--------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: F5G00051 Date: 04/29/98 From: JOE SIEGLER Time: 12:46am \/To: JONATHAN FINGAS (Read 0 times) Subj: Game companies etc. Hello JONATHAN. 27 Apr 98 22:08, JONATHAN FINGAS wrote to JOE SIEGLER: > Okay, okay... if I stopped being so inquisitive, would you rethink > it? I'd really like to make some headway into the game industry, and Probably not. However, as it is you're coming off as annoying. Joe Siegler --- GoldED/386 2.50+ 424LM1 Fnord! * Origin: Apogee Software - Garland, TX (1:124/9006) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: F5G00052 Date: 04/29/98 From: JITENDER SAAN Time: 06:21pm \/To: JOE SEIGLER (Read 0 times) Subj: Keith Nukem Ah :) That alien on the floor was one of the 3d models you are using (going to use) in the game ;) That is NOT a question. --- Jitender * Origin: This message passed through Live Wire! BBS Fido Node 6:6 (6:606/1) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: F5G00053 Date: 04/29/98 From: JONATHAN FINGAS Time: 08:10pm \/To: ACE (Read 0 times) Subj: Duke Forever A> Because there is no set date to trigger the response... A> Trust me when I say there are FAR less "Whens the A> release date" then "Why isn't it out, its xx/xx/xx" A> messages. Except maybe from YOU... Actually, there ARE dates, just not ones set by 3D Realms. Computer Gaming World is a bit notorious for putting down ship dates for games (not just 3DR's) which are either obviously inaccurate (Unreal will be out before fall '98, trust me) or just a guess. A> Would you rather hear "It will be out tomorrow" and not A> see it for 6 months? How many "Where is it" messages do A> you think would be posted then??? The problem is that you NEVER hear about a game being expected tomorrow and being delayed significantly. I know the way most computer game companies work; ship dates are originally just general targets, then get filtered down to a specific month, and if it's really close to ACTUALLY being released you'll hear about it being ready "in a couple of weeks" or "in a few days." Once the time frame for an expected release is at that stage, they never delay by more than a week or so. --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: F5G00054 Date: 04/29/98 From: JONATHAN FINGAS Time: 08:15pm \/To: ACE (Read 0 times) Subj: Game companies etc. A> Dude, you are THICK!!! Geezz... Besides, what does a A> release date have to do with playtesting? Sign up as a A> playtester if you want to do that. A> You still wont see a date... I won't see a date, of course! But what I WILL see is how well the project is coming along. There are three stages a game has before it's released: -"Tech demo" stage. That's basically when the game is largely just art, maps and objects that happen to share some coherence. A lot of things are planned, but not actually in place. Prey's been here for awhile. -"We can actually tell you something meaningful now" stage. This is when most things are in place, if not in a ready-to-ship form. It actually looks like a game at this point, although a good chunk of what you see could be changed at any moment. I suspect Duke Nukem Forever is at least at this stage. -"Beta, at last" stage. This is my favourite time period to track, since a game is very close to release, and whatever you see is almost always going to be what you play. The only things left to do are often just bug fixes and gameplay tweaks (which can be extensive). DNF could be in this stage, though I doubt it's right on the verge of being released. Anyhow, I'm more interested in just knowing what's going on rather than when I'll be able to get a real copy. That, I can deduce on my own after I know what's going on! --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: F5G00055 Date: 04/29/98 From: JONATHAN FINGAS Time: 08:25pm \/To: JOE SIEGLER (Read 0 times) Subj: Duke Forever JS> I'm not discussing this anymore. You don't get it. Then TELL ME what's so important about keeping gamers totally in the dark! You know, this could backfire. Maybe someone could convieniently ask for a boycott of 3D Realms games until the company learns to get with it and stop with the "holier than thou" attitude. --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: F5G00056 Date: 04/29/98 From: JONATHAN FINGAS Time: 08:27pm \/To: JOE SIEGLER (Read 0 times) Subj: Game companies etc. JS> Probably not. However, as it is you're coming off as annoying. Okay, first off... I'll admit I was a bit frosted off in the last message you've read. But it's only because getting info from you is like getting the proverbial blood from a rock! Most other companies are at least somewhat more open. I may seem annoying, but again that's due to the lack of info. Trust me, I'm much less grating in most other situations (at least, that's the impression conveyed to me by peoples' e-mails and BBS messages). --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: F5G00057 Date: 04/29/98 From: JOE SIEGLER Time: 11:18pm \/To: JITENDER SAAN (Read 0 times) Subj: Keith Nukem Hello JITENDER. 29 Apr 98 18:21, JITENDER SAAN wrote to JOE SEIGLER: > Ah :) > That alien on the floor was one of the 3d models you are using (going > to use) in the game ;) > That is NOT a question. Pardon? What are you talking about? Joe Siegler --- GoldED/386 2.50+ 424LM1 Fnord! * Origin: Apogee Software - Garland, TX (1:124/9006) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: F5G00058 Date: 04/29/98 From: STEVEN KRUETZMANN Time: 10:27am \/To: ALL (Read 0 times) Subj: New in Apogee FDN AFH> ----------------------------------------------------------------------- AFH> ------ TITANIC.ZIP 95,775 Beyond the Titanic - A Text Adventure AFH> game Freeware by Scott Miller & Apogee AFH> Software. Try and escape the sinking boat AFH> Titanic and save yourself before you die! Where can I get this game? thanks! Steve ... ***FREE RIC FLAIR*** -- Boycott WCW events and television programs! ___ Blue Wave/DOS v2.30 [NR] --- Platinum Xpress/Win/Wildcat5! v2.0 * Origin: The Horizon Bulletin Board 905-855-7934 (1:250/348) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: F5G00059 Date: 04/30/98 From: JOE SIEGLER Time: 09:05pm \/To: JONATHAN FINGAS (Read 0 times) Subj: Game companies etc. Hello JONATHAN. 29 Apr 98 20:27, JONATHAN FINGAS wrote to JOE SIEGLER: JS>> Probably not. However, as it is you're coming off as annoying. > Okay, first off... I'll admit I was a bit frosted off in the last > message you've read. But it's only because getting info from you is > like getting the proverbial blood from a rock! Most other companies > are at least somewhat more open. I may seem annoying, but again > that's due to the lack of info. Trust me, I'm much less grating in > most other situations (at least, that's the impression conveyed to me > by peoples' e-mails and BBS messages). I'm sorry you feel that way. We feel it's important to keep it close to the bone on this one. Joe Siegler --- GoldED/386 2.50+ 424LM1 Fnord! * Origin: Apogee Software - Garland, TX (1:124/9006)