--------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBC00024 Date: 07/01/97 From: JOHN RINEY Time: 07:59am \/To: JONATHAN FINGAS (Read 0 times) Subj: Re: Fragophobia JF> I have a general tactic for killing those guys, if you're interested. Fi JF> make sure you have the night-vision goggles so you can actually see them. JF> make sure you have your riot gun out, in rapid-fire mode (so if you spot hi JF> you can take him out in one shot). Lastly, if it will work, plant sticky b JF> on walls you expect them to pass by - it may not kill them, but it'll make JF> things easier. After all that, it's just a matter of sitting in a safe spo JF> and waiting for a chance to plug those zombies. Thanks.....I still despise them little buggers :P --- Renegade + IM 2.50 * Origin: The Operating Room *Ladson,SC* (803)851-0391 (1:372/116) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBC00025 Date: 07/01/97 From: RED LION Time: 04:46pm \/To: ALL (Read 0 times) Subj: Duke I would like to know if there are any utilities out there for auto-aiming for duke, if there are, do you know the sites? also, I've downloaded the duke-bots i've found, 2 or 3 of them, and they all bite royally, all they seem like are the troopers that have jetpacks replaced with duke's sprite and if you nail them with chaingun they just sit there taking it, i was wondering if there were any bots for duke 1.3 that are actually like the quake-bots that move around levels, jump, actually think about the level, not run into walls and sit there, or just come strait at you shooting, maybe roam the level etc... if ya know of one, tell me the site! thanks --- OLX 2.1 TD Hello, I am part number ޺۳ݳݳ --- Oblivion/2 v2.30 * Origin: Data Stream - (330) 929-9097 - 2 Lines @ 33.6k - 24/7 (1:2215/290) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBC00026 Date: 07/01/97 From: JOE SIEGLER Time: 10:34pm \/To: SOREN HARWARD (Read 0 times) Subj: Death Rally Display Probl Hello Soren. 30 Jun 97 16:08, Soren Harward wrote to All: > Is there a way to force Death Rally to display in 320x200 mode? With > it running @ 640x480, I'm getting a display problem that's identical > to a problem I had with Terminal Velocity when I tried to run TV at > 640x480. I think if I can force DR into 320x200 mode, the problem That can't be done, unfortunately, as there's only one display mode. Joe Siegler --- GoldED/386 2.50+ 424LM1 Fnord! * Origin: Apogee Software - Garland, TX (1:124/9006) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBC00027 Date: 07/01/97 From: JOE SIEGLER Time: 10:35pm \/To: RAYMOND CHOI (Read 0 times) Subj: Commander Keen Hello Raymond. 28 Jun 97 23:53, Raymond Choi wrote to All: > Any of you still remmeber Commander Keen?? > I was wondreing if APogee still sells that game. We certainly do. Joe Siegler --- GoldED/386 2.50+ 424LM1 Fnord! * Origin: Apogee Software - Garland, TX (1:124/9006) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBC00028 Date: 06/30/97 From: LEWIS SCOTT Time: 06:25pm \/To: JITENDER SAAN (Read 0 times) Subj: Re: Trinity -=> Quoting Jitender Saan to Lewis Scott <=- LS> For some reason I get a bit nauseous when I play Duke3D, SW and *heaps* LS> when I play Terminator: Future Shock, but I don't from the little bit I LS> played Descent, and I never have from Quake or Doom ][ which I've played LS> heaps. JS> I have this problem only with games using the Build engine. DN3D also JS> made me nauseous but that was only if I played it long enough (which JS> seldom happened), but Blood, SW both churn my stomach. I haven't played Blood yet, so I don't know. Have you played T:FS? That was one of the worst I think (gameplay was terrible too, so I didn't mind getting sick, it was an improvement ;)) LS> I have no idea why this is, could be graphics style/realism or something, or LS> the colours even?! JS> Yes could be the colors, I can't think of anything else. Unless it's some subtle thing in the engine that I haven't noticed, or movement. Interesting to see what happens with Duke Nukem Forever, since it'll be using the Quake II engine, but probably still be in the style of Duke3D... LS>I thought the blood on the hands on SW was a nice touch :) JS> Yes and also the fact that the fists could actually be USED in SW, in JS> all other games the fist is just not good enough. Hmmm.... I didn't use them for long. The axe in Quake isn't bad :) But I deleted SW anyway, so I won't ever find out how good the fists are I guess :I Cya, Lewis ... The 2 most beautiful words in the english language.."Check enclosed." --- Blue Wave/RA v2.12 * Origin: The Gate, Melbourne Australia, +61-3-9809-5097 33.6k (3:633/159) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBC00029 Date: 07/02/97 From: LEE JACKSON Time: 06:29am \/To: JONATHAN FINGAS (Read 0 times) Subj: DNF music -=> Quoting Jonathan Fingas to Lee Jackson <=- JF> "Damn, those alien bastards are gonna pay for what they did to my JF> ride!" I like it. -Lee ... Power corrupts -- isn't that what it's for? --- Blue Wave/Max v2.30 * Origin: Hack Central Station * Garland, TX (1:124/9005.5) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBC00030 Date: 07/02/97 From: LEE JACKSON Time: 06:30am \/To: ROGER FINGAS (Read 0 times) Subj: DNF music style -=> Quoting Roger Fingas to Lee Jackson <=- RF> Will there be MIDI music, or just CD audio? I prefer CD RF> audio, of course. George is dead set against MIDI right now. You never know - maybe the DLS (Downloadable Sample) standard will take over by then. RF> I *would* like to hear a few (just a few) electronica pieces. RF> Those can really get your pulse going. Again, it has to pass the George filter. He doesn't really like techno. I'm surprised when I can sneak a simple synth lead past him. -Lee ... SET RESTARTOBJECTS=DONTRESTARTTHEONETHATCRASHEDOK? --- Blue Wave/Max v2.30 * Origin: Hack Central Station * Garland, TX (1:124/9005.5) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBC00031 Date: 07/02/97 From: LEE JACKSON Time: 06:33am \/To: ERIC BAKER (Read 0 times) Subj: DNF music style -=> Quoting Eric Baker to Lee Jackson <=- EB> really repetitive (which is also why I wish there was a music switch EB> or a jukebox in SW...) Eric I thought there was one. Dig - it might be there, somewhere in the console. -Lee ... We dine well here in Camelot, we eat ham and jam and Spam a lot! --- Blue Wave/Max v2.30 * Origin: Hack Central Station * Garland, TX (1:124/9005.5) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBC00032 Date: 07/01/97 From: JONATHAN FINGAS Time: 11:23pm \/To: DAMIEN WELLMAN (Read 0 times) Subj: Re: 3D game engines DW> I can't wait, either. SW has so much more to do than Duke, and quite DW> frankly, the Build editor is just about the world's easiest editor to DW> use - the only thing I've seen as nice for Quake is Worldcraft, which s DW> pretty nice at that... but unlike Build, it doesn't come with Quake. Ah, yes. The "free factor." :-) And what's truly interesting is that Build's only update for gamers has been the one that comes with the Pak, and that was mainly for the new effects and art! --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: EBC00033 Date: 07/01/97 From: JONATHAN FINGAS Time: 11:26pm \/To: VINCE WOO (Read 0 times) Subj: Shadow Warrior VW> At least the monsters are better than Duke 3D. It has a touch of Doom I VW> Who cares about the reddish sky? Your not going to VW> stare at it all day are VW> you? Half the time you're indoors so you won't even see the sky :) VW> Anyone with Shadow Warrior living in Vancouver? But a good sky can enhance a game... take the 3rd shareware level of Shadow Warrior - It almost looks like you're climbing Mount Fuji! The monsters are definitely more in line with the game, I'll give you that. But the same thing goes with Shadow Warrior. Basically, I think we're seeing the benefits of what happens when a game isn't a "technology demo." --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)