--------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EF400005 Date: 11/03/97 From: BOB MORGAN Time: 02:30pm \/To: PATRICK MCCULLOUGH (Read 0 times) Subj: Duke 3-D While doing the Macarena Patrick McCullough said to MIKE ROBIN: PM> Across from the garbage dumpster, to the right of the movie theatre PM> marquee. PM> Try using the jetpack. That's the only way I've ever managed to get PM> into it without cheating. How can you cheat and get there without a jetpack? Bob ... Hard work has future payoff. Laziness pays off now. --- Blue Wave/Max v2.30 * Origin: Hermes BBS The Messenger Bryan Tx (409)823-4442 (1:117/110) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EF400006 Date: 11/03/97 From: BOB MORGAN Time: 07:09pm \/To: BOB MORGAN (Read 0 times) Subj: Duke 3-D While doing the Macarena Bob Morgan said to MIKE ROBIN: MR> Can you think of the best description that I can find the tree. BM> BM> Trees are in the street total of 2. The one by the theater is the BM> one you can jump from to the hidden room if your finger is BM> athletically inclined. ;) Woops!! Only one tree. For some reason I combined levels 1 and 2. ;) They each have one tree. Sorry for the slip. That's what I get for proofreading my message *after* I've already uploaded it. I know I'm gonna get lots of mail on this. That's one way to get people to write to you. Just make an obvious gaff and your mailbox will be full in no time! ;) Bob ... Find hammer, smash computer, find corner, read book. --- Blue Wave/Max v2.30 * Origin: Hermes BBS The Messenger Bryan Tx (409)823-4442 (1:117/110) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EF500000 Date: 11/04/97 From: JOE SIEGLER Time: 08:07am \/To: ERIC BAKER (Read 0 times) Subj: Da Fish! -> Would it be possible to make the ascii fish on your Dopefish web page use -> fixed-space font ( or something). Netscape defaults to -> something that isn't monospaced and the dopefish looks weird unless I change It "defaults" to whatever font you have selected on your system for default text. Looks fine on my system. :) Joe --- QScan/PCB v1.19b / 01-0074 * Origin: Apogee Software - Garland, TX - 972-271-5410 (1:124/9006) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EF500001 Date: 11/04/97 From: JOE SIEGLER Time: 08:07am \/To: JEFF FOY (Read 0 times) Subj: Da Fish! -> Ok, ok, so I was bluffing. But I swear I'm going to ANSI-fy that picture. :) There already are some color ANSI dopefish. Both the EGA & CGA versions. They're on the Dopefish page. Joe --- QScan/PCB v1.19b / 01-0074 * Origin: Apogee Software - Garland, TX - 972-271-5410 (1:124/9006) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EF500002 Date: 11/04/97 From: MIKE ROBIN Time: 09:04pm \/To: BOB MORGAN (Read 0 times) Subj: Duke 3-D In duke 3-d, level 1, I have found 7 out of 8 secrets. I am not sure which secret I missed. I understand that psuhing cash register triggers the wall to pen above the trash can near the ACRADE elevator. When I jumped to the trash bag and opened the door above and then entered the room with pipe bomb and night vision, but this room was not credited for secret count. Does pushing cash register automatically credit for secret BEFORE I entered the hidden room above the trash can? Other secret is under the INNOCENT sign. I thought I collected 10 RPG amono from teh right ledge of street. (5 amonos on bed and 5 amono on the ledge. In this level 1, I have colected 20 RPG amonos and 12 pipe bombs. Are they maximum number of amonos I collected for level 1? Any idea? --- GEcho/32 1.20/Pro * Origin: A Fool's Paradise 1:103/325 (714) 523-2834 (1:103/325) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EFA00000 Date: 11/05/97 From: BOB MORGAN Time: 04:04pm \/To: MIKE ROBIN (Read 0 times) Subj: Duke 3-D While doing the Macarena Mike Robin said to Bob Morgan: MR> In duke 3-d, level 1, I have found 7 out of 8 secrets. I am not sure MR> which secret I missed. I understand that psuhing cash register triggers MR> the wall to pen above the trash can near the ACRADE elevator. When I MR> jumped to the trash bag and opened the door above and then entered the MR> room with pipe bomb and night vision, but this room was not credited MR> for secret count. Does pushing cash register automatically credit MR> for secret BEFORE I entered the hidden room above the trash can? MR> Other secret is under the INNOCENT sign. I thought I collected 10 MR> RPG amono from teh right ledge of street. (5 amonos on bed and 5 MR> amono on the ledge. In this level 1, I have colected 20 RPG amonos MR> and 12 pipe bombs. Are they maximum number of amonos I collected for MR> level 1? Any idea? I don't usually worry about how much so long as I got enough. ;) I am sending you the complete cheat FAQ via netmail. Let me know if you don't get it. Bob ... "I'd love to help you out. Which way did you come in?" -- Groucho --- Blue Wave/Max v2.30 * Origin: Hermes BBS The Messenger Bryan Tx (409)823-4442 (1:117/110) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EFB00000 Date: 11/06/97 From: JOE SIEGLER Time: 05:17pm \/To: JEFF FOY (Read 0 times) Subj: Da Fish! Hello JEFF. 05 Nov 97 11:16, JEFF FOY wrote to JOE SIEGLER: JS>> There already are some color ANSI dopefish. Both the EGA & CGA JS>> versions. They're on the Dopefish page. > You have forgotten to tell me the URL, Joe. How could you! :-) I thought that was common knowledge. :) http://www.dopefish.com! Joe Siegler --- GoldED/386 2.50+ 424LM1 Fnord! * Origin: Apogee Software - Garland, TX (1:124/9006) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EFB00001 Date: 11/06/97 From: JOE SIEGLER Time: 05:17pm \/To: JONATHAN FINGAS (Read 0 times) Subj: DNF's progress? Hello JONATHAN. 06 Nov 97 12:53, JONATHAN FINGAS wrote to JOE SIEGLER: > I know what you would answer (of course) - instead, I'll ask this: > about how much of the game is done? That is, how much of the game is It's the same question. "When it's done". Joe Siegler --- GoldED/386 2.50+ 424LM1 Fnord! * Origin: Apogee Software - Garland, TX (1:124/9006) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EFB00002 Date: 11/05/97 From: JEFF FOY Time: 11:16am \/To: JOE SIEGLER (Read 0 times) Subj: Da Fish! JS> There already are some color ANSI dopefish. Both the EGA & CGA versions. JS> They're on the Dopefish page. You have forgotten to tell me the URL, Joe. How could you! :-) * RM 1.31 3223 * sint ut sunt aut non sint --- Platinum Xpress/Win/Wildcat5! v2.0 * Origin: Grey Matter * Seattle, WA * 1:343/210 * (206) 528-1941 (1:343/210) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EFB00003 Date: 11/06/97 From: JONATHAN FINGAS Time: 12:53pm \/To: JOE SIEGLER (Read 0 times) Subj: DNF's progress? Once again, that PC Gamer article on Duke Nukem Forever impressed me, and convinced me that getting the game would be a great idea (we're probably going to get it in place of SiN, however good that game may be). I'm not going to ask when you expect it to be out, since I know what you would answer (of course) - instead, I'll ask this: about how much of the game is done? That is, how much of the game is fairly solid and isn't likely to be changed greatly by the game's release? Are you folks over to Q2-format DLLs now? Thanks for putting up with us whiners out here... --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)