--------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EGA00004 Date: 12/05/97 From: PATRICK MCCULLOUGH Time: 01:26pm \/To: STEVE PALM (Read 0 times) Subj: A game request. Steve Palm wrote in a message to Joe Siegler: SP> Hello Joe. SP> I have a game that I think is due to be re-made with better SP> technologies and programming. It's produced by EA ( you know them, SP> ) and for it's age, it absolutely rocks my socks. SP> SEALTEAM is the name. I have it on a 10pack CD-ROM from EA SP> I think that 3dR and Apogee in general could use this game as SP> inspiration for a sequel. If EA owns it, Apogee/3DR is not going to redo it. Besides the obvious copyright infringment, Apogee likes to do its own thing (and do it well) way too much to copy someone else's game. Heck, people copy _them_ not the other way around! And they have enough work to do with Prey and DNF. EA says it has _no_ plan to make a new Sealteam game. Everyone is just going to have to deal with that and move on. Maybe they'll make a new one someday. Maybe not. It's up to them, not Apogee/3DR. Patrick --- timEd 1.10 * Origin: Layzner SPT-LZ-00X (1:133/1024) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EGB00000 Date: 12/06/97 From: ROGER FINGAS Time: 05:14pm \/To: JOE SIEGLER (Read 0 times) Subj: Website design -> Hey Joe - how did you get into Web design? -> What was your education? JS> None. I just picked it up on my own. Same as JS> everything else I know about JS> computers. You just "picked up" C and C++? Now tell me if I'm wrong, but I thought those languages were extremely complex. You must have had some sort of work experience where you were taught that. --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EGC00000 Date: 12/07/97 From: BRYAN TURNER Time: 03:13pm \/To: JOE SIEGLER (Read 0 times) Subj: History of Apogee -=> Quoting Joe Siegler to Roger Fingas <=- JS> None. I just picked it up on my own. Same as everything else I know JS> about computers. Amen! Bryan Turner smyc@usa.net S.M.Y.C. Software http://web2.insanitybbs.com/bat ... Go straight to the docs. Do not pass GO. Do not collect $200! --- FMail 1.22 * Origin: The Unoffical Apogee/3D Realms BBS (1:124/7013) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EGC00001 Date: 12/07/97 From: JOE SIEGLER Time: 04:08pm \/To: ROGER FINGAS (Read 0 times) Subj: Website design -> You just "picked up" C and C++? Now tell me if I'm wrong, but I -> thought those languages were extremely complex. You must have had some sort -> of work experience where you were taught that. What makes you think I know C? You asked how I learned web design. You on't need to know that. --- QScan/PCB v1.19b / 01-0074 * Origin: Apogee Software - Garland, TX - 972-271-5410 (1:124/9006) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EGC00002 Date: 12/07/97 From: JACK FARNSWORTH Time: 10:01pm \/To: ALL (Read 0 times) Subj: Elevator Transport All, I don't even know if this is the right place to ask this, but nothing ventured, nothing gained.... I have an elevator transport in a map I'm creating using Build v1.4 (the one that came with the Atomic Edition). I set it all up according to the FAQs and examples in other maps. It works fine -- at first. After using it a few times (tested by simply staying on and hitting the spacebar repeatedly right after it stops each time), it goes bonkers on me and tries going to the sub-sub-sub-sub-basement. In other words, it just keeps going down and _will_not_stop_! I don't want someone else playing my map and getting stuck in the damn elevator! Help me, please! Later, Jack --- * Origin: The Gloryroad BBS - Tillicum, WA - 1-253-584-4090 (1:138/338) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EGD00000 Date: 12/08/97 From: JOE SIEGLER Time: 08:01am \/To: STEVEN LEEMAN (Read 0 times) Subj: SW 3Dfx patch problem Hello STEVEN. 01 Dec 97 23:27, STEVEN LEEMAN wrote to RICK SNYDER: RS>> Has anyone else seen this with the Shadow Warrior 3Dfx patch RS>> that just came out? Whenever I try to save a game, and then RS>> reload it, or reload it from being killed, it locks my system up. RS>> All that can be done is to reboot, nothing works. I'm running RS>> this on an Acma P5/166 32M (non-MMX), Matrox Millenium, and RS>> Monster3D. > you can't reload a savegame from the nonpatched version I think You can't reload save games _at all_ with the 3Dfx patch for Shadow Warrior. It's a known problem, we're going to re-release the patch shortly. Joe Siegler --- GoldED/386 2.50+ 424LM1 Fnord! * Origin: Apogee Software - Garland, TX (1:124/9006) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EGD00001 Date: 12/08/97 From: ROGER FINGAS Time: 10:40am \/To: JOE SIEGLER (Read 0 times) Subj: Website design -> You just "picked up" C and C++? Now tell me if I'm wrong, but I -> thought those languages were extremely complex. You -> must have had some sort -> of work experience where you were taught that. JS> What makes you think I know C? You asked how I learned JS> web design. You don't JS> need to know that. It's just that most of the job listings I've seen not only require that a Webmaster know HTML and Java, but languages like C/C++ and the Unix code. --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EGD00002 Date: 12/08/97 From: ROGER FINGAS Time: 10:41am \/To: LEE JACKSON (Read 0 times) Subj: KMFDM On MuchMusic (the Canadian equivalent of MTV, with a lot more actual *music*), I recently saw the KMFDM video, "Megalomaniac." They're a pretty decent techno group - how did they pass the "Broussard test," anyway? But moving on I've been listening to the Prodigy's second CD, especially "Voodoo People" and "No Good (Start the Dance)". I think you mentioned liking Voodoo People, at least. You know, it would be great if you could get KMFDM to do a remix of some Prodigy tracks. . --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EGD00003 Date: 12/08/97 From: KEVIN BERRY Time: 06:31am \/To: ROGER FINGAS (Read 0 times) Subj: Website design Hello Roger. 06 Dec 97 17:14, Roger Fingas wrote to Joe Siegler: ->> Hey Joe - how did you get into Web design? ->> What was your education? JS>> None. I just picked it up on my own. Same as JS>> everything else I know about JS>> computers. RF> You just "picked up" C and C++? Now tell me if I'm wrong, but RF> I thought those languages were extremely complex. You must have had RF> some sort of work experience where you were taught that. Funny, I don't remember Joe ever mentioning knowing how to program in any language. He likely doesn't, as I find him to be one more interested in playing and helping others than in programming them. Kevin ... Hotel: A place you give good dollars for bad quarters. --- GoldED/2-Squish1.11-BT/XE5 * Origin: The D.C.P. Point I, 'Now Warped on a TP360Cs!' (1:130/222.1) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EGD00004 Date: 12/08/97 From: APOGEE FDN HQ Time: 09:25pm \/To: ALL (Read 0 times) Subj: New in Apogee FDN Today, Monday 08-12-97, The Arsenal of Freedom (1:124/9006) received the following files. Area : APG_MISC Comment : Apogee Slide Shows & Misc. Files