--------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: ECY00001 Date: 08/28/97 From: PATRICK MCCULLOUGH Time: 02:02am \/To: LEE JACKSON (Read 0 times) Subj: Trespasser and SounDelux Lee Jackson wrote in a message to Patrick McCullough: -=> Quoting Patrick McCullough to Lee Jackson <=- PM> Right. I did get the Voc>Wav convertor off Creative Labs site PM> but haven't tried it too much yet. LJ> If you ever get a copy of Sound Forge, you won't need this - it LJ> handles both types of VOCs transparently. If what you've done with it is an indication, that is something I'd like. What I have now stinks. LJ> Some kick, eh? The voices behind Duke and SW in the same game. LJ> Should be fun to hear the finished product. PM> Oooohh. I'd love to hear them converse in character -I'm sure PM> they've done that already off-mike. LJ> Jon St. John is in San Diego. John Galt is in Dallas. I don't LJ> think they've ever even met. Wonder if any town can hold the both of them. Ah well! Where better to find out than Texas! PM> Hmmmm.... maybe John can pop up in DNF as well. So many roles PM> he could do. LJ> He's been discussed. That's all I'm allowed to say at this time. *laugh* Gives me a year or so to find out, eh? Thanks! Patrick --- timEd 1.10 * Origin: Layzner SPT-LZ-00X (1:133/1024) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: ECY00002 Date: 08/28/97 From: PATRICK MCCULLOUGH Time: 02:04am \/To: JONATHAN FINGAS (Read 0 times) Subj: Shadow Warrior .. Jonathan Fingas wrote in a message to Patrick McCullough: PM> Use map mode. One of them is near the room which has the rats PM> hanging over the shark soup. PM> The other one is near the train station, behind the riot gun. JF> Oh, I know exactly what those do! Those are teleporters you can JF> access in multiplayer mode. Helps get around the levels. Ah! OK. Can you do a dummy multiplayer mode just to see what it's like? I know Duke3d could... -snip- PM> Spoil it for me and I'll kill you. JF> Don't worry, I won't tell you the ending or anything like that. JF> However, I'll probably tell you how the new weapons work and if I JF> encounter any cool new features. Yeah, I gotta hear about the rail gun. But hey, the next shareware version will be out soon, so who knows what may be in there. Wish it didn't take an hour to download. :( The full game is supposed to be about 57megs installed. More than Duke, but far less than Redneck Rampage's 150megs. Ach, 57's liveable. And the game play per meg will be worth it. :) Patrick --- timEd 1.10 * Origin: Layzner SPT-LZ-00X (1:133/1024) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: ECZ00000 Date: 08/29/97 From: JONATHAN FINGAS Time: 12:51pm \/To: PATRICK MCCULLOUGH (Read 0 times) Subj: Shadow Warrior .. PM> Ah! OK. Can you do a dummy multiplayer mode just to see what it's PM> like? I know Duke3d could... Sure you can. Use the "SW ?" command in DOS to find out just what the command is. There's supposed to be a "Bot mode" where you can actually face off against the computer (as with the Duke 3D Plutonium Pak), though whether it's actually part of the shareware version is questionable. PM> Yeah, I gotta hear about the rail gun. PM> But hey, the next shareware version will be out soon, so who knows PM> what may be in there. Wish it didn't take an hour to download. :( There won't be a rail gun, that's for sure. 3D Realms certainly wants to be careful about how much they let people experience - missing 3 of the cooler weapons and 18 other levels certainly does the trick. PM> The full game is supposed to be about 57megs installed. More than PM> Duke, but far less than Redneck Rampage's 150megs. Ach, 57's liveable. PM> And the game play per meg will be worth it. :) But on the other hand, Redneck Rampage had huge levels, with high-res custom textures up the Yin-Yang (pardon the reference). I think that's the main reason Shadow Warrior is so "small": its textures are lower-resolution, and its levels are a bit smaller. --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: ECZ00001 Date: 08/30/97 From: JOE SIEGLER Time: 12:02am \/To: ALL (Read 0 times) Subj: Conference Rules AutoPost v4.5 08-30-97 00:02:37 Registered To: JOE SIEGLER ---------------------------------------------------------------- | Official Fido APOGEE Conference Rules - Updated Apr 2nd, 1997 | ---------------------------------------------------------------- Conference Echotag: APOGEE Moderator: Joe Siegler, who can be reached via Netmail at 1:124/9006, or via Internet E-Mail at joe.siegler@apogee1.com This conference exists for the purpose of providing support for Apogee Software, Ltd, the shareware game publisher. Apogee's two divisions, 3D Realms Etertainment and Pinball Wizards are valid discussions here, too. Product support, bug reports, product announcements, and much more will be posted/talked about in this conference. This conference also serves as the discussion conference for the Apogee FDN, which is carried on the Fido Filebone. If you are interested in getting the Apogee FDN on your BBS, grab yourself a copy of FILEBONE.NA; it will have information on how to contact a Filebone representative. Failing that, you can ask your local Fido administration on what their policy is regarding obtaining Filebone files. Note: The following are not Apogee/3DR/PW games and are not valid topics of discussion in this Conference: Doom, Doom II, Heretic, Hexen, Strife, Quake, Descent, Witchhaven, Tekwar, Powerslave, Blood. The last four can be peripherally talked about, as they o use our technology, but direct threads on them are off-topic. If you wish to talk about these games directly, please use the GAMING Fidonet Conference. Conference Rules ================ * No Personal Attacks or insults Please, don't go around insulting someone just because you don't agree with them. If you feel you must argue with someone, argue the topic, don't insult someone. Remember, that just because someone likes something you don't, it's no reason to insult them. * No Vulgar Language This is a family network, so keep the dirty language out of the essages. Also, masking part of a word with other characters does not make it acceptable material for posting. * Do not behave in a disruptive fashion * No "TEST" messages Please do not use this conference for "test" messages, saying "This is a test, let me know if you get this". There are other conferences for that, you don't need this one to do it in. 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The moderator reserves the right to post uuencoded messages here, but if you want to, you MUST check via Netmail first. * Language English is the only language approved for use in this conference. ainly because the Apogee reps in this conference don't speak/read any other language, and we cannot answer foreign language messages. * Stay on-topic All messages must ahere to the topic of the conference. This means hat your messages must deal with Apogee Software. This doesn't mean that they have to be 100% about Apogee. Related topics such as comparing Apogee's Rise of the Triad features to some feature in id's Doom is OK. However, something like saying "How do I get by level 6 in Doom" is not ok. Please try and keep messages from non Apogee games to a minimum. Several people carry this base solely for the Apogee product info, and strive to keep it related to Apogee. * Mind the Moderator There seems to be a trend these days to just wildly disregard topics, and just say whatever you want. Please, try and keep on topic here, and if you do go off topic, you'll get a message from the Moderator. oderator messages are usually sent via Fido Netmail, accompanied by a message in the conference saying that you have Netmail coming. The Moderator doesn't like taking restrictive action against people, since it's a big pain in the butt to do things like that, but that type of action will be taken if you go wildly off-topic, and do not respect the wishes of the onference moderator. * Gating the conference Permission is not granted to gate this conference anywhere without rior knowledge of the Moderator. If you are interested in gating this somewhere, please drop the moderator a line via netmail. There are no "free speech" and no "1st amendment rights" in Fidonet. If you don't believe this, grab yourself a copy of POLICY4. POLICY4 is the current official rules and regulations of Fidonet. I recommend you read it, since it contains much information that can avoid hassles and problems with Fidonet. Since this is Fido Echomail, remember that there are no provisions for rivate messages in this (or any other) conference. If you want to send a private message to someone, you must use a seperate conference called "Netmail". If you do not know what this is, ask your local SysOp for more information on sending and receiving Fido Netmail. That's pretty much it. If you have any questions or problems, send me some Netmail. Otherwise, sit back and enjoy meeting all sorts of interesting and nice people. And above all, have fun. Joseph M. Siegler Fidonet APOGEE Conference Moderator --- QScan/PCB v1.19b / 01-0074 * Origin: Apogee Software - Garland, TX - 972-271-5410 (1:124/9006) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: ECZ00002 Date: 08/29/97 From: PATRICK MCCULLOUGH Time: 08:53pm \/To: ALL (Read 0 times) Subj: CD music under SW OK, I finally got around to hooking up the audio cable on my CD-Rom drive, and now I want to listen to CD music while playing Shadow Warrior. (For those who didn't know, this is a feature of the game.) But how do I get the MIDI game music to quit so I can hear the CD? Kind of a pain to have the MIDI fighting with the CD all time. And if you turn off the music in the game, it kills the CD audio as well. There's got to be a solution to this. Anybody know the answer? Thanks! Patrick --- timEd 1.10 * Origin: Layzner SPT-LZ-00X (1:133/1024) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: ECZ00003 Date: 08/29/97 From: ROGER FINGAS Time: 07:01pm \/To: LEE JACKSON (Read 0 times) Subj: Texans Funny little bit I heard from a comic on Conan O'Brien, and that I've also mentioned to John Carmack: "Calling Texans white trash is an insult to styrofoam!" ;) --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: ECZ00004 Date: 08/30/97 From: JONATHAN FINGAS Time: 12:35pm \/To: PATRICK MCCULLOUGH (Read 0 times) Subj: CD music under SW PM> OK, I finally got around to hooking up the audio cable on my PM> CD-Rom drive, and now I want to listen to CD music while PM> playing Shadow Warrior. (For those who didn't know, this PM> is a feature of the game.) PM> But how do I get the MIDI game music to quit so I can hear PM> the CD? Kind of a pain to have the MIDI fighting with the CD PM> all time. And if you turn off the music in the game, it kills PM> the CD audio as well. There's got to be a solution to this. PM> Anybody know the answer? I think it's because of the nature of the shareware version - it has MIDI (the full game doesn't), so they both play at the same time. With the full version, you'd just be hearing the CD. Of course, if you want, you can manually play the CD each time you start up a level. This does have the benefit of letting you choose the track you want, but it is kind of labourious (especially since sometimes, the music doesn't loop). --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EC^00000 Date: 08/30/97 From: VINCE WOO Time: 01:07pm \/To: JONATHAN FINGAS (Read 0 times) Subj: sw JF> It's very much possible to repair the tank. Have you been to the JF> room with the repair kit? You need to flip a switch in one room JF> (only accessible by blowing open the door through a window), then JF> enter the room with the kit. Just watch out for a menagerie of ghosts JF> once you exit! Been there done that :) What if the kits on auto? does that effect anything? Do you repair the tank in the cockpit? ... GIVE: Support the helpless victims of computer error. -*- TurboEDIT v1.60a+ [MSP96] --- Ezycom V1.48g0 01fa0167 * Origin: Milky Way, Langley, BC [604] 532-4367 (1:153/307)