--------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EEW00000 Date: 10/26/97 From: PATRICK DUBE Time: 12:18pm \/To: JOE SIEGLER (Read 0 times) Subj: Re: Software Creations JS> Software Creations doesn't exist anymore. They closed up shop earlier this JS> year (both the Dialup and Web stuff). Came as surprise to us, too. JS> JS> Joe Siegler - Apogee Software Why did they close? Pink Panther SYSOP of Diamond Express --- Renegade v10-31 Exp * Origin: Diamond Express (1:142/406) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EEW00001 Date: 10/27/97 From: LEE JACKSON Time: 12:54am \/To: JONATHAN FINGAS (Read 0 times) Subj: Music and such -=> Quoting Jonathan Fingas to Lee Jackson <=- JF> Purple Motion? Never heard of it/them. He was part of the Future Crew team that did Second Reality. He and Skaven did the music for that demo. JF> By the way... remember that sound you get when you fire up the JF> generator in "Zilla Construction," the one I said sounded like a JF> computer starting up? Well... is it? Sure sounds like it. If it walks like an XT and talks like an XT, it must be an XT. Yes. LJ> You miss the point. $$$$$$$$$$ talks, and we have a small voice here. JF> You do? What about that crazy game called Duke Nukem 3D that sold a JF> lot of copies? And what about Shadow Warrior? I don't think concert JF> hall owners are so stingy as to charge you THAT exorbitant a fee. You haven't been to Dallas lately, have you? JF> PS Now that I'm well into Shadow Warrior map building, I'd have to JF> say that I'm impressed by the number and flexibility of sounds. Thanks. JF> However, some sounds are way too quiet, such as most of the machinery JF> sounds (the ENGROOM series). How am I supposed to create ambience JF> when you can hardly hear something? Ask Jim Norwood - he did those. -Lee ... Whosoever pulls this disk from this drive is rightful King of all IBM! --- Blue Wave/Max v2.30 * Origin: Hack Central Station * Garland, TX (1:124/9005.5) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EEX00000 Date: 10/26/97 From: JONATHAN FINGAS Time: 10:40pm \/To: TOM NUGTER (Read 0 times) Subj: Duke 3d. Wall inscription TN> i diddn't think of calling it. TN> I live in Holland. it would be very expensive. :-) Yeah, I'm pretty sure it sounded far-fetched to call the number the first time, let alone when you found out where it might be! TN> hmm. i don't play it so much. Neither do I, nowadays. I play/build levels with Shadow Warrior sometimes, and my current time is swallowed up by the Quake II demo. --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EEX00001 Date: 10/27/97 From: JONATHAN FINGAS Time: 11:56am \/To: LEE JACKSON (Read 0 times) Subj: Music and such LJ> He was part of the Future Crew team that did Second LJ> Reality. He and Skaven LJ> did the music for that demo. Still haven't heard of 'em, but then I haven't exactly toured the demo scene. LJ> If it walks like an XT and talks like an XT, it must be an XT. Yes. Hey, how about that, I was right! I even thought it would be an early IBM computer such as an XT, too. Maybe I should be hired by you people as an assistant music man! Speaking of game sounds... I presume you've managed to get your grubby hands on the Quake II demo? Personally, I think most of the sounds are functional, but not spectacular - but then, these are the low-quality sounds, not the super-sampled ones that the full game (and the upcoming, updated demo) is supposed to have. Also, it's a test version - so who knows how many sounds they'll keep? LJ> You haven't been to Dallas lately, have you? Guess it's not exactly cheap then. Try and pull some strings with John Williams! :-) LJ> Ask Jim Norwood - he did those. Hmm... well, I tried the sounds somewhere else in my map and they seem louder. Not too bad now! --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EEX00002 Date: 10/27/97 From: JOE SIEGLER Time: 04:47pm \/To: JOHN RINEY (Read 0 times) Subj: Duke 3d. Wall inscription Hello JOHN. 25 Oct 97 12:00, JOHN RINEY wrote to BRYAN TURNER: > Did. Took a screen shot. Blew it up. Rotated it. Enhanced it. It reads > "stryker metronet.com". So what am I missing? :P Look closer. It should be stryker@metronet.com. Joe Siegler --- GoldED/386 2.50+ 424LM1 Fnord! * Origin: Apogee Software - Garland, TX (1:124/9006) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EEX00003 Date: 10/27/97 From: JOE SIEGLER Time: 04:47pm \/To: PATRICK DUBE (Read 0 times) Subj: Software Creations Hello PATRICK. 26 Oct 97 12:18, PATRICK DUBE wrote to JOE SIEGLER: JS>> Software Creations doesn't exist anymore. They closed up shop JS>> earlier thisJS>> year (both the Dialup and Web stuff). Came as surprise to us, thisJS>> too. JS>> JS>> Joe Siegler - Apogee Software > Why did they close? Joe Siegler --- GoldED/386 2.50+ 424LM1 Fnord! * Origin: Apogee Software - Garland, TX (1:124/9006) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EEX00004 Date: 10/27/97 From: ROGER RUSSELL Time: 12:46pm \/To: STEVE PALM (Read 0 times) Subj: Duke 3d. Wall inscription -> > You'll find that all 867-5309 in all the US area codes > is shut off -> because of the popularity of that one song > and the calls it received. WRONG! I called in the 505 area code just to check and IT IS A PHONE UMBER... got some weirdo too. Roger Russell But back to the topic Anyone heard about The Wheel of Time that is being done by Legends and how it's coming? --- PCBoard (R) v15.4/M 5 Beta * Origin: * Binary illusions BBS * Albuquerque, NM * 505.897.8282 * (1:301/45) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EEX00005 Date: 10/27/97 From: JOHN RINEY Time: 07:28pm \/To: BRYAN TURNER (Read 0 times) Subj: Re: Duke 3d. Wall inscription BT> JR> "stryker metronet.com". So what am I missing? :P BT> BT> Now you have it right. Notice no "." So.....what is it? :) --- CDRMail/Allfix 5.0 * Origin: The Operating Room *Ladson,SC* (803)851-0391 (1:372/116) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EEX00006 Date: 10/28/97 From: STEVE PALM Time: 10:49am \/To: JOE SIEGLER (Read 0 times) Subj: Duke 3d. Wall inscription I'm Quoting Joe Sieglers post to John Riney: JS> Look closer. It should be stryker@metronet.com. JS> Joe Siegler Well, I took a look at it and sent email, no reply. But, there was definitely no @ there was a space for one and the duke font includes the @ but its just not in the game. I wonder if it appears if you look at the map in build? -FYI I have authored some of the SMOOTHEST maps for Dukematch, but have no way to distribute them. Any suggestions? ... Life would be easier if I had the source code. ___ Blue Wave/QWK v2.20 [NR] --- GEcho 1.20/Pro * Origin: Guilde of High Sorcery (619)575-8249 San Diego, CA (1:202/1100) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EEX00007 Date: 10/28/97 From: STEVE PALM Time: 10:49am \/To: ALL (Read 0 times) Subj: Death Rally!!! * Crossposted from: Gaming I have the Death Rally Shareware. NICE GRAPHICS! SUPERB SOUND! Does anyone have cheat codes? Hacking tips for savegames? Easter eggs? Here's one: If you make your player name "Duke Nukem" Every race you get 1st place in, you'll hear duke nukem say "Hale to the king, baby!" ... (((((( In Stereo Where Available )))))) ___ Blue Wave/QWK v2.20 [NR] ___ Blue Wave/QWK v2.20 [NR] --- GEcho 1.20/Pro * Origin: Guilde of High Sorcery (619)575-8249 San Diego, CA (1:202/1100)