--------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: F1I00000 Date: 01/13/98 From: STEVE PALM Time: 02:38pm \/To: ALL (Read 0 times) Subj: Sewer Shark Hey Joe Guess what I saw, Apogee Inc. in the credits of my old sega cd game. Sewer Shark, a hard to play, clumbsy game, came with sega cd and well after dieing again, I noticed the credit scroll by. I'm hoping you can tell me what Apogee did in the development of the game. Also, if you know a way to jump ahead in this game to see the different video clips I'd like to know how. BTW, if you have any idea who Digital Pictures is, I'd like to know that also. It seems that there is a secret on the CD that can be discovered by playing the cd in a regular cd player. (track 2) If you've got it, or can get it, I think its a crafty sample of a Beetles song. Steve Palm ... DO: LOOP UNTIL Bored ___ Blue Wave/QWK v2.20 [NR] --- GEcho 1.20/Pro * Origin: Guilde of High Sorcery (619)575-8249 San Diego, CA (1:202/1100) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: F1I00001 Date: 01/13/98 From: JONATHAN FINGAS Time: 09:54pm \/To: PATRICK MCCULLOUGH (Read 0 times) Subj: Prey PM> Reminds me of my cousin, who spent an awful lot of time and money PM> going to school to learn to be an architect... and on his first PM> day at his first job, he spilled his lunch all over a set of PM> blue prints he'd been given to work on. PM> They fired his butt. PM> Food and computers don't mix. Well, they can in some cases. I'm drinking a Coke as I speak, and I know that half of all the computer companies out there are pretty much fueled on it. :-) Joe, if you're reading this, what's the caffinated beverage of choice over at 3D Realms? PM> There are probably a ton of things they and they alone have thought PM> of, so why NOT keep it a secret? Why give the competition some PM> ideas? Make the competition worry -that's a better way. But why keep it a secret anyways? Some people are expressing doubts about Unreal because not much is known about it beyond MMX support, that server hopping and the character options. We don't know about many of the actual GAMEPLAY features. Besides, revealing everything usually makes a game a more tempting target for your money than it would have been before. Take Half-Life, for instance. At first I was indifferent - it's a Quake-engine game, wheee! Then I heard about 24-bit colour in hardware, the skeletal animation, the in-game cutscenes, and so on, and my interest was piqued. Of course, I AM looking forward to Duke Nukem Forever, but that's mainly because of 3D Realms' own reputation. I know next to nothing about the game itself, beyond its using the Quake II engine and featuring Dr. Proton again. PM> Maybe, just maybe... id and Shiny want to pre-sell their games and PM> the engines that go with them. Maybe they count on that to make PM> back a ton of their money. So perhaps some of it is advertising PM> out of despiration. Desperation? I doubt it. id isn't exactly cash-strapped, and neither is Shiny. I guess it's that they're both "technology companies;" that is, they strive to provide the most viscerally intense experience they can, using the best engine they can. Good gameplay just comes along for the ride! 3D Realms is more of a design company, like Ion Storm. They will try to stay on the cutting edge, but they're more interested in rounding out the experience. PM> Stargunner is not exactly a January 1998 game. What is it, a few PM> years old now? Duke is a few years old too. Actually, I believe it was out in 1996 - probably in the middle or near the end of that year. But still, there were games that required anything from P60s to P90s back then - they could have done SOMETHING, even if it was just an option. PM> Even so, you've no doubt read the comments about what Prey will PM> require. They sure aren't programming _that_ for a 486. :) I don't know the specifics, but I know for a fact that the requirements will include 3D hardware. Hopefully, the Pentium II I'm aiming to get will suffice! PM> Surprisingly enough, a lot of people still play it in single-player PM> mode. I know that, but companies like TEN were practically BUILT on Duke 3D - ditto Kali and Kahn. You have to agree that at least a few sales were spurred on by the ability to play over the Internet, and with more than 4 people at a time. --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: F1J00000 Date: 01/14/98 From: JOE SIEGLER Time: 08:07am \/To: JONATHAN FINGAS (Read 0 times) Subj: Prey |-----------------| Regarding Prey |it. :-) Joe, if you're reading this, what's the caffinated beverage of |choice over at 3D Realms? I don't know if there's one "of choice", but our Coke machine has these things in it: Coke Classic Diet Coke Caf Free Diet Coke Sprite Barq's Nestea Iced Tea Some sort of Orange Drink (not Orange Juice, though) | But why keep it a secret anyways? Some people are expressing doubts abo |Unreal because not much is known about it beyond MMX support, that server Why? Epic doesn't have a track record here. We do, so we can afford to say nothing more than "When it's done". Prey and Duke Nukem Forever were just voted #2 & #3 most anticipated games of the year according to OGR magazine. And this is by the readers, not the mag people. |GAMEPLAY features. Besides, revealing everything usually makes a game a m |tempting target for your money than it would have been before. Take Perhaps, but the reaosn the "we aren't saying anything" about the game issue is the fact that other companies are out there and theieve your ideas. Your idea is romantic, but it's not realistic. It won't happen. |animation, the in-game cutscenes, and so on, and my interest was piqued. Yawn. We'll never do these, they add NOTHING to the game, and take away development time. The person doing that work could have been better used doing something cooler. Cutscenes suck. Period. You'll never convince me otherwise. |because of 3D Realms' own reputation. I know next to nothing about the ga |itself, beyond its using the Quake II engine and featuring Dr. Proton agai Good. That's all we want you to know. Besides, it's Duke Nukem, what more do you need to know? :) | Actually, I believe it was out in 1996 - probably in the middle or near |end of that year. But still, there were games that required anything from |P60s to P90s back then - they could have done SOMETHING, even if it was ju |an option. Stargunner was the final Apogee game, I don't remember offhand when it came out, but it was in 1996. | I don't know the specifics, but I know for a fact that the requirements |include 3D hardware. Hopefully, the Pentium II I'm aiming to get will |suffice! I believe the target is a Pentium 133 with a 3Dfx board. However, it's still the better part of the year away (into 99, probably), so final specs are unknown. | I know that, but companies like TEN were practically BUILT on Duke 3D - |ditto Kali and Kahn. You have to agree that at least a few sales were spu |-------------------------------------------------------------------------| I play solo vs multiplayer 20 to 1. Joe Siegler - Apogee Software ... Cats like to sit on what you are reading at the time. --- * 1st v2/TagX v1.4 * --- QScan/PCB v1.19b / 01-0074 * Origin: Apogee Software - Garland, TX - 972-271-5410 (1:124/9006) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: F1J00001 Date: 01/14/98 From: JOE SIEGLER Time: 08:08am \/To: STEVE PALM (Read 0 times) Subj: Sewer Shark |-----------------| Regarding Sewer Shark |Guess what I saw, Apogee Inc. in the credits of my old sega cd game. |Sewer Shark, a hard to play, clumbsy game, came with sega cd and well afte |dieing again, I noticed the credit scroll by. | |I'm hoping you can tell me what Apogee did in the development of the game. |-------------------------------------------------------------------------| Nothing. Wrong Apogee. We're "Apogee Software, Ltd.", not "Apogee Software, Inc." Apogee Software, Inc is a maker of compilers in California. Joe Siegler - Apogee Software ... Raptor pilots needed - we train! Call 1-800-APOGEE1 --- * 1st v2/TagX v1.4 * --- QScan/PCB v1.19b / 01-0074 * Origin: Apogee Software - Garland, TX - 972-271-5410 (1:124/9006) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: F1J00002 Date: 01/14/98 From: LOUIE TARPO Time: 01:23am \/To: KEN PRETTY (Read 0 times) Subj: Re: Don't you think? KP> it's just you.. hehe. of course, it's just me, it's just that there is 20+ games that i can name off of the top of my head where you run around with a gun and shoot things. dubbed "Doom Type Games" KP> ... Earth is 98% full...please delete anyone you can. heh, that is kewl. --- Renegade v10-05 Exp * Origin: The Hole In The Wall (303) 841-5515 USR V.34 (1:104/600) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: F1J00003 Date: 01/14/98 From: LOUIE TARPO Time: 01:24am \/To: JOE SIEGLER (Read 0 times) Subj: Re: Don't you think? JS> Oh, I believe you. I'm in agreement with you. I'd like to see more JS> of a variety, personally. thanks :). doesn't mean that i don't like to play the newest, latest, greatest "doom type" games. Is there anything in the works that has some variety? Lou --- Renegade v10-05 Exp * Origin: The Hole In The Wall (303) 841-5515 USR V.34 (1:104/600)