--------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBT00021 Date: 07/21/96 From: JASON POST Time: 12:51pm \/To: JAMES ANCSANYI (Read 3 times) Subj: DUKE BUILD Ok, Thanks for all the help! --- FLAME v1.1 * Origin: The T-Zone BBS * AUBURNDALE, WI. * 715-652-2758 (1:238/300) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBT00022 Date: 07/23/96 From: JOHN HOWARD Time: 12:18pm \/To: MITCH MOONEY (Read 3 times) Subj: Fowl mouthed -> Who is the moderator of this confrence,my 10 year old brought this to -> my attention. I understand that Mike Hall was off topic,but just the -> same Conner McLaughlin was off topic(and of poor taste!) Obviously -> there's a lot of children who play Apogee games and Language of this -> type should'nt be tolerated. The moderator's name is Joe Siegler. --- QScan/PCB v1.16b / 01-0438 * Origin: Software Creations BBS - Clinton, MA (1:322/601) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBT00023 Date: 07/23/96 From: TIM KELLER Time: 10:07pm \/To: PETER JAMES (Read 5 times) Subj: wolfenstien 3d Help!!! I am running an old 286 (20Mhz) with 2meg ext. mem. The problem is the shareware version of wolf3d works great but the version i just bought from apogee is telling me "program to big for mem" ? also during install i recieve three warnings 1st is with wolf3d.exe file (inconsistent local header for file. 2nd wolf3d.exe file has bad table, and failed crc. 3rd vswap.wl6 warning file has bad table. after this it tells me that wolf1-6.exe has errors, can any one help me ? thanks Tim k. --- QScan/PCB v1.16b / 01-0438 * Origin: Software Creations BBS - Clinton, MA (1:322/601) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBT00024 Date: 07/15/96 From: JASON BELAIRE Time: 11:12pm \/To: JOE SIEGLER (Read 3 times) Subj: Duke3D SVGA Okay, I finally broke down and bought Duke Nukem 3D -- I was just wondering was the typical frame rate is for a Pentium 133 w/ 32MB and local bus video when running Duke3D in 640x480x256 SVGA. I'm getting around 19 typically. Is that good? --- Maximus/2 3.01 * Origin: Onsted Farm & Garden Brooklyn,MI (517) 467-6157 (1:2470/14) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBT00025 Date: 07/14/96 From: BRIAN KAUFMAN Time: 09:58pm \/To: MIKE SCHMITT (Read 3 times) Subj: he HA HAH HAHA AHAH AH AH HEHEHEHEHEHEHEHEHE CHUCKLE CHUCKLE! :) ... I am stuck on Windows, because Microsoft brainwashed me. ___ TwinSoft MList 1.6+ --- OS/2 Warp\FastEcho\FD\ProBoard * Origin: The Future Generation BBS | (414)739-8242 Supra 2400-33.6k (1:139/655) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBY00000 Date: 07/26/96 From: STEVEN PASETTI Time: 01:08pm \/To: DAVID LAPWORTH (Read 3 times) Subj: Re: Duke Nukem 3D JS> I have tried it in 640x480 and 800x600, the video card is DL> supposedly VESA compliant and does not use software drivers so there DL> aren't updated ones available. Ialso have a friend with similar DL> problems on his machine but he is using a DX4-100 and a Trident DL> video card. If anybody else out there is having a similar problem DL> or has a solution please let me know. thanks l8r David. Duke runs fine with UNIVBE.EXE (Stands for Universal Vesa Bios Extension). Load it as a TSR before running Duke3d. Regards, < tevie P. / ~~~~~ ~~ --- IM/TG/GECHO PRO * Origin: Our House BBS Pawcatuck, CT (860)599-3970 (1:320/128) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBY00001 Date: 07/22/96 From: ALLEN WALKER Time: 03:51am \/To: ALL (Read 3 times) Subj: Colors in Build? How do I change the colors of sprites? I have seen girls with different colored suits, and pool balls with different colors... HOW DO I SET EM??? HELP! PS: Thanks to all the guys who helped with my 3dmode worries; I had put BUILD in it's own directory to keep my Duke directory from being cluttered... silly me... --- GoldED 2.40 * Origin: Crazy Train BBS (604)383-2201 (1:340/88) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBY00002 Date: 07/27/96 From: MIKE HEGARTY Time: 06:00pm \/To: LEILA VASUMAKI (Read 3 times) Subj: Re: Can't find secret areas -=> Quoting Leila Vasumaki to All <=- LV> I;ve gone back to play Episode 2 again to search for the secret areas LV> that I missed previously. In Level 3 WARP FACTOR there are two secret LV> areas. I have searched and searched but can't find them (even from LV> the description given in secrets.txt) LV> LV> Can someone point me in the correct spot to find the button to open LV> the secret door. LV> Leila, Here is a partial reprint of my "Complete List of Secret Areas" for Duke Nukem 3D. E2L3 Warp Factor. Two Secret Areas. 1). In the room accessed by the yellow card, there is a room on the right side, to the left of the first aid. At the top left side of this room is a switch. Move as far away from this room as you can and still be able to shoot the switch. The switch opens a panel on the left side of the room in the middle of the big room you are in. You must RUN to get in before the panel closes. Keep taking elevators to the bridge of the Starship Enterprise. 2). On the bridge, there is an office in one corner. You will want to BACK into this office and close the door quickly, as drones & enforcers appear on the bridge in large numbers! Push the laptop computer on the desk to open the "Really Ready Room" Secret area is ON counter in front of movies. If you need more help than this, let me know and I will try to describe things differently. Good Luck! Mike. ... Tag line thievery ... On the next Geraldo! --- FMail/386 1.02 * Origin: Quick's Room {5 Nodes of Fun!} 901-360-0317 (1:123/72) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBY00003 Date: 07/26/96 From: MIKE HEGARTY Time: 06:17pm \/To: DAVID CURBISHLEY (Read 3 times) Subj: Re: Level in Duke Nukem 3D -=> Quoting David Curbishley to Joe Siegler <=- DC> Joe, DC> DC> I bought the full version of Duke Nukem v1.3D from you guys (GREAT DC> game BTW), and I also purchased the _Official DN3D Strategies & DC> Secrets_ book written by Jonathan Mendoza. Now according to this book's DC> description on beating the Cycloid Emperor in the Stadium level, you DC> have to jump up onto the seats (or as Americans call it "the DC> bleachers"), now the picture (on page 270/271 if you want to check it DC> for yourself) along with the description says that "If you manage to DC> climb as high as you can in the bleachers..." and the picture shows the DC> bleachers at an angle. Now when I goto the Stadium level in my game the DC> bleachers are flat! DC> Now should our versions be flat or not? DC> DC> Thanks, DC> DC> David. DC> DC> P.S. Could you please tell me who did Duke's voice? DC> David, I can't answer about the bleachers because I never got that far! I just came up on the elevator, & when I hit the top I started shooting. 20 secs later I was drop kicking his head through the uprights! I sent Joe a snapshot of my time (which SHATTERED Apogee's best time by the way), but he never acknowledged receiving it. Oh well, as Duke would probably say; "I'd rather be lucky than good any day"!! :-) Mike. ... Mary had a little RAM -- only about a MEG or so. --- FMail/386 1.02 * Origin: Quick's Room {5 Nodes of Fun!} 901-360-0317 (1:123/72) --------------- FIDO MESSAGE AREA==> TOPIC: 240 APOGEE GAMES Ref: DBY00004 Date: 07/27/96 From: EDWIN PEER Time: 04:27pm \/To: MICHAEL LAVALLEE (Read 3 times) Subj: Duke3d and OS/2 In a note of <23 Jul 1996 22:40>, Michael Lavallee (1:225/366) wrote: ML> You have to disable the sound effects to get it to run. ML> Unfortunately, 3D Realms still hasn't figured out how to ML> program sound code properly. There were some indications that ML> they would look into fixing it for the next patch, but I doubt ML> you'll see it happen. Hi Michael, Thats a pity. The sound effects are one of the best parts. Ah well, just another game just became boring today. :-( BTW: DN3 really does start to get difficult. In fact it does become less fun when it gets to the state that you need to look round each corner carfully and save game before you do it. :-( Lets hope that they fix the sound under OS/2!! Cheers, Edwin. --- Msged/Q 1.60 * Origin: The Wizz Kid's Point. Pta, Rsa. (5:7106/100.1)