--------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBT00003 Date: 07/23/97 From: JOE SIEGLER Time: 07:58am \/To: ERIC BAKER (Read 0 times) Subj: Commander Keen -> MOM isn't available any more??? Ack! Have you given any more thought to -> bugging George about a "Classics" disc? It might do well to fill the gap -> between the releases of BOS and SW and the release of shareware DNF... -> Eric Yes, we have. When it happens, I don't know. Joe --- PCBoard (R) v15.23/M 5 * Origin: Apogee Software - Garland, TX (1:124/9006) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBT00004 Date: 07/23/97 From: JONATHAN FINGAS Time: 12:41pm \/To: JOE SIEGLER (Read 0 times) Subj: "Other's" games. :-) A pet question of mine. Do you guys actively play other companies' games much? It would almost look heretical for the 3D Realms crew to be caught up in a furious Quake deathmatch. I know, you and id aren't exactly at each other's throats, but it would still look odd. It would be the same if everyone at id played Duke 3D during lunch hour (if they ever stop long enough for that). Actually, something I AM wondering seriously about is if you guys have tried out the Quake Rally patch. Quite frankly, I'm impressed, even if it isn't 100% complete. The Quake engine wasn't designed in the slightest for racing games, and yet here you have cars that skid out (in a trail of dust) and roll if they hit a wall the wrong way. Maybe these guys should get hired by 3D Realms to do a Death Rally 3D project! One last thing... how's Shadow Warrior coming along? I understand you guys hope to get in-the-box 3DFX support, though 3DFX is doing most of the work for that. When could a Canadian who ordered in late June expect his direct-ordered copy to arrive? I know August is most likely, but when? --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBT00005 Date: 07/23/97 From: JONATHAN FINGAS Time: 01:54pm \/To: STEVE GREEN (Read 0 times) Subj: Jeff Nelson SG> Well once you are locked out of my bbs that is it no more chances, i SG> tried but oh well, but he thinks he is getting away with something, he SG> has logged in with a new name and i am sure he will mess up again... We'll see. If this guy is intelligent enough to realize he could be kicked out permanently (sounds doubtful), he may decide to actually argue intelligently, instead of using every single sexual attack he sees fit (sounds like some compensation of his own). SG> Not to much, have a lot of things going and with over 1050 message SG> areas and 200 games i do not get much time to play them... I would understand that. --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBT00006 Date: 07/23/97 From: JOE SIEGLER Time: 09:26pm \/To: ROGER FINGAS (Read 0 times) Subj: Duke 2D vs. Duke 3D Hello Roger. 22 Jul 97 20:14, Roger Fingas wrote to Joe Siegler: JS>> Why do you think that was the reason it was dropped? It was not. > The outrage part was conjecture (judging from FidoNet mail), > but didn't you (or someone else from 3D Realms) explain that the sales > from a side-scrolling Duke game would never match those of a 3D Duke? Yes, but if you think sales alone dictate what gets done, you're way off. We know there's no way Balls of Steel can sell like Duke3D will, but it's being done. Joe Siegler --- GoldED/386 2.50+ 424LM1 Fnord! * Origin: Apogee Software - Garland, TX (1:124/9006) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBT00007 Date: 07/21/97 From: ADAM SCHLOSSER Time: 10:01am \/To: ANDREW MACKS (Read 0 times) Subj: Scrollers I never played it, and I never heard of "Pork". Pyst did look funny, perhaps not very good but funny. Just because of the fact instead of some nice clean, serene world it's all dirty and smoggy. --- Big Ted 1.2 for Wildcat/5 * Origin: Nightwatch BBS -- Erie, PA USA (814) 866-9451 (1:2601/569) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBT00008 Date: 07/22/97 From: RAYMOND CHOI Time: 07:57pm \/To: JOE SIEGLER (Read 0 times) Subj: Commander Keen -=> Quoting Joe Siegler to Raymond Choi <=- JS> Hello Raymond. JS> 19 Jul 97 19:57, Raymond Choi wrote to Joe Siegler: > Is there a newer version of Commander Keen out? JS> No. Fine then. Be that Way. > Do you guys still sell the old ones? JS> Yes. How much?? Still quite a lot? ___ Blue Wave/QWK v2.20 [NR] --- Telegard/QWK v3.02/mL * Origin: -!-DaRKNiGHt-!- Mississauga, Ontario <9o5>8i2.794o (1:250/903) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBT00009 Date: 07/23/97 From: MATTHEW MILLER Time: 01:25pm \/To: JOE SIEGLER (Read 0 times) Subj: Ludicrous Gibs Sorry to bother you with this... I am an avid RotT player, as are several of my friends, and we were wondering what exactly caused the "Ludicrous Gibs" event. Thanks in advance, and congratulations on such an awesome game. Matt --- ViaMAIL!/WC4 v1.30 * Origin: Chowdanet! 20gb Amateur Radio BBS (401-331-5587) (1:323/120) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBU00000 Date: 07/24/97 From: LEE JACKSON Time: 05:15am \/To: ERIC BAKER (Read 0 times) Subj: DNF music style, workload -=> Quoting Eric Baker to Lee Jackson <=- LJ> to, I'd say the AWE64 LJ> Gold with a Roland/Edirol SCD-15 daughtercard. I EB> EB> How is that combination possible? The 64 Gold (and the 64 Value EB> edtition) don't have Wave Blaster connectors for the daughtercard. Stupid assumption on my part - I did not know this. One more reason not to buy Creative Labs stuff. Are you sure it doesn't have a daughtercard connector? -Lee ... Windows 95 was really launched at 13:13 Houston Time --- Blue Wave/Max v2.30 * Origin: Hack Central Station * Garland, TX (1:124/9005.5) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBU00001 Date: 07/24/97 From: LEE JACKSON Time: 05:17am \/To: ROGER FINGAS (Read 0 times) Subj: Sound cards -=> Quoting Roger Fingas to Lee Jackson <=- RF> As to music daughterboards, what about Yamaha's DB50XG? I hear that's RF> supposed to be a good card. I have one on the AWE32 at the office. The GM patch set is not good, IMHO - too many sounds that are inconsistent in volume (guitars, especially). However, the sounds that you can access via the XG command set are good. One thing I don't like is the bottom part of the standard drum set. Instead of being identical to the ones used by Roland, Creative Labs, Gravis, and just about everyone else, they made one rather irritating change: their Stick Click is swapped with a Rim Click. Why!!!!!???? LJ> MaxiSound Home Studio 64 and the MediaTrix line. RF> I've never seen one in a store. What makes them special? MediaTrix's AudioTrix Pro is a clean card with SB compatibility and the ability to have lots of add-on features plugged in via daughtercards. It has a good reputation, although I don't have any first-hand experience with the card. The Home Studio 64 (HS64) is also SB compatible, and claims to be DLS compatible as well. You can add RAM to it using 72pin non-parity SIMMS. It is also GS compatible, sounds better than an AWE32 for MIDI, and has two methods of getting the sound out of the card: via 1/8" mini phono jacks connected to the ESS 1868 codec, or directly out through the Dream 9407 DSP via RCA plugs on a separate card (provided with the HS64) connected to the HS64 by a ribbon cable. It also has a surround sound 1/8" port for 4-speaker surround, and software to tune the surround effect. Finally, it has one feature I haven't had time to test yet: digital S/PDIF input and output through a board that connects to the HS64 via a ribbon cable. As soon as I get the chance, I'm going to hook the Tascam DA-P1 DAT up to this and see if I can do reliable transfers to and from these ports. Drawbacks? Well, the thing has an ESS chip, which doesn't have a real high-quality reputation, but the Dream DSP sort of makes up for that. Also, unless you're prepared to dig DEEP into the manuals to read about MIDI NRPN commands, you will have to use the software they provide in order to do S/PDIF digital transfers, since the digital side of the card is turned off by default and can only be activated through their supplied Quartz AudioMaster SE program or by sending special NRPN controller messages to the card. Finally, the jacks are rather flimsy on the main card, which can cause problems if you're trying to plug high-quality 1/8" plugs into them (like the heavy Neutrik plugs in our studio). RF> It's supposed to be a hot card, although you can't use it with RF> games in "pure DOS" mode. Will it be supported for DNF? Don't know. Whatever the Quake II engine supports, we'll support. -Lee ... bl00p! The M00se Illuminati strike! --- Blue Wave/Max v2.30 * Origin: Hack Central Station * Garland, TX (1:124/9005.5) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBU00002 Date: 07/24/97 From: LEE JACKSON Time: 05:38am \/To: ROGER FINGAS (Read 0 times) Subj: Sound work -=> Quoting Roger Fingas to Lee Jackson <=- RF> What's Jim working on now, BTW? LJ> Programming Shadow Warrior with Frank Madden. RF> Who'd have thought it...a programmer with artistic sense. ;-) AHEMCOUGHSPLUTCOUGHCOUGHHACK*WHEEZE*Sorry, what did you say? -Lee ... If there is another way to skin a cat, I don't want to know about it. --- Blue Wave/Max v2.30 * Origin: Hack Central Station * Garland, TX (1:124/9005.5)