--------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DCL00013 Date: 08/16/96 From: LLOYD ALEXANDRE Time: 05:25pm \/To: IAN NELSON (Read 3 times) Subj: duke3d IN>i have a pentium 75 with 16 ram is that good enough to have duke3d run IN>in svga mode? please reply That should be enough to run it. Lloyd Alexandre ... Kool * PW * --- EzyBlueWave V1.48b2 00f9005d * Origin: The Fox's Den BBS - Now Warped -[604]530-8579 (1:153/302) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DCM00000 Date: 08/16/96 From: MIKAEL KENNBORN Time: 08:57pm \/To: MATTIAS OTTOSSON (Read 3 times) Subj: modem Hej det var Kennborn hr. Jag ser att du ftt ordning p modemet, men varfr ringa p hastigheten 19200? ka! Du har ju resurser och kan kra 33000 minst! Sjlv har jag skaffat mig ett Telix 28000-modem, och det verkar fungera bra. Ha det bra! / Mikael Kennborn --- FMail/386 1.02 * Origin: Call Ice: 46-520 - 444050,440020 (2:203/503) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DCM00001 Date: 08/17/96 From: LEE JACKSON Time: 03:59am \/To: JOE SIEGLER (Read 3 times) Subj: Duke3D Theme Song -=> Quoting Joe Siegler to Jason Belaire <=- JS> |I was just curious as to what programs Apogee/3D Realms musicians JS> |use. Cakewalk, Cubase, Encore, Finale, etc.? JS> Cakewalk Pro is I believe the main program for MIDI composition. You are correct, sir - Cakewalk Pro v3.0 for Windows. 'Twill probably be Cakewalk Pro Audio Deluxe 5.0 if I ever get a (yecch) Win95 machine in the studio. -Lee ... Give me slack, or give me food (or kill me). --- Blue Wave/Max v2.30 * Origin: Hack Central Station * Garland, TX (1:124/9005.5) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DCM00002 Date: 08/15/96 From: ROBERT KOHL Time: 06:22pm \/To: MITCHELL ROBINSON (Read 3 times) Subj: tips -=> Quoting Mitchell Robinson to Bob Kohl <=- MR> 1) Use the side step alot to get out of the way of bullets MR> 2) Use a combo of mouse/keyboard MR> 3) Try playing multiplayer angainst a person good at the game after MR> you are done playing the duke3d badguys seem like fighting your MR> sister! 4) Pick a easier skill level! MR> 5) AIm is the key if you can't aim the gun your screwed there is a MR> button you press to bring up the crosshairs! 6) Try moving more instead MR> of standing still while the bad guys shoot you. Well that should help MR> you, note:there is codes but codes are for loosers bye Thanks Mitchell, I'll try these out. Win one for the Gipper! Bob Kohl - Rio Rancho, NM, Thursday, 15 August 1996 at 14:23. Fido : 1:301/1701 - Internet : bobakohl@abq-ros.com .!. Sumarian is my 3rd Language. --- FMailX 1.02 * Origin: The Gate: Rio Rancho, New Mexico (505) 896-2419 (1:301/1701) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DCN00000 Date: 08/17/96 From: JAMES BUWALDA Time: 04:24pm \/To: ERIK ALBERT (Read 3 times) Subj: Consider this... EA> That would be cool, just add a lot of new levels and stuff...the EA> arcadeonly has a few that loop, so it's a jip. yeah. (I say that a lot, don't I?) This may very well be the next best thing on the pc. First it was doom... You know how it goes. Think I should use FMV or 3d worlds? FMV would be shorter and better looking due do it's high res(the walls don't get blocky) and smoother game play. 3d worlds would be longer(smaller on disk) but blockyness would be a prob and chunkyer game play due to all the calcs going on. * SPITFIRE v3.51 --- Alexi/Mail 2.02b (#10000) * Origin: KODIAK Den BBS 1-573-329-2866 FIDO Echo (1:284/211) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DCN00001 Date: 08/17/96 From: JAMES BUWALDA Time: 04:26pm \/To: LEE JACKSON (Read 3 times) Subj: Duke3D Theme Song LJ> You are correct, sir - Cakewalk Pro v3.0 for Windows. 'Twill LJ> probably beCakewalk Pro Audio Deluxe 5.0 if I ever get a (yecch) LJ> Win95 machine in the LJ> studio. I heard joe doesn't like the music you produce. The ap faq says he doesn't like corps stuff. You got havana smooth by him... :) * SPITFIRE v3.51 --- Alexi/Mail 2.02b (#10000) * Origin: KODIAK Den BBS 1-573-329-2866 FIDO Echo (1:284/211) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DCN00002 Date: 08/18/96 From: JOSH WARREN Time: 01:33pm \/To: CHRISS VINCELETTE (Read 3 times) Subj: Quake is sloppy! -=> Quoting Chriss Vincelette to All <=- CV> I agree with all who believe that quake is a BIG dissapointment. From CV> What I read it was supposed to play respectably on a 486dx2 66 (which CV> is what I have) and support the new vesa 2.0 (wich duke 3d does) for CV> ultra fast graphics. WRONG! It's graphics engine hogs the cpu big time CV> and even with FPU support (math co) it fails to match the speed of Duke CV> 3d! I can play duke3d in the second resolution setting on my 66mhz 8mb CV> ram 1mb video at the speed of doom! But quake runs at a wimpy 3-4 CV> frames per sec! I know poeple with 33mhz 486s enjoying Duke 3d while CV> even a 486 dx4 100 huffs and puffs to meet quakes stupidly huge CV> graphics commands! And the graphics still aren't better than dukes! So CV> for all those saying Quake rules! duke 3d is old news! I say BULL! CV> Duke3d has the gold! And barnyard Nukem will make full use of duke 3d CV> fast and efficient build engine! p.s. Will you quake people stop CV> sending me mail! WE WILL NOT CHANGE THE PROJECT TO BARNYARD CV> QUAKE!!!!!!!! Ditto! And I was wonderin` if ya still needed anybody for anything with Barnyard... ... "Stand-by, Scotty." Kirk "Very wise, Captain." Claudius ___ Blue Wave/QWK v2.20 [NR] --- Alexi/Mail 2.02b (#10000) * Origin: COLUMBIA SPITFIRE * Dallas, Texas * (214-275-5040) (1:124/3271) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DCN00003 Date: 08/17/96 From: ERIC BAKER Time: 07:49pm \/To: JASON BARRETT (Read 3 times) Subj: Red/blue glasses with Duk Who said there were red blue glasses on duke3d>>>>????..... --- ProBoard v2.15 [Reg] * Origin: Dead Zone " Where it's Fun to be a kid AGAIN " (1:108/430) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DCN00004 Date: 08/16/96 From: DANIEL FREITAG Time: 02:20pm \/To: CARL WARING (Read 3 times) Subj: Re: Duke Nukem 3D Carl Waring@2:250/335.17 meinte am 10.08.96 zum Thema "Duke Nukem 3D": CW>I am stuck trying to defeat the Second Boss. I have tried criss- CW>crossing CW>about 10 Laser Trip Bombs and laying a load of Pipe Bombs (about 15) round CW>the doors, but that doesn't seem to even slow him down :-( Well, try to use the Devestator! And when this doesn't work try DNCORNHOLIO :-) Langer Weg, kurze Farbe! CYA, /\ \ / d /--\ n | --- CrossPoint v3.11 * Origin: Stolzer Point der Mondkalb BBS !!! (2:2435/103.2) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DCN00005 Date: 08/17/96 From: DANIEL FREITAG Time: 06:48pm \/To: MARIE HOWLAND (Read 3 times) Subj: Re: test MARIE HOWLAND@1:105/55 meinte am 15.08.96 zum Thema "test": MH>the bunny bbs is now conneccted Are ya sure??? :-) Du musst _4-Dimensional_ denken, Marty! (cooler Spruch von Doc Brown ) CYA, /\ \ / d /--\ n | --- CrossPoint v3.11 * Origin: Stolzer Point der Mondkalb BBS !!! (2:2435/103.2)