--------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: ECV00001 Date: 08/25/97 From: LEE JACKSON Time: 03:16am \/To: PATRICK MCCULLOUGH (Read 0 times) Subj: Trespasser and SounDelux -=> Quoting Patrick McCullough to Lee Jackson <=- PM> So if it hadn't been for the games with high-quality sounds, they PM> might as well have been making toaster ovens. Who says they don't? You ever look inside a modern Hamilton Beach appliance? PM> I'm not sure this fancy sound trick is all that fancy afterall: PM> you seem to have done some sort of similar thing with some of the SW PM> effects: the gun turret in Zilla Construcion comes to mind. It PM> sounds different each time I fire it. Nice. No real trick here. I think Jim did a random pitch shift for each time the sound is triggered. An old technique that still works. PM> If I get bored with the bass from these things, I have two giant 3' PM> by 2' (yes, that's feet) sub woofers and the amps to drive them to PM> hell and back. If I had stuff like that in my studio, I wouldn't be able to find a place to sit. That's almost as big as my office is. PM> OK. Keep in mind I liked practically all the voice clips. The PM> reverb effect is really neat on Jg5049A -probably nothing too fancy PM> there, but I like the sound. :) Thank Sound Forge for that - good effects processing tools. PM> Other faves include Ninalrt, Cgalrt, Cgamb, Cgscrm, JG6053, JG3022, PM> Ilike01 (my windows Exit noise: what better to use?), Jgen06 and PM> the 40MM* grenade series. I think all of these are mine. PM> Riotfir1 is really cool; when the retail game comes out, I hope to PM> take that effect and Explrg and modify them to make it more PM> 'anime-like' and perhaps change CGwhack to sound like Kenshiro's PM> "Hundred Punch" effect from Fist of the North Star. Most of the explosions are 22kHz, while everything else is 11kHz, BTW. Make sure you resample appropriately. PM> If you've seen it, you know what I mean. *laugh* Haven't seen it, sorry, but I'd bet someone up at the office has. PM> Speaking of laughing, Haha19 sounds suspiciously like a rather famous PM> laugh from someone who'd probably get along great with Lo Wang.... PM> _What_ have you guys been watching anyway? The laughter was just John Galt on a roll. I told him we needed laughs, and he went on for a few minutes in short bursts. Worked well. John's a great guy to work with. I wouldn't be a bit surprised to hear him turn up in DNF and Prey. He's already in Balls of Steel, as is Jon St. John. Some kick, eh? The voices behind Duke and SW in the same game. Should be fun to hear the finished product. -Lee ... If you can't laugh at the walking dead, who can you laugh at? --- Blue Wave/Max v2.30 * Origin: Hack Central Station * Garland, TX (1:124/9005.5) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: ECV00002 Date: 08/25/97 From: LEE JACKSON Time: 03:25am \/To: ROGER FINGAS (Read 0 times) Subj: Trespasser sound system -=> Quoting Roger Fingas to Lee Jackson <=- RF> Yes, but most of us can't afford the cards you have at 3D RF> Realms! That more or less makes my point - most won't have a sound system (card plus speakers) that's good enough for extremely fancy mixing to make much difference. Too expensive. While I'd be able to tell, listening to the output of a CardD+ (if it's in Windows) or an AWE64 Gold through our pair of Event 20/20bas near-field monitors, the average user with his onboard Vibra 16 chip and the pair of generic speakers that came with his system (frequency response 150Hz-12000Hz) will be lucky if he can understand what's being said. Proportionally mixing a tiny clink with a big clunk won't matter much to him. RF> The example they use for the sound variation is hitting a RF> monitor with a baseball bat (haven't we all wanted to do that at some RF> point?). If you tap the monitor glass lightly, it'll make a light RF> "clink" noise. However, if you wind up and smash the monitor into RF> microscopic pieces, it'll make one heck of a racket, right? That's more action based, and doesn't really require a complicated mixing system. Set a threshold, below which you get a clink, and above which you get an imploding tube. That's pretty close to the way it works in real life. RF> Someone's a Monty Python fan, eh? RF> Lemon curry? ;-) Very few up at the office who aren't into Python. It's sort of a prerequisite for employment. Future job applications will ask questions to this effect. -Lee ... "A shroe, a shroe, my dingkom for a shroe" - Ring Kichard the Thrid --- Blue Wave/Max v2.30 * Origin: Hack Central Station * Garland, TX (1:124/9005.5) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: ECV00003 Date: 08/25/97 From: JONATHAN FINGAS Time: 12:38pm \/To: PATRICK MCCULLOUGH (Read 0 times) Subj: Shadow Warrior .. PM> Oh, I've been poking around. I'd love to know what the purple PM> boxes are for in level one. They don't seem to DO anything. Purple boxes? I can't remember any purple boxes, but then I'm not usually focused on things like that. PM> Got all the secrets in level 2, found a new one today in level 3 PM> (the door that goes with the button in the water), and somehow PM> missed two in level four, but that was without trying very hard. PM> Probably just missed hitting them. So where IS that door anyways? I know where the button is, of course. By the way, I suppose you know about that one secret door you access off of the rotating platform with the gong? PM> Yeah, I'm going for the retail version. May have the cash by then. :) I guess I'll be able to tell you everything about the game by the time you get your copy! :-) --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: ECV00004 Date: 08/25/97 From: DAMIEN WELLMAN Time: 01:21pm \/To: JONATHAN FINGAS (Read 0 times) Subj: SW and 3Dfx fnord fnord Jonathan Fingas fnord Joe Siegler fnord fnord fnord SW and 3Dfx! JF> I've kept hearing about how Shadow Warrior is supposed to have 3Dfx JF> support with it. Did it actually manage to squeak into the release? JF> Just how much better does it look and play? Does it mimic the console JF> ports of Duke 3D in that the lighting is now dynamic and Quake-like? JF> I know I ask too many questions, but I like to get all the info I JF> can about whatever interests me. Thanks for putting up with me... Look at it this way: You ask every question that EVERYONE ELSE put together would ask, so we can just sit back and let you do all the work of asking. ^_^ ... "More dynamite?" -- Crow "Right. More dynamite." -- Tom Servo --- * TLX v4.00 *Email: damienw@juno.com ~~~ ReneWave v2.00 [NR] --- * Origin: The Stargate BBS - (304) 453-6625 - Kenova, WV - (1:262/20) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: ECV00005 Date: 08/25/97 From: PATRICK MCCULLOUGH Time: 07:17pm \/To: JONATHAN FINGAS (Read 0 times) Subj: Shadow Warrior .. Jonathan Fingas wrote in a message to Patrick McCullough: PM> I got all six today.... so that must be it. JF> You betcha. Now how do I actually land on the area which declares JF> it "found" without turning off clipping? AHA! I figured this one out by accident: shoot the trash can with the Uzi and you can move it closer to the door -provided you have enough ammo. It's a easy jump. The riotgun doesn't seem to do it, and the bigger weapons seem to be able to destroy the can (the can has been gone occasionally after firing grenades through the window), so be careful. Patrick --- timEd 1.10 * Origin: Layzner SPT-LZ-00X (1:133/1024) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: ECV00006 Date: 08/25/97 From: VINCE WOO Time: 10:19am \/To: ALL (Read 0 times) Subj: sw In Shadow Warrior level 4 I got as far as the tank. Is it possible to repair the tank and if so how? repairing from the cockpit doesn't work. ... The only winner of the War of 1812 was Tchaikovsky. -*- TurboEDIT v1.60a+ [MSP96] --- Ezycom V1.48g0 01fa0167 * Origin: Milky Way, Langley, BC [604] 532-4367 (1:153/307) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: ECW00000 Date: 08/26/97 From: PATRICK MCCULLOUGH Time: 08:08am \/To: VINCE WOO (Read 0 times) Subj: sw Vince Woo wrote in a message to All: VW> In Shadow Warrior level 4 I got as far as the tank. Is it possible VW> to repair the tank and if so how? repairing from the cockpit VW> doesn't work. There's a repair kit not too far away. Leave that area and go back down the tunnel. Somewhere close to the other end of the tunnel is a room with water in it, and next to the water is the repair kit. Patrick --- timEd 1.10 * Origin: Layzner SPT-LZ-00X (1:133/1024) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: ECW00001 Date: 08/25/97 From: PATRICK MCCULLOUGH Time: 07:52pm \/To: LEE JACKSON (Read 0 times) Subj: Trespasser and SounDelux Lee Jackson wrote in a message to Patrick McCullough: -=> Quoting Patrick McCullough to Lee Jackson <=- PM> So if it hadn't been for the games with high-quality sounds, they PM> might as well have been making toaster ovens. LJ> Who says they don't? You ever look inside a modern Hamilton Beach LJ> appliance? Are those the ones powered by smoke? Hmmnnn.... *laugh* PM> I'm not sure this fancy sound trick is all that fancy afterall: PM> you seem to have done some sort of similar thing with some of the SW PM> effects: the gun turret in Zilla Construcion comes to mind. It PM> sounds different each time I fire it. Nice. LJ> No real trick here. I think Jim did a random pitch shift for each LJ> time the sound is triggered. An old technique that still works. Very much so. PM> If I get bored with the bass from these things, I have two giant 3' PM> by 2' (yes, that's feet) sub woofers and the amps to drive them to PM> hell and back. LJ> If I had stuff like that in my studio, I wouldn't be able to find a LJ> place to sit. That's almost as big as my office is. That's why they're out in the barn. They weigh a ton (takes three very strong people to move them) and would probably collapse the floor in here. The measurments were a little off: it's more like 4 feet across by 2 deep and 2 high. And we've just made a third one. Be afraid. I am. :) PM> OK. Keep in mind I liked practically all the voice clips. The PM> reverb effect is really neat on Jg5049A -probably nothing too fancy PM> there, but I like the sound. :) LJ> Thank Sound Forge for that - good effects processing tools. Works very well. PM> Other faves include Ninalrt, Cgalrt, Cgamb, Cgscrm, JG6053, JG3022, PM> Ilike01 (my windows Exit noise: what better to use?), Jgen06 and PM> the 40MM* grenade series. LJ> I think all of these are mine. Very cool! Thanks! PM> Riotfir1 is really cool; when the retail game comes out, I hope to PM> take that effect and Explrg and modify them to make it more PM> 'anime-like' and perhaps change CGwhack to sound like Kenshiro's PM> "Hundred Punch" effect from Fist of the North Star. LJ> Most of the explosions are 22kHz, while everything else is 11kHz, LJ> BTW. Make sure you resample appropriately. Right. I did get the Voc>Wav convertor off Creative Labs site but haven't tried it too much yet. PM> If you've seen it, you know what I mean. *laugh* LJ> Haven't seen it, sorry, but I'd bet someone up at the office has. We could probably send over a tape. Basically, Ken hits you 100 times... says something like "You are already dead" and then you explode. It's, um, colorful. :) PM> Speaking of laughing, Haha19 sounds suspiciously like a rather famous PM> laugh from someone who'd probably get along great with Lo Wang.... PM> _What_ have you guys been watching anyway? LJ> The laughter was just John Galt on a roll. I told him we needed LJ> laughs, and he went on for a few minutes in short bursts. Worked LJ> well. He's very, very good. Nice casting job. LJ> John's a great guy to work with. I wouldn't be a bit surprised to LJ> hear him turn up in DNF and Prey. He's already in Balls of Steel, LJ> as is Jon St. John. LJ> Some kick, eh? The voices behind Duke and SW in the same game. LJ> Should be fun to hear the finished product. Oooohh. I'd love to hear them converse in character -I'm sure they've done that already off-mike. Hmmmm.... maybe John can pop up in DNF as well. So many roles he could do. Patrick --- timEd 1.10 * Origin: Layzner SPT-LZ-00X (1:133/1024) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: ECW00002 Date: 08/25/97 From: PATRICK MCCULLOUGH Time: 07:45pm \/To: JONATHAN FINGAS (Read 0 times) Subj: Shadow Warrior .. Jonathan Fingas wrote in a message to Patrick McCullough: PM> Oh, I've been poking around. I'd love to know what the purple PM> boxes are for in level one. They don't seem to DO anything. JF> Purple boxes? I can't remember any purple boxes, but then I'm not JF> usually focused on things like that. Use map mode. One of them is near the room which has the rats hanging over the shark soup. The other one is near the train station, behind the riot gun. PM> Got all the secrets in level 2, found a new one today in level 3 PM> (the door that goes with the button in the water), and somehow PM> missed two in level four, but that was without trying very hard. PM> Probably just missed hitting them. JF> So where IS that door anyways? I know where the button is, of First, kill everybody in that area, lest they slow you down. Hit the switch and then run like hell to the large double doors leading to the area with the water pool. There's a small door above the set of box/crates on the right. If you look carefully, you'll see it's a slightly different color. You have only a few seconds to make it. :) JF> course. By the way, I suppose you know about that one secret door JF> you access off of the rotating platform with the gong? Yep, I know that one. :) PM> Yeah, I'm going for the retail version. May have the cash by then. :) JF> I guess I'll be able to tell you everything about the game by the JF> time you get your copy! :-) Spoil it for me and I'll kill you. Patrick --- timEd 1.10 * Origin: Layzner SPT-LZ-00X (1:133/1024) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: ECW00003 Date: 08/22/97 From: MONICA JESENSKY Time: 09:05pm \/To: CHARLIE O'NEIL (Read 0 times) Subj: Shadow Warrior Charlie : CO> Well i got a working copy but i also d\l-ed that one and it is a CO> unrecoverable error pkzipfix doesnt work CO> so you might as well wait until Pc gamer or some magazine comes out or CO> just d\l it from www.shadowwarrior.com. Let me put it this way .. I would not have a use for it anyhow as the computers I have all are with less than 1 MB video ram. Also there is only 8 mb system ram and with those specs the system would be sluggish and the graphics would be slow at best and very hard to recognize so I will skip the huge game. {G} Monica (Catwoman) .... Meow /\___/\ (0) (0) >\ /< U --- Blue Wave/Max v2.12 [NR] * Origin: Eastern Light BBS 860/290-8578 10p-9a Only (1:142/578)