--------------- FIDO MESSAGE AREA==> TOPIC: 124 TRADE WARS Ref: F2K00005 Date: 02/12/98 From: CRAIG HEALY Time: 06:28pm \/To: DARK MAN (Read 0 times) Subj: TW2002 -> Hey i was just wondering... -> In Tw2002, will the FEDS do anything if i move my LEV. 6 citadel into -> Will it automatically blow the crap out of SD? ... :) There is no way to get it there via normal game play. You can't deploy fighters for the required T-Warp beacon in FedSpace. If you are running the EXTERN that comes with TW, then your planet will be dropped to a level 2, and you won't be able to upgrade it. If you are running the replacement EXTERN, the planet will be dropped to a level 2, and evicted from FedSpace. You can then upgrade it again. (applies to 2.0x only) StarDock would not be affected in any situation, even if you editied the planet in there. Bottom line: Don't waste your time. -c- --- ViaMAIL!/WC4 v1.30 * Origin: Chowdanet! 20gb Amateur Radio BBS (401-331-5587) (1:323/120) --------------- FIDO MESSAGE AREA==> TOPIC: 124 TRADE WARS Ref: F2K00006 Date: 02/12/98 From: JIM PITTMAN Time: 07:53pm \/To: BIL BURTON (Read 0 times) Subj: Pk4 -=> Quoting BIL BURTON to JIM PITTMAN <=- BB> Isn't it about time for you to get a new drive? You've been BB> complaining about it for three years now and you can pick up BB> a nice used drive for $20. As usual, no, Bil. I bought a new computer and did not transfer all the accumulated crud from the old one into the new one. I have the PK4 info at home on a floppy, though. If I can remeber to bring it to the office I'll put it on the new computer and upload it. However, if I had a 20 Gig hard drive it would not be cluttered with your drivel. You have yet to post anything worth saving. ... Me, an INSTIGATOR????? --- Cyber Dragon BBS! 423-821-6034 * Origin: Cyber Dragon BBS,home of the one and only cybernetic dragon! (1:362/923) --------------- FIDO MESSAGE AREA==> TOPIC: 124 TRADE WARS Ref: F2K00007 Date: 02/12/98 From: JIM PITTMAN Time: 07:57pm \/To: BIL BURTON (Read 0 times) Subj: Abbreviations -=> Quoting BIL BURTON to JIM PITTMAN <=- JP> Another lie, Bil. We've challanged you to post an effective counter JP> to our methods, but all you do is come up with silly terms like EDO and JP> figs and cits. BB> I guess it's quite a leap, for you, to get to "EDO" from evil, day BB> one. And to use CITs instead of "1,000 colonists". 'Course, I BB> have never asked, let alone insisted, that anyone use the BB> colloquial expressions that I am comfortable with. Why you insist BB> people use yours and only yours is a mystery to me. Perhaps you'd BB> be more comfortable in France or Quebec, where you can put porn up BB> in the shop window, as long as it's not in English. If you see a BB> non-approved word, call in the language police. I don't insist on anyone being understandable. I merely pointed out that your only contribution on the subject of optimum strategy has been to make up new terms and lie. BB> I have posted several "counter" methods. No, they just aren't PK4, BB> you don't approve of them, fine, you stick to the only way you have BB> every played. Always play evil, always play on the same BBS, BB> always play with the same partner-- whatever floats your boat. I am BB> just one of those guys who likes to turn the board around every BB> time he plays and try the other side. No, Bil. You have yet to post any counter method that will work. You advocated then denied advocating dropping fighters all over the universe to 'stop the evil e-probers cold'. When we pointed out that you won't stop e-probing this way, you whined that if everybody did it, pretty soon it would work. By the time enough fighters are deployed to stop e-probing, it's too late. You also mistakenly assumed that the evil e-prober will run willy-nilly checking out each block he encounters. That assertion alone proves the level of your play. JP> I have never said what day to go evil, I advocate doing it when jp> you can safely steal 65 holds. BB> Uh-huh. Day 3er4er5. You adocated the heck out of it until the BB> numbers didn't add up. Now, it's go evil when you feel like it, as BB> long as it's not on day one (cause that'd be EDO). That's okay-- BB> go evil when you feel like it... works for me... EDO also works BB> for me, and so does playing good, if I am so inclined. Well, continue to do it. It is not, however, making optimum use of your turns. Go take a basic micro-economics course and learn about marginal utility. BB> I just pass. I do have *exactly* what I said and can post the BB> orginal file if you like, however, and I clearly indicated the BB> "break point" is 28 holds for a freighter. Different points for BB> different ships, something you've never been able to grasp, so BB> repeating it won't really do any good. If, of course, you think it BB> instructive, I, too, have a 200 meg drive but it isn't clutter with BB> GIF files, just text-- I'll look up the original post. You steal 28 holds and waste a turn that could be used later to steal 65 holds and still think you're making money. As for GIF's, I have exactly 0 on this computer. The HD is pretty well full of business applications; but like I said, even if I had 20 gig free it still would not be cluttered with your drivel. JP> If you or anyone else can offer a better way to *WIN* at TW, I'll jp> be the first one to change my play. BB> No, I'd suggest you stick to PK4. You seem happy with it. And I'd BB> suggest others not post "counter" measures, no, make no sudden BB> movements, no sudden movements, calm blue ocean, calm blue ocean... Saying "I don't think so" does not negate dozens of peoples experience in using PK4. I think you are the one who needs a reality check. The only person to offer a posible counter was Joel, and his counter depended on 5 goods vs 2 evils and special settings. Nobody but you has claimed he could counter PK4 in a stock game, and you were stupid enough to claim you could do it with 5 good vs *3* evil. Then you never posted how. ... BB> I don't think so, Jimbo. --- Cyber Dragon BBS! 423-821-6034 * Origin: Cyber Dragon BBS,home of the one and only cybernetic dragon! (1:362/923) --------------- FIDO MESSAGE AREA==> TOPIC: 124 TRADE WARS Ref: F2K00008 Date: 02/12/98 From: JIM PITTMAN Time: 08:09pm \/To: BIL BURTON (Read 0 times) Subj: reset the tw game -=> Quoting BIL BURTON to JIM PITTMAN <=- JP> No self-respecting evil is ever going to let anyone get 1/2 dozen BB> Uh-huh. Playing Evil good, playing good is bad, very bad. Not bad, just loser-friendly. BB> I know quite a few evil traders who seem to have plenty of BB> self-respect in games where goods play with plently of planets. I BB> guess we all can be glad that you can't play everywhere. Guess you should. JP> Pretty clear who won. But in a game like you describe, without JP> competent evil, I could see why you couldn't figure out what was going JP> on. BB> I'm not alone in being unable to define what is the end of the BB> typical Tradewars game. I can't help but notice you, for all your BB> bellowing, have yet been able to do it either (of course, other BB> than stating the game was over the minute you entered it). I've BB> asked you to put in writing when exactly is the end game and you BB> keep insisting it's when everyone agrees it's over. Well, in our games, I I have posted many times before, most people will agree it's over when they see a L-6 Ferrengal parked next to Stardock, at which time we will have another L-6 at the entrence to our closed sector, a L-1 and CT in each sector along with a xxB port. We have the only citadels, usually 2/3 or more of the fighters, are making about 5 million a day between the two of us. That's when everyone agrees it's over, but you're right. It usually is over day one. JP> Which is no longer Trade Wars. BB> Right. What you consider Tradewars is to wait until there's no one BB> left to quit the game and the last person declare him/herself the BB> winner. And everyone agrees. There is a heavenly bong, a light BB> comes down from the sky, and all the traders, dressed in brown BB> robes, nod their head in unison. "It is time, brothers...", one of BB> them mutters. That seems to be the intent of the authors. Well, actually GM has stated that he doesn't want the game to have an end. BB> But in most neighborhoods, there is a big ta-do, with a few hold BB> outs insisting that they still have a chance, because they've got a BB> gunstar and a pocketful of cloaks. Never encountered that problem. JP> The sysop can customize each setting, so why does he need packages? BB> Because many if not most sysops don't know what the settings do and BB> traders often know less than the sysops. If there were a number of BB> "default" settings, the traders could tell the sysop what game type BB> they want to play. Once several defaults were defined, it would BB> not be to hard to run them from the command line, e.g., BB> "bigbang 3000 lowdensity noshow Jimbo". Sounds like a good idea for an add-on. Maybe Craig could do one and we wouldn't have to spend another 5 years debugging it. BB> Better documentation does not in any part refute my suggestion BB> that they offer several default game type. The documentation BB> that would cover the options now would run ten pages just to BB> explain what the switch positions were, without considering what BB> impact it would have on the game. And you are asking docs from BB> people who have yet to mention CIM in any trader docs. I'm not the only one who asks for better docs. ... BB> I don't think so, Jimbo. --- Cyber Dragon BBS! 423-821-6034 * Origin: Cyber Dragon BBS,home of the one and only cybernetic dragon! (1:362/923) --------------- FIDO MESSAGE AREA==> TOPIC: 124 TRADE WARS Ref: F2K00009 Date: 02/12/98 From: JIM PITTMAN Time: 08:24pm \/To: CRAIG HEALY (Read 0 times) Subj: reset the tw game -=> Quoting Craig Healy to ``kenshiro Cochrane`` <=- -> Is there a reason people don't like the addons? CH> I think most serious players object to add-ons that can destroy CH> a lot of work randomly, with no possible defense. The Borg and Also, most of the add-ons just added more bugs, like withdrawing negative amounts in your bank. ... YOJIMBOZ 'N' THE HOOD --- Cyber Dragon BBS! 423-821-6034 * Origin: Cyber Dragon BBS,home of the one and only cybernetic dragon! (1:362/923) --------------- FIDO MESSAGE AREA==> TOPIC: 124 TRADE WARS Ref: F2K00010 Date: 02/12/98 From: JIM PITTMAN Time: 08:28pm \/To: DARK MAN (Read 0 times) Subj: TW2002 -=> Quoting Dark Man to All <=- DM> @MSGID: 76:200/155 de690c64 DM> Hey i was just wondering... DM> In Tw2002, will the FEDS do anything if i move my LEV. 6 citadel into DM> SD? Will it automatically blow the crap out of SD? ... :) You cannot deploy fighters at Stardock, so you can't move your L-6 there. You can move it to an adjacent sector, but if you leave it in a Major Space Lane it's busted back to a L-2 at EXTERN. ... Doing my part to preserve order in the universe --- Cyber Dragon BBS! 423-821-6034 * Origin: Cyber Dragon BBS,home of the one and only cybernetic dragon! (1:362/923) --------------- FIDO MESSAGE AREA==> TOPIC: 124 TRADE WARS Ref: F2K00011 Date: 02/12/98 From: CRAIG HEALY Time: 11:14pm \/To: DAVID E. WATERS (Read 0 times) Subj: Addons -> The MBBS Scorpin Ferrengi Ship randomly attacking fighters and mines -> deep inside your territory is about as unfair as you can get. It can -> do this against everyone so that levels it some. Also you cannot -> capture it or destroy it. I suspect there is a fairly polarized opinion on this sort of thing. One camp will feel that it is perfectly fine to have a random event like the Scorpion happen. The other side of the fence will want no part of that. By nature, I fall into the second group. If it were possible to defeat or defend against that Scorpion (and similar randomizers), I'd be more in favor of it. I personally feel the randomizers like the Scorpion, Borg and Crystalline Entity are little better than TEDIT abuse. I would drop a game (and BBS) immediately when faced with that. Too frustrating. -c- --- ViaMAIL!/WC4 v1.30 * Origin: Chowdanet! 20gb Amateur Radio BBS (401-331-5587) (1:323/120) --------------- FIDO MESSAGE AREA==> TOPIC: 124 TRADE WARS Ref: F2K00012 Date: 02/12/98 From: CRAIG HEALY Time: 11:12pm \/To: PAUL LOPEZ (Read 0 times) Subj: Version 3.05 -> Anyone having trouble with version 3.05? For some reason when a user -> into the game, it plays fine, but then when the user tries to exit (h -> key) my computer locks up completely. Plus I get errors when I try t -> in fossil mode. Just as a random thought, is the GFILES path/filename set correctly? TW will update that at game exit, and if it's trying to write to a bad path it may lock. Second, is the BBS software set to shell or terminate when a door is run? If it's terminating, make sure you have the correct re-entry set. -> I'm wondering if running under Windows 3.10 may have something to do -> with it. Why not? We've managed to blame El Nino, diaper rash and Bill Clinton on Windows 3.1 so far. -c- --- ViaMAIL!/WC4 v1.30 * Origin: Chowdanet! 20gb Amateur Radio BBS (401-331-5587) (1:323/120) --------------- FIDO MESSAGE AREA==> TOPIC: 124 TRADE WARS Ref: F2K00013 Date: 02/13/98 From: DAVID E. WATERS Time: 10:02am \/To: ``KENSHIRO COCHRANE`` (Read 0 times) Subj: Cim removal. I would be willing to bet if CIM is removed most players would not play the new version. And thats a fact. Thanks,DEW... --- T.A.G. 2.7c Standard * Origin: The Dance-Kill Routine! (281)343-9539 (1:106/4446) --------------- FIDO MESSAGE AREA==> TOPIC: 124 TRADE WARS Ref: F2K00014 Date: 02/13/98 From: LONNIE JOHNSON Time: 12:33pm \/To: NATHANIEL SMITH (Read 0 times) Subj: TW2002 -> Hey i was just wondering... -> In Tw2002, will the FEDS do anything if i move my LEV. 6 citadel into -> Will it automatically blow the crap out of SD? ... :) -> -> You can't move a planet into a sector without a fighter being there -> to lock onto. You can't put fighter's in fedspace. If you move a -> level3 or higher planet into any of the major space lanes it will be -> reduced to a level2 planet when extern runs. Don't you miss version 1.03 when you could "blind" T-warp planets into Stardock? :) for those intrested, no, it would ot fire on stardock, but it would be a big surprise for the next player to go there:) Stardock could be blown up in the old version, if you knew how:) Nightwing --- PCBoard (R) v15.23/M 5 * Origin: *Beggar's Forum IV - OKC's Finest* (1:147/58)