--------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F5G00609 Date: 04/27/98 From: TROY H. CHEEK Time: 11:58am \/To: ALL (Read 0 times) Subj: All-New PlayStation Exclusive MLB '99 All-New PlayStation Exclusive MLB '99 FOSTER CITY, CALIF. (April 15) ENTERTAINMENT WIRE - April 15, 1998 - Play-By-Play Announcing By The Legendary Vin Scully Highlights This Year's PlayStation MLB Videogame Sony Interactive Studios America announced today that MLB '99(TM), the next installment in PlayStation's incredibly popular MLB series, is now available, exclusively for the PlayStation(TM) game console. With all 30 MLB teams and all the players, MLB '99 utilizes a full 3D game engine, real-time rendering, detailed player attributes and sizes, and exclusive features not found in any other baseball videogame like Total Control Fielding(TM) and play-by-play by Hall-of-Fame announcer Vin Scully. "In addition to continually giving sports gamers the best looking and playing sports videogames on the market, we deliver PlayStation-exclusive key features, which is why this year's MLB '99 will be hugely popular among sports gamers and professional athletes," said Jeff Fox, vice president, marketing, Sony Interactive Studios America. "For example, MLB '99 exclusively features Total Control Fielding(TM), which lets gamers select how they want to field and throw, and 'Spring Training Mode,' which lets players see if they have what it takes to make it to the big leagues." MLB '99 has the look and feel of real baseball, with more than 140 new personalized moves and stances of MLB pitchers and batters. Highly detailed player attributes and realistic player sizes are another element that add to the games realism. During the development of MLB '99, different MLB star's movements, such as Giants' All-Star pitcher Shawn Estes and center fielder Darryl Hamilton, Colorado Rockies' pitcher Darryl Kile, Chicago White Sox' infielder Ray Durham and Arizona Diamondbacks' outfielder Karim Garcia, were "motion captured" to ensure the most ealistic MLB player animations would be used in the game. All new motion-capture animations include, home plate and fielder collisions; side arm, barehanded, backhanded, twirl throws; over the fence and diving catches; double play transitions; backhand stabs; throw from the knees; "crow hops" and field and throw on the run. A sneak preview demo of MLB '99 was given to the teams at their practice facilities during Spring Training. MLB players didn't just want to be a part of the development process of MLB '99, they wanted to play the game. All MLB teams were given PlayStations and a copy of MLB '99 to play throughout the 1998 season. From: Silicon Times Report / *April 17, 1998* / *No.1415* ... When Cthulhu calls, He calls collect. --- JetMail 0.99beta22 * Origin: When Starlings Mate - Benton, TN (1:362/708.4) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F5G00610 Date: 04/27/98 From: BRIAN JACKSON JR Time: 05:23am \/To: ALL (Read 0 times) Subj: NFS3 and SF Rush * Originally By: Jeffrey Bowman * Originally To: All * Originally Re: NFS3 and SF Rush * Original Date: 04-22-98 15:58 * Original Area: F_SCN_CHEATS * Forwarded by : Blue Wave/DOS v2.20 Does *anybody* know if a code exists for San Francisco Rush for Playstation that turns off the timer? I know there is a code for the N64 version, so surely they put one in this one as well. :) Also, has anybody found any tricks for Need for Speed III yet? I've been fooling around to see if I can find anything, but nothing yet. The last NFS let you drive as the pedestrian cars(among other things), so hopefully they added a code like that for this one too. Thanks in advance. ... I have a saddle too, Jean-Luc.... Beverly ___ Blue Wave/DOS v2.30 -!- Platinum Xpress/Win/Wildcat5! v2.0 ! Origin: Southern Cross BBS; Kingsport, East Tennessee (1:18/13) ... "Is this Gump really brain dead? I think so!"  Al Yankovic --- Blue Wave/QWK v2.20 [NR] * Origin: The Caldron BBS :1-508-821-9685 (1:322/746) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F5G00611 Date: 04/28/98 From: BARRY LAWS, JR. Time: 01:41am \/To: KANO VUONG (Read 0 times) Subj: Re: State Of The N64 *** Is it me, or did Kano Vuong mumble this to Dave Morrow? *** KV> Splatter house kicked ass. I remember playing it 5th grade! Oh the KV> gore...mmmmmmmm.... I liked Splatterhouse 3 on the Genesis. The game cracked me up. --- Telegard v3.02 * Origin: The Steiner Line BBS 910-626-7985 (1:3648/6) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F5G00612 Date: 04/28/98 From: BARRY LAWS, JR. Time: 10:38am \/To: CHRIS MCCULLOUGH (Read 0 times) Subj: Re: State Of The N64 *** Is it me, or did Chris Mccullough mumble this to Barry Laws, Jr.? *** CM> Also..remember the add-on fo ColecoVision that let you play Atari CM> games?? I have the Atari add-on. I used to have the Intellivision and later the Intellivision 2. The Intellivision 2 looked much better than the original. I don't have either Intellivision anymore...I might look for one later on. I also still have the original Atari VCS (later called the 2600). --- Telegard v3.02 * Origin: The Steiner Line BBS 910-626-7985 (1:3648/6) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F5G00613 Date: 04/28/98 From: DAVE MORROW Time: 11:47am \/To: KANO VUONG (Read 0 times) Subj: Re: State Of The N64 -=> Quoting Kano Vuong to Dave Morrow <=- DM> Remember Chop Lifter? KV> I still have it for coleco vision! That game was fun! ... Discretion is advised but will be tottaly ignored! -Degeneration X ___ Blue Wave/QWK v2.12 --- Maximus 3.01 * Origin: Bob's Back Room (1:163/327) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F5G00614 Date: 04/28/98 From: DAVE MORROW Time: 11:48am \/To: CHRIS MCCULLOUGH (Read 0 times) Subj: Re: State Of The N64 -=> Quoting Chris Mccullough to Dave Morrow <=- -> Too bad we both can't have both heheheheh. I don't like that little -> controller on the PSX and I especially hate that little cross pad. -> The 64 contoller on the other hand, it's sooooo comfortable. CM> Yea tell me about it..N64's controller is cool.. It's the best. Any controller is good exept for the original sega genesis. Those are way to big! ... Who's laughing now? -Sting ___ Blue Wave/QWK v2.12 --- Maximus 3.01 * Origin: Bob's Back Room (1:163/327) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F5G00615 Date: 04/28/98 From: DAVE MORROW Time: 11:49am \/To: SAM EVANS (Read 0 times) Subj: Re: State Of The N64 -=> Quoting Sam Evans to Dave Morrow <=- DM> (Inserting a new cart.) SE> which one? Mrs. Pacman! ... WANNA RAISE SOME HELL? -Stone Cold Steve Austin ___ Blue Wave/QWK v2.12 --- Maximus 3.01 * Origin: Bob's Back Room (1:163/327) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F5G00616 Date: 04/28/98 From: DAVE MORROW Time: 11:50am \/To: KANO VUONG (Read 0 times) Subj: Re: State Of The N64 -=> Quoting Kano Vuong to Dave Morrow <=- DM> There is nothing wrong with N's software. DM> KV> Yes there is. It's limited and it's children oriented. Not all the software is CHILDREN ORIENTED. Actually most isn't. ... S*CK IT! -Degeneration X ___ Blue Wave/QWK v2.12 --- Maximus 3.01 * Origin: Bob's Back Room (1:163/327) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F5G00617 Date: 04/28/98 From: DAVE MORROW Time: 11:54am \/To: BARRY LAWS, JR. (Read 0 times) Subj: Re: WCW Nitro -=> Quoting Barry Laws, Jr. to Dave Morrow <=- BLJ> *** Is it me, or did Dave Morrow mumble this to Barry Laws, Jr.? *** DM> Does Sting drop for the ceiling. BLJ> He may drop from the ceiling on TV, but not on the game. BLJ> BTW I tried two hidden tricks on WCW Nitro, the "big head, BLJ> big hands, big feet" code and the "huge head" mode. With BLJ> big heads, big hands, and big feet, the wrestlers looked BLJ> very funny. And the huge head mode showed the real BLJ> Hollywood Hogan (head swelled due to massive ego ). Don't insult the man who made wrestling what it is today, or I will come through your moniter and smack you upside the head! I saw some Puics in a mag the other day of those codes. They look funny. But is the control the same with big players. Can you whack a guy on Thursday night Thunder all the way back from Nitro? (I mean, can you whack a guy you normally wouldn't whack by the distance?) ... Discretion is advised but will be tottaly ignored! -Degeneration X ___ Blue Wave/QWK v2.12 --- Maximus 3.01 * Origin: Bob's Back Room (1:163/327) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F5G00618 Date: 04/28/98 From: DAVE MORROW Time: 11:56am \/To: BARRY LAWS, JR. (Read 0 times) Subj: Re: WCW Nitro -=> Quoting Barry Laws, Jr. to Dave Morrow <=- BLJ> *** Is it me, or did Dave Morrow mumble this to Barry Laws, Jr.? *** DM> There is no Muta. There is no Bad Blood. What does he look like? BLJ> On WCW Vs The World there is a Japanese wrestler called Bad BLJ> Blood. He has his whole face painted red and black. He BLJ> looks just like The Great Muta. Just about all the non-WCW BLJ> wrestlers featured on WCW Vs The World are based on actual BLJ> wrestlers. I may post a list later on that lets you know BLJ> who the wrestlers were based on. Well in WCW vs nWO, there are four legues (and a hidden one.) There's WCW, nWo, Dead or Alive (doa), and the Indenpendant union. (IU). then they all come together in the WWW (W3) Whole World Wrestling. Are these fictional leagues? I mean DOA and IU? ... Who's Next? -Bill Goldberg ___ Blue Wave/QWK v2.12 --- Maximus 3.01 * Origin: Bob's Back Room (1:163/327)