--------------- FIDO MESSAGE AREA==> TOPIC: 235 MUSIC COMP 101 Ref: D5Q00000Date: 05/18/96 From: MATHIEU BOUCHARD Time: 01:55pm \/To: STEFAN XENOS (Read 4 times) Subj: Let's write an album! MB>> Well, the A/D/S/R formulas were invented in the 70's/80's I think, and MB>> because digital synthesizers had quite poor math for quite high prices, MB>> it was much easier to use linear equations rather than exponential MB>> ones. SX> Hmm... actually, I've been thinking of designing a new music format SX> based on SX> this. I'm planning to write up a design doc sometime soon when a little Hmmm, there are already the ROL format and the CMF format. MB>> A real guitar string sound would only have an A and a D: the A is the MB>> kind of noise you get by rubbing a finger or a pick on the string, and MB>> the D is a e^-kt envelope equation. SX> Hmm... yes. Wouldn't there be a brief sustain, too? If you rubbed your SX> finger SX> for some distance, that is? According to my description, the attack on a guitar string isn't a linear ramp-up envelope. I think it rather looks like an almost-constant envelope. When the "real sound" starts to play at the beginning of the decay part, there starts the ce^-kt thing. the "c" here is a constant, the initial volume of the decay. Note that this "c" might be different from the volume level of the attack. so, say "a" is the length of the attack and "n" the attack volume: for ta play tone at volume A(t) = c e^-k(t-a) if n=c, volume of attack is same as initial volume of decay. Does it clarify that a longer rubbing only is a longer attack, and the D/S/R part of a sound is only one physical phenomenon on a guitar string? Matju 1:243/68.1 101:163/100 34:104/103 http://www.comnet.ca/~galois/matju/ --- Terminate 3.00 * Origin: Mixolydia Point System, Hull QC (1:243/68.1) --------------- FIDO MESSAGE AREA==> TOPIC: 235 MUSIC COMP 101 Ref: D5R00000Date: 05/20/96 From: MATT NATHAN Time: 1:49Vam \/To: MATHIEU BOUCHARD (Read 4 times) Subj: rings Hello MATHIEU BOUCHARD, MB> Last time I evaluated the number of rings to 346... MB> MB> But this time I think I have empirical proof that there MB> are 351 possible rings (in equal tonality 12). I could do MB> the same thing for other ET's. MB> MB> EQ2 2 MB> EQ3 3 MB> EQ4 5 MB> EQ5 7 MB> EQ6 13 MB> EQ7 19 MB> EQ8 35 MB> EQ9 59 MB> EQ10 107 MB> EQ11 187 MB> EQ12 351 MB> EQ13 631 MB> ... MB> MB> You could try to find a way to calculate these without MB> having to count them all. For EQ24, for example. It would MB> take hours if not years to calculate in BASIC. :) Neato. The first few I can verify in my head. What was your general approach; permute all scales, then eliminate ones which are in same ring? I still haven't figured a way to calculate the number directly, without counting. I wonder if there actually is a way? Would you care to post your code? Matt Nathan --- DLG Pro v1.1u4/PDQMail v2.60 * Origin: Mike's Video House - Glendale, CA 818-240-1593 (1:102/852) --------------- FIDO MESSAGE AREA==> TOPIC: 235 MUSIC COMP 101 Ref: D5S00000Date: 05/21/96 From: MATHIEU BOUCHARD Time: 01:20pm \/To: MATT NATHAN (Read 4 times) Subj: rings MN> Neato. The first few I can verify in my head. What was your MN> general approach; permute all scales, then eliminate ones MN> which are in same ring? I still haven't figured a way to Exactly that. MN> calculate the number directly, without counting. I wonder MN> if there actually is a way? Would you care to post your MN> code? DEFLNG A-Z CONST ln = 12 CONST lnn = 2048 ' lnn is 2^(ln-1) DIM a$(2048) n = 0 CLS FOR t = 0 TO lnn - 1 IF (t AND 63) = 0 THEN LOCATE 1, 1: PRINT t c$ = "": b = 1: k = 0 FOR d = 0 TO ln - 1 IF (t AND b) THEN c$ = "-" + c$ ELSE c$ = "x" + c$ b = b + b NEXT d FOR s = 0 TO n - 1 IF INSTR(a$(s) + a$(s), c$) THEN k = 1: EXIT FOR NEXT s IF k = 0 THEN a$(n) = c$: n = n + 1 NEXT t PRINT n Matju 1:243/68.1 101:163/100 34:104/103 http://www.comnet.ca/~galois/matju/ --- Terminate 3.00 * Origin: Mixolydia Point System, Hull QC (1:243/68.1) --------------- FIDO MESSAGE AREA==> TOPIC: 235 MUSIC COMP 101 Ref: D5S00001Date: 05/22/96 From: MARKELL MOSS Time: 12:13am \/To: MATHIEU BOUCHARD (Read 4 times) Subj: Let's write an album! Mathieu entered my music studio, saying: MB> Hmmm, there are already the ROL format and the CMF format. [grin] I grew up with the ROL format. :) Me, and my Tandy 1000sx, after being exposed to Will Harvey's Music Construction Set, became enthralled with this whole idea of computer music. (Remember the old slogan, "You may be an unheralded musical genius."?) :) I convinced Radio Shack Canada to sell the Adlib card after I'd first found out about it, and at the glorious age of fourteen, Radio Shack presented me with a free Adlib card after putting on several in-store demonstrations to show it off. :) (I released a pack of good ROL tunes a long time back... Maestro Music Collection, or something to that effect.) Anyways... I've moved along, but still have the old Adlib tunes kicking around, and just for nostalgia, pull up SSG (Super Sound Gram) to play back these ol' ROL tunes with a colourful line display. Thanks for bringing back a good memory. :) ... URA Redneck if you still believe that a man who types is a sissy. --- Blue Wave/Max v2.12 [NR] * Origin: The Composer's Keyboard [Calgary, AB] (1:134/67) --------------- FIDO MESSAGE AREA==> TOPIC: 235 MUSIC COMP 101 Ref: D5U00000Date: 05/22/96 From: MATHIEU BOUCHARD Time: 11:42pm \/To: MARKELL MOSS (Read 5 times) Subj: Let's write an album! MB>> Hmmm, there are already the ROL format and the CMF format. MM> [grin] I grew up with the ROL format. :) Me, and my Tandy 1000sx, OTOH, I started computer music using the "Music" cartridge on my TRS-80 Color Computer. Aaaah, the joys of Radio Shack. Pay more, get less. :+) Matju 1:243/68.1 101:163/100 34:104/103 http://www.comnet.ca/~galois/matju/ --- Terminate 3.00 * Origin: Mixolydia Point System, Hull QC (1:243/68.1) --------------- FIDO MESSAGE AREA==> TOPIC: 235 MUSIC COMP 101 Ref: D5X00000Date: 05/26/96 From: MARKELL MOSS Time: 06:16pm \/To: MATHIEU BOUCHARD (Read 4 times) Subj: Let's write an album! Mathieu entered my music studio, saying: MB>> Hmmm, there are already the ROL format and the CMF format. MM> [grin] I grew up with the ROL format. :) Me, and my Tandy 1000sx, MB> OTOH, I started computer music using the "Music" cartridge on my MB> TRS-80 Color Computer. Aaaah, the joys of Radio Shack. Pay more, get MB> less. :+) If we want to get into THAT, I really STARTED on the TI-99/4A. I never did get the music cartridge I always wanted, but I learned how to program that 3-voice music chip, and one voice white noise, pretty good. I wouldn't actually mind getting into programming again, or better yet- just start writing music for computer games... I guess the place to start is some of the local shareware products being made here in Calgary. (A real promising one is in the works this summer I'm already signed up for.) Even if the game is a bomb, if people liked the music, it's publicity for me, and could get on elsewhere. Great chatting with ya! :) ... "Apology accepted, Captain Needa" --- Blue Wave/Max v2.12 [NR] * Origin: The Composer's Keyboard [Calgary, AB] (1:134/67) --------------- FIDO MESSAGE AREA==> TOPIC: 235 MUSIC COMP 101 Ref: DA300000Date: 05/20/96 From: STEVE WALLIS Time: 11:18am \/To: ALFRED MUI (Read 5 times) Subj: Fast Tracker v2.06 vs Impulse Tracker. -=> Quoting Alfred Mui to All Pc Music Composers <=- AM> Hi! I was just wondering if anybody can tell me which one is better AM> Fast Tracker v2.06 or Impulse Tracker v1.06. I have heard many good AM> things about the both of them but I have also heard many bad things AM> about them. Depeneds on what your looking for in a tracker. They both have there +'s and the -'s. The thing I hate about fast Tracker is the absolutlely horrible interface. Check out Digitracker if you can. It's just as good as fasttracker and more user friendly! AM> From what I have gotten so far..it seems that Impulse tracker is VERY AM> easy to use compared to Fast tracker. However it doesn't have as many AM> options and the ability to save under many other formats. I just checked out impulse tracker today so cant really comment on it too much, but it already seems a heck of alot better than ft2 (in my opinion). L8r Bro, SeRaPhIm ... Pardon me, but would you have any Blue Poupon? --- * Origin: The Sight & Sound BBS (416)665-6908 (1:259/532) --------------- FIDO MESSAGE AREA==> TOPIC: 235 MUSIC COMP 101 Ref: DA500000Date: 06/03/96 From: MATHIEU BOUCHARD Time: 07:04pm \/To: MARKELL MOSS (Read 5 times) Subj: Let's write an album! MM> is some of the local shareware products being made here in Calgary. MM> (A real promising one is in the works this summer I'm already signed up MM> for.) Even if the game is a bomb, if people liked the music, it's MM> publicity for me, and could get on elsewhere. MM> Great chatting with ya! :) I made music for a demo that was presented at NAID'96, the biggest demoparty in north america, yesterday. I also presented two individual songs at this same competition. I didn't put that stuff on my web page yet,... I'll do this in the few next days. Matju 1:243/68.1 101:163/100 34:104/103 http://www.comnet.ca/~galois/matju/ --- Terminate 3.00 * Origin: Mixolydia Point System, Hull QC (1:243/68.1) --------------- FIDO MESSAGE AREA==> TOPIC: 235 MUSIC COMP 101 Ref: DAA00000Date: 06/05/96 From: DAVID RODGERS Time: 05:06am \/To: MATHIEU BOUCHARD (Read 5 times) Subj: Let's write an album! Mathieu Bouchard Nearly blew up Markell Moss and said..... MM> is some of the local shareware products being made here in Calgary. MM> (A real promising one is in the works this summer I'm already signed up MM> for.) Even if the game is a bomb, if people liked the music, it's MM> publicity for me, and could get on elsewhere. MM> Great chatting with ya! :) MB> I made music for a demo that was presented at NAID'96, the biggest MB> demoparty in north america, yesterday. I also presented two individual MB> songs at this same competition. MB> I didn't put that stuff on my web page yet,... I'll do this in the few MB> next days. MB> Matju 1:243/68.1 101:163/100 34:104/103 MB> http://www.comnet.ca/~galois/matju/ --- Terminate 3.00 MB> * Origin: Mixolydia Point System, Hull QC (1:243/68.1) I was wondering what software and hardware you use? THanx David --- PPoint 1.96 * Origin: Microsoft Haters Anonymous (1:124/6308.4) --------------- FIDO MESSAGE AREA==> TOPIC: 235 MUSIC COMP 101 Ref: DAA00001Date: 06/05/96 From: DAVID RODGERS Time: 05:07am \/To: ALL (Read 5 times) Subj: s3m mod and stuff I was wondering what is best and simplest to make a s3m, mod type of song in? Thanx David --- PPoint 1.96 * Origin: Microsoft Haters Anonymous (1:124/6308.4)