--------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DE400001 Date: 09/29/96 From: JANI SAKSA Time: 06:48pm \/To: JOE SIEGLER (Read 5 times) Subj: Wolfenstein Was Wolfenstein 3D a product of Apogee AND ID? Have you ever been working with ID? \ - Jani \----------------------------\ \----------\ Falling Star Productions \ ... Backup not found: (A)bort (R)etry (S)lap nearest innocent bystander. --- * Origin: Rampton Birds Box * 33600 bps V34+ * +358-31-3492357 (2:221/360) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DE400002 Date: 09/29/96 From: JANI SAKSA Time: 06:56pm \/To: SAM MICHAELS (Read 3 times) Subj: Re: Duke3d Build -=> Propably Sam Michaels writed to All <=- < It was about Duke3d Build > SM> Can someone PLEASE tell me how I can edit the sectoreffector tags so SM> they will be 2,7 for Duke3d's build? Hmm... Sector tags contain two numbers: LoTag, and HiTag. First is HiTag, and second is LoTag. You can change LoTag with T-key, and HiTag with H-key. \ - Jani \----------------------------\ \----------\ Falling Star Productions \ ... I went to an optician who also does c++ - he sold me some NEW CLASSES! --- * Origin: Rampton Birds Box * 33600 bps V34+ * +358-31-3492357 (2:221/360) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DE400003 Date: 09/29/96 From: JANI SAKSA Time: 07:12pm \/To: SALAD SHOOTER (Read 3 times) Subj: Re: SOMEONE HELP ME -=> Propably Salad Shooter writed to All <=- < It was about SOMEONE HELP ME > SS> Is it possible to play Duke3d wads on a unregistered version?? It's SS> not working for me.... No. BTW, they are MAPs, not WADs :) \ - Jani \----------------------------\ \----------\ Falling Star Productions \ ... Sorry, the dog ate my Blue Wave packet. --- * Origin: Rampton Birds Box * 33600 bps V34+ * +358-31-3492357 (2:221/360) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DE400004 Date: 10/03/96 From: SAM MICHAELS Time: 03:21pm \/To: JANI SAKSA (Read 3 times) Subj: Re: Duke3d Build JS> -=> Propably Sam Michaels writed to All <=- JS> < It was about Duke3d Build > JS> JS> SM> Can someone PLEASE tell me how I can edit the sectoreffector ta JS> SM> they will be 2,7 for Duke3d's build? JS> JS> Hmm... Sector tags contain two numbers: LoTag, and HiTag. JS> First is HiTag, and second is LoTag. JS> You can change LoTag with T-key, and HiTag with H-key. I see..... And one question about activators.....I know that either the HiTag or LoTag sets the amount of times it's to "activate", so to make it working until infinite, is there another way than setting it to like 10,000? --- TriToss (tm) Professional 10.0 - #240 * Origin: Swamp Gas's Saloon | 717-652-4382 | =-> (1:270/122.0) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DE400005 Date: 10/03/96 From: SAM MICHAELS Time: 06:41pm \/To: JOHNNY WAYMOUTH (Read 3 times) Subj: build? build what? **Johnny said something to All at the bar about build? build what?** JW> I made the mistake (so far anyway) of trying out build. I was just JW> gonna do a little box-room and check it out in 3-d, but it won't work! JW> I have the arrow in the sector and when I turn it to 3d mode, it just JW> displays a bunch of pretty colors and designs across the screen... as JW> if the diplay thing is acting up. I tried using bsetup.exe, but it JW> won't work. help? That happened to me a few times....I either didn't have sufficient memory, or the video mode was set wrong.... ... A feature is a bug with seniority. ___ Blue Wave/386 v2.30 [NR] --- TriToss (tm) Professional 10.0 - #240 * Origin: Swamp Gas's Saloon | 717-652-4382 | =-> (1:270/122.0) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DE400006 Date: 10/03/96 From: SAM MICHAELS Time: 06:43pm \/To: KYLE DAVIS (Read 3 times) Subj: somethi'n interesting !!! **Kyle said something to Jeff at the bar about somethi'n interesting !!!** KD> ...personally, I think Duke and Quake are better in different KD> ways. Quake has a ffar superior engine, but the weapons sucks, the KD> enemies suck, the items suck, and the levels suck. Also, there is no KD> way to interact with the background in Quake... KD> KD> ...I would say it depends. D3D has more attitude, but Quake is KD> more realistic... take your pick. For the most part, I'd have to agree.... If Duke3d had, say some human-looking guys (like the sergeants in Doom), it would totally and completely kick quake off my machine. Did you try Death Rally at all? I'm quite impressed..... ... Exercise your right to arm and keep bears! ___ Blue Wave/386 v2.30 [NR] --- TriToss (tm) Professional 10.0 - #240 * Origin: Swamp Gas's Saloon | 717-652-4382 | =-> (1:270/122.0) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DE400007 Date: 10/03/96 From: MIKE HEGARTY Time: 03:46pm \/To: JOHNNY WAYMOUTH (Read 3 times) Subj: Re: build? build what? -=> Quoting Johnny Waymouth to All <=- JW> @MSGID: 1:2410/802 324ec13b JW> I made the mistake (so far anyway) of trying out build. I was just JW> gonna do a little box-room and check it out in 3-d, but it won't work! JW> The Munchkin Johnny, Actually, you've made two mistakes. The first was not reading this conference on a regular basis. :) The answer to your problem has been posted here at least ten times in the last couple of months! All you have to do is put all the build files from the CD in the same directory as your other DUKE files. This will have you building new levels like a pro in no time! :) Mike. ... I haven't lost my mind; it's backed up on tape somewhere! --- FMail/386 1.02 * Origin: Quick's Room BBS {5 Nodes of ADULT FUN!} (901)360-0317 (1:123/72)