Frakes, on the other hand, knows to PS> stick with ST as his PS> major deal, and to direct and act in other roles only as a standby. I find that Frakes is one of the few Star Trek actors that totally embraces the fact that he's part of the "family" now. Instead of trying to shed the typecasting, he's revelling in it. The money doesn't hurt either, I suppose. :) I agree that Brent Spiner is an excellent actor, but I think he may have done Data for too long to seriously do anything else... in Independance Day, even though he played a weird scientist, I noticed several Data mannerisms that constantly reminded me that he basically is that character. I wish him luck. I hope the next movie has a more balanced treatment of the cast instead of focussing mostly on Picard... unfortunately that's not likely to happen if they are paying him the rumored amounts that I've been hearing. --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 108 STAR TREK Ref: EAS00005 Date: 06/22/97 From: JAY P. HAILEY Time: 10:04am \/To: VICTORIA MACKEY (Read 4 times) Subj: 150 planets VM>As a matter of fact, the last couple of times it's been VM>mentioned on-air in either DSN or Voyager it's been cited VM>as "around 150" or similar. VM>Victoria Aeron Mackey The reference I used for "150 to reflect the number of member nations in the U.N." was from the Star Trek Encyclopedia, which was taken from background notes on the show. That should be acurate until it isn't. Jay P. Hailey Chief Editor THE UNIVERSE: TREK * OLX 2.1 TD * "Bother!" said Pooh, as he deleted his message base. * OLX 2.1 TD * Being human does have certain advantages --- Maximus/2 3.01 * Origin: Tesla's Tower 5 BBS (1:346/49)