--------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBY00005 Date: 07/24/96 From: SIMON STONE Time: 12:41pm \/To: CHRISS VINCELETTE (Read 3 times) Subj: Barnyard Nukem Hi, Chriss! -=>> Quoting Chriss Vincelette to All <=- CV>> expert at it. we could use: BETA TESTERS, LEVEL DESIGNERS, MIDI I wouldn't mind being a Beta Tester.... Seeya _ (_ FidoNet <-> 2:440/624 OuterNet (*RC-EE*) <-> 89:102/0 _)imon The Sysop SportNet <-> 13:441/111 OuterNet <-> 89:102/1 RaNet <-> 7:7441/310 BarNet <-> 9:100/102 ... 2400 baud makes you want to get out and push. --- GEcho 1.00 * Origin: Death Gate BBS 9:00pm To 8:00am -=< 01622 891475 >=- (2:440/624) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBY00006 Date: 07/23/96 From: CHRISTOPHER J_WOOD Time: 08:49pm \/To: NANCY CHIU (Read 3 times) Subj: Re: QUAKE VS DUKE Nancy / Silky :} NC> CJ> I'll probalby get Exhumed for my Sega Saturn - uses the build engine, NC> CJ> plus runs fast - something Quake does not - well NC> CJ> not ony my PC thats for NC> CJ> sure! :}} NC>Really? Wow, that's cool. I wouldn't know personally because I own a NC>PlayStation and a SNES. :) Supposed to be pretty slick - I think it's coming out for the PSX as well. Battle stargate style troopers and bands of other horrors in ancient egypt - underwater scenes and stuff like Duke. Talking of Quake, I recently played Duke & Quake on a P133 24 meg set up - Quake was okish smooth, but Duke was so sexy and slick it should have been banned for indecent exposure! :}} ~~~~~~~~~~~~~~ Christopher J_Wood ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~ Netmail 2:254/233 ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~ darkstalker@ndirect.co.uk ~~~~~~~~~~~~~~ --- * OLX 2.1 TD * Q. Whats Dr Who's Fave Car? A. Renault McGann :)) --- WILDMAIL!/WC v4.12 * Origin: Ooh! BBS, London [MULTILINES] 0181-395-3108 (2:254/233.0) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBY00007 Date: 07/25/96 From: KURT ADKINS Time: 06:13pm \/To: ALL (Read 3 times) Subj: HISPEED Coming Soon..... Gleaned form Apogee's web page (www.apogee1.com) HiSpeed - Coming Soon from Apogee HISPEED:the racing game with attitude. Utilizing a hi-performance 3D engine with texture mapping, lighting effects and shadows, Hispeed creates a level of visual impact never seen before in the racing game genre. You start out from the bottom of the ranking list, Your objective: earn money in the blitzkrieg-battle races, and fight hard for each precious championship point. Each race can be lethal, and while taking the curves as hard as you can, your fellow competitors are showering you in a constant hail of bullets. While the losers repair their cars and cover those bullet holes, the winner spends his hard earned money on new engines, tires or better armor. Shoot your way through screaming bystanders, pick up more ammo and turbo from the side of the track, and floor the pedal while performing some shady deals for The Dealer. No trick is too dirty as you pile up some armor, and upgrade your engine to survive the final confrontation against The Adversary. And when you feel you can't take it anymore, you can check out the underground market: Spiked bumpers, landmines, rocket fuel or sabotage can provide a way to create some nasty accidents to the competition. And for all you "clean racing" fanatics; Hispeed also has a mode where you can race against time (so if you feel like a sissy, you can disable weapons & other dirty stuff ;) and try to beat all of those faster-than-light lap records your friends keep boasting of. Play alone or with friends, Hispeed supports network multiplaying for up to 4 players and serial or modem connection for two players. A few of the awesome game features: * 19 different tracks * 6 different cars * Each car is equipped with different weapons * Ugradeable Engines, Tires and Armor * Up to 4 player multiplayer * Over 20 megs of action packed animation More info will come once the game is a bit closer to release. When will it be released? When it's done! Kurt Adkins sysop@jukjoint.warp.co.uk Fido 2:250/151 The Juke Joint BBS (PCBoard v15.22 OS/2) +44 (0)161 230-6369 ... "Bother," said Christopher Robin as Pooh produced the Vaseline. --- Blue Wave/OS2 v2.30 [NR] * Origin: The Juke Joint BBS - Local Chat (2:250/151) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBY00008 Date: 07/25/96 From: GARY PENDLEBURY Time: 05:11pm \/To: GORDON HART (Read 3 times) Subj: Re: DUKE SUX QUAKE RULEZ -=> Quoting Gordon Hart to Gary Pendlebury <=- GH> Hi, > OK, your messages are getting through fine. And your problem: well, GH> To everyone but Joe Siegler it seems 8-( > I don't really know what's wrong, but I have a friend who had probs > with Duke3D and his modem, because he was using Win95. If you're > using it, go to DOS and it should work fine. GH> No unfortunately I`ve been running it in DOS all along. I`m just GH> wondering if *everyone* with a USR Sportster has the same problems.. GH> its been with me since the first shareware version :(( -!- Dunno, but it sounds like a bugger. Have you tried dropping the speed in the setup program to 9600? Or changing the init strings? Gary ... "It's pink, it's moist and it's in my head." - Lister --- GEcho 1.11+ * Origin: StarBase Sixty-Seven 24hrs +44 (0)1325 253886 (2:256/704) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBY00009 Date: 07/25/96 From: GARY PENDLEBURY Time: 05:12pm \/To: CHRISTOPHER J_WOOD (Read 3 times) Subj: Re: QUAKE VS DUKE -=> Quoting Christopher J_wood to Gary Pendlebury <=- GP>Nor mine. So, what's this Prey then? CJ> 3D realms answer to Quake - you do read this conference don't you? CJ> :)))) I think theres some screenshots on the Retail Duke CD...looking CJ> good! Sounds cool. So when is it due to be released? Gary ... "Uh-uh, too slow Chicken Merango!" --- GEcho 1.11+ * Origin: StarBase Sixty-Seven 24hrs +44 (0)1325 253886 (2:256/704) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBY00010 Date: 07/25/96 From: GARY PENDLEBURY Time: 09:38pm \/To: ERIK ALBERT (Read 3 times) Subj: Re: Duke Nukem 3D -=> Quoting Erik Albert to Gary Pendlebury <=- GP>I've just bought the full game of Duke Nukem 3D, and it's great. But I don't GP>have enough money (I'm 15 you see) to pay for a modem game with anyone. So, GP>is there anyone out there, who would like a game? You'd have to pay I'm GP>afraid, but I'll quite a challenge if you want! EA> Why don't you find someone in your area to play? It's free if it's a EA> local call. Ah, but you're in the US aren't you? Here in the sunny UK, we have to pay for local calls! It's complete extortion, and I thought market forces were supposed to give the consumer a better deal? Thanks anyway, I don't think I've spoken to anyone from the US before. What's it like hosting the Olympics in your home country? Oops, I seem to have gone very off-topic. Maybe we could carry on this chat in Netmail? My address is 2:256/407. Gary ... This tagline is SHAREWARE! To register, send me $10 --- GEcho 1.11+ * Origin: StarBase Sixty-Seven 24hrs +44 (0)1325 253886 (2:256/407) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBY00011 Date: 07/25/96 From: GARY PENDLEBURY Time: 09:41pm \/To: ERIK ALBERT (Read 3 times) Subj: Re: Levels -=> Quoting Erik Albert to Gary Pendlebury <=- GP>I've just bought Duke3D, and am looking for any good levels (.MAP files) GP>that anyone has. Anything that's really good for multi-player modem games GP>is brilliant, especially if it's got anything to do with Star Trek. EA> There's tons on compubbs...have a internet address? I can send you EA> some. Hi! I presume CompuBBS is a US based company, because I've never heard of it before here in the UK. Would it be possible for you to netmail me some of the better levels? I know it's an international call, but I'd appreciate it very much. Sorry, I haven't got an internet address yet. Most people here have, but I'm just a poor student. My netmail address is 2:256/704 and I'm on-line 24hrs a day. Thanx. Gary ... But soft, what light through yonder tagline breaks? --- GEcho 1.11+ * Origin: StarBase Sixty-Seven 24hrs +44 (0)1325 253886 (2:256/407) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBY00012 Date: 07/22/96 From: DAVID CURBISHLEY Time: 01:50pm \/To: JOE SIEGLER (Read 3 times) Subj: Rise of the Triad ... From: Joe Siegler ... To: David Curbishley ... Subject: Rise of the Triad DC> Have you got any hints/tips on beating this fellow? (As I don't want JS> eventually expend his own energy and die. Firing at him only makes I know (now), as somebody else from this echo (Mike Hegarty) already told me. JS> Nest" has a real big trick to defeating El Oscuro. Write me back if JS> you can't figure it out, and need the answer. I know you have to destroy all the larvae that contain "other" El Oscuros. And I've done that. And I've (now) also killed the "snake" El Oscuro. (Phew, about time, he WAS one tough customer!). :) And I got the "real" ending with the characters and their various hats. :) BTW could you please explain all the different types of bonus' a player could get in the game? eg: "Democratic Bonus" etc... David. ... Rise Of The Triad * Ready yourself for destruction! ___ Messenger V1.2 [Unreg] ___ Blue Wave/386 v2.30 --- PCBoard (R) v15.3 (OS/2) 25 Beta * Origin: HiTec Support BBS +61-7-3341-8333 Brisbane Australia (3:640/838) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBY00013 Date: 07/22/96 From: DAVID CURBISHLEY Time: 01:50pm \/To: MIKE HEGARTY (Read 3 times) Subj: Re: Help in ROTT ... From: Mike Hegarty ... To: David Curbishley ... Subject: Re: Help in ROTT DC> Yes it is a dirty trick! :) How did people originally know how to beat DC> him then? MH> I suppose some people just got lucky, but Joe has published Must've been some luck?! MH> that bit of information in this echo a couple of times. That's When did he post them. Must have been a fair while ago? I also had a look in the Apogee FAQ and I couldn't find any information on killing El Oscuro. MH> how I found out. Good luck in beating El Oscuro in his lair! He's MH> tough!! He's tough alright. I'll get him sooner or later. :) Well make that, I've NOW beaten him! :) David. ... Conference Rules: no small letters. ___ Messenger V1.2 [Unreg] ___ Blue Wave/386 v2.30 --- PCBoard (R) v15.3 (OS/2) 25 Beta * Origin: HiTec Support BBS +61-7-3341-8333 Brisbane Australia (3:640/838) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBY00014 Date: 07/22/96 From: DAVID CURBISHLEY Time: 01:50pm \/To: JOE SIEGLER (Read 3 times) Subj: Level in Duke Nukem 3D Joe, I bought the full version of Duke Nukem v1.3D from you guys (GREAT game BTW), and I also purchased the _Official DN3D Strategies & Secrets_ book written by Jonathan Mendoza. Now according to this book's description on beating the Cycloid Emperor in the Stadium level, you have to jump up onto the seats (or as Americans call it "the bleachers"), now the picture (on page 270/271 if you want to check it for yourself) along with the description says that "If you manage to climb as high as you can in the bleachers..." and the picture shows the bleachers at an angle. Now when I goto the Stadium level in my game the bleachers are flat! Now should our versions be flat or not? Thanks, David. P.S. Could you please tell me who did Duke's voice? ... "I never get to do anything fun." - Calvin ___ Messenger V1.2 [Unreg] ___ Blue Wave/386 v2.30 --- PCBoard (R) v15.3 (OS/2) 25 Beta * Origin: HiTec Support BBS +61-7-3341-8333 Brisbane Australia (3:640/838)