--------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EDM00003 Date: 09/11/97 From: JOE SIEGLER Time: 08:20am \/To: JOHN ACKER (Read 0 times) Subj: Duke Nukem 2 Hello JOHN. 10 Sep 97 16:43, JOHN ACKER wrote to JOE SIEGLER: > Yeah it is the shareware version, so I guess I'll get on the net and > find it. Does Apogee have it (or other games) on its homepage? Of course. :) Joe Siegler --- GoldED/386 2.50+ 424LM1 Fnord! * Origin: Apogee Software - Garland, TX (1:124/9006) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EDM00004 Date: 09/11/97 From: JOE SIEGLER Time: 08:20am \/To: ROGER FINGAS (Read 0 times) Subj: Webmasters Hello ROGER. 10 Sep 97 21:16, ROGER FINGAS wrote to JOE SIEGLER: > As the Webmaster for 3D Realms, what would you suggest in the > way of education/jobs in order to get to be a Webmaster? I seem to > have some talent with HTML, but I'm somewhat directionless in terms of > future education. None. None of my schooling DIRECTLY figured in this. To me, the internet is something you pick up on your own. Hell, I flunked out of college. Joe Siegler --- GoldED/386 2.50+ 424LM1 Fnord! * Origin: Apogee Software - Garland, TX (1:124/9006) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EDM00005 Date: 09/15/97 From: PATRICK MCCULLOUGH Time: 02:09am \/To: JONATHAN FINGAS (Read 0 times) Subj: Game mags Jonathan Fingas wrote in a message to Lee Jackson: LJ> I read music/sound oriented stuff - Mix, Electronic Musician, EQ - not o LJ> much the gaming mags. JF> You ought to check gaming magazines out. Not to rip off ideas in JF> development, of course (though Messiah ought to be heavily copied JF> for Prey!), but to find out what people think from a more critical JF> perspective. Hmmn.... I dunno, but I think Apogee has done darn well so far when it comes to guessing what the public wants, before the public even knows it wants it. The game mags ought to bug the offices if they want the real scoop. Not that I'm suggesting they DO that, of course! ;) LJ> Who says there can't be serious nudity? JF> I'm not saying there can't, it's just that it isn't usually the JF> earmark of a top-notch product. And don't forget that you'll ??? How does nudity make it less-than top notch? There's no automatic stamp that anything with nudity in it=bad, and that's good or we'd all have our bathroom mirrors censored for us. If you really want to get off topic and into deep thought, remember that nudity and related things are part of being human, while running around blasting aliens with pipe bombs and RPGs is not. I dunno how or why everyone always lumps nudity in with violence as if they're both inherently evil or something. Makes no sense at all. Anyway, DNF will be in Vegas. How could it *not* have nudity and still portray the city correctly? JF> probably still have some "littluns" (curse that Lord of the Flies!) JF> playing the game, and unlike something like Shadow Warrior, you JF> can't just get rid of a character like that. Any 'littlun' playing these games unsupervised has only their parents to blame, and don't forget the violence and adult content *can* be disabled and password-protected in DN3D; so far, I've seen nothing in the SW demo that could be called 'adult' or at least no nudity anyway. If I were a parent, the only thing that would bother me would be Lo Wang's vocabulary, and that can be turned off too. :) And it's not as though the kids don't hear worse at school anyway. Patrick --- timEd 1.10 * Origin: Layzner SPT-LZ-00X (1:133/1024) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EDM00006 Date: 09/15/97 From: LOUIE TARPO Time: 02:38pm \/To: JONATHAN FINGAS (Read 0 times) Subj: Re: Requirements JF> Nope. It's either a Voodoo-based add-on board with 4 MB, or one of the JF> other 2D/3D boards with more than 4 MB; for example, STB's Lightspeed 28, JF> which has the RIVA 128 chipset (which works well with OpenGL). JF> In the near future, you may see some salvation. Rendition is working on JF> patch for their chipset (the Verite), which should be available in a week o JF> two I imagine. Is it compatible with other boards that have less RAM, in less resolution? Lou --- Renegade v10-05 Exp * Origin: The Hole In The Wall (303) 841-5515 USR V.34 (1:104/600) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EDM00007 Date: 09/16/97 From: ROGER FINGAS Time: 07:47pm \/To: LOUIE TARPO (Read 0 times) Subj: Due dates JS> No. Neither of these games are out yet. It's too soon for that. LT> Do you know when they will be coming out? LT> (can you at least give me an educated guess?) Because the people at 3D Realms are so fond of saying "When It's Done (tm)," let me fill in. DNF is due in early to mid '98. Meanwhile, id is saying that Quake 2 will be available "before Christmas." --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EDM00008 Date: 09/17/97 From: JONATHAN FINGAS Time: 06:40pm \/To: LOUIE TARPO (Read 0 times) Subj: Re: Requirements LT> Is it compatible with other boards that have less RAM, in less resolution? Nope. Gotta have at least 4 MB of dedicated 3D memory. The game has too much it has to process and store. Did you pre-order Shadow Warrior, by any chance? If so, expect to get your copy anywhere from now to a week or so later. I'm practically (but not literally - I DO have Hexen II) biting my nails waiting for it. --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EDM00009 Date: 09/17/97 From: SHAWN MONIZ Time: 05:01pm \/To: LOUIE TARPO (Read 0 times) Subj: Re: Requirements probably the rendition and,what about the voodoo chip,that might be supported too,don't think the mysticuq and virge chips will be supported cuz there too slow,just an opinion --- JMail-G 2.81 * Origin: ZOMBIE BBS New Bedford, Ma. 508 994-6797 (1:329/295) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EDM00010 Date: 09/11/97 From: PATRICK MCCULLOUGH Time: 03:56am \/To: JONATHAN FINGAS (Read 0 times) Subj: Good 1.2 patch! Jonathan Fingas wrote in a message to Joe Siegler: JF> I managed to get the 1.2 patch for Shadow Warrior just yesterday. JF> I have to say, it's a nice improvement! That funky spinning JF> Yin-Yang symbol is better than the shuriken from before. I also JF> like the boss meter - it helps me know when to press the attack and JF> when to be a little more defensive. The new sky background is an JF> even better touch - Master Leep's Temple is a little more lively. JF> Can't wait to use it for building levels. Nice touches, I agree. Especially the menus. Lara was changed, though. Perhaps Eidos got a bit upset at the previous likeness. :( Something else was changed but I can't remember what now. Can't wait to see just how tough the 'female warrior' turns out to be. This ought to be good. ;) JF> If there's one problem I have with it, it's that there's no demos. JF> I imagine that will be rectified with the full version? First thing I did was *disable* the demos. Makes the game load faster. :) It seems the saved-games from version 1.1 don't work with 1.2. Crashed every time I tried them. Oh well! Time to fight my way back and save 'em again! JF> Speaking of which, one of your late-July screenshots has made me JF> curious. Did you guys use a sector mirror in one level to imitate a JF> marble floor? If so, nice touch. JF> Anyhow, thanks for all the work, and I'm looking forward to my JF> copy of the game. It's a hard choice: Raystorm or SW. WHY did they both have to come out around the same time???? Argh! JF> PS Nice Website! Did you make it? It is indeed one of the best. Nice job, Joe, if you're reading this. Patrick --- timEd 1.10 * Origin: Layzner SPT-LZ-00X (1:133/1024) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EDM00011 Date: 09/11/97 From: JONATHAN FINGAS Time: 07:23pm \/To: PATRICK MCCULLOUGH (Read 0 times) Subj: Good 1.2 patch! PM> Nice touches, I agree. Especially the menus. PM> Lara was changed, though. Perhaps Eidos got a bit upset at the PM> previous likeness. :( Not THAT upset. Notice the credits? Looks like Core actually got their hands on the game, and said "we'll let you keep her, if you change her." Can't complain, and it makes sense - would you like your company's "mascot" portrayed as badly as she was before 1.2? PM> Something else was changed but I can't remember what now. The background to Master Leep's Temple. Much more colourful... can't wait to use it when I build levels. PM> Can't wait to see just how tough the 'female warrior' turns out to be. PM> This ought to be good. ;) Hey, if you've seen the picture of her, you know she certainly won't be a walk in the park. PM> First thing I did was *disable* the demos. Makes the game load PM> faster. :) I could care less about the load time, really - but then I liked the demos, since they screamed "this is Shadow Warrior!" PM> It seems the saved-games from version 1.1 don't work with 1.2. Crashed PM> every time I tried them. Oh well! Time to fight my way back and save PM> 'em again! Well, given that this is the shareware version, it's excusable. It doesn't take too long to get back to where you were! PM> It's a hard choice: Raystorm or SW. WHY did they both have to come out PM> around the same time???? Argh! Shadow Warrior. That's all there is to it. It'll probably have a considerably longer lifespan than Raystorm. --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EDM00012 Date: 09/11/97 From: ROGER FINGAS Time: 08:45pm \/To: JOE SIEGLER (Read 0 times) Subj: Webmasters > As the Webmaster for 3D Realms, what would you suggest in the > way of education/jobs in order to get to be a Webmaster? I seem to > have some talent with HTML, but I'm somewhat directionless in terms of > future education. JS> None. None of my schooling DIRECTLY figured in this. There are few technical colleges in my area that teach Web design, so I might check one of them out. JS> To me, the internet is JS> something you pick up on your own. Hell, I flunked out of college. So that would explain...no, I won't go there. ;) JS> Fnord! I know disclosing the true meaning of "fnord" is verbotten, but is it a Monty Python reference? I've seen plenty of Python, but I can't remember fnord at all. --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)