--------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F2500085 Date: 02/04/98 From: SHAWN SPEAR Time: 06:12am \/To: STEVE IGREJAS (Read 0 times) Subj: Re: PSX vs N64 SI> I'm sick and tired of telling you this: 64DD carts hold only 64MB. SI> 20 writeable and 44 read only. Usually when a system comes out with SI> an add on, it's a sign of trouble. That's why PSX never had one. SI> They were never losing. They were always at first from the start. SI> Oooo. 30 stages. That's par with PSX games. P.S. Nintendo is for SI> kids. Uhh The 64dd already looks good. There are over 10 games for the 64dd already been in progress. My favorite would be the rpg. A few rpg's are being made. Earthbound 64, Mario rpg 2, deep blue, ogre battle 64, hybrid heaven. That is all I know so far. Zelda dd is coming too. Rpg is now appearing. Also, lots of the games I seen on n64 are not for kids. Wcw should have had a better rating. Goldeneye, mace, doom64, turok, wargods and all the other violence games are not for kids. Nintendo is a system for all ages. Psx won the battle in 1997, but N64 never lost the war. n64 will win I hope in 98. --- FMail/386 1.02 * Origin: The Discovery BBS (1:153/953) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F2500086 Date: 02/04/98 From: SHAWN SPEAR Time: 06:14am \/To: STEVE IGREJAS (Read 0 times) Subj: N64 SI> Notice how the violent games are Fighting. That's expected in them. SI> N64 is for kiddies. N64 is not for kiddies. Where does it say that? The games I have played can be for anyone except for violence games. --- FMail/386 1.02 * Origin: The Discovery BBS (1:153/953) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F2500087 Date: 02/05/98 From: DAVE MORROW Time: 04:10am \/To: STEVE IGREJAS (Read 0 times) Subj: Re: WCWvsnWo:world Tour DM> Does anybody have the game WcWvs NWO for n64 and wanna talk about DM> moves and stuff! SI> No Oh, you would mean n.W.o LOSER! --- Maximus 3.01 * Origin: Bob's Back Room (1:163/327) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F2500088 Date: 02/04/98 From: SAM EVANS Time: 08:40pm \/To: MARTIN LEDUC (Read 0 times) Subj: EVERYONE REPLY TO THIS. to bad i don't have 64 --- QScan/PCB v1.19b / 01-0462 * Origin: Christian Fellowship | Audubon, NJ 609-546-6404 (1:266/512) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F2500089 Date: 02/05/98 From: TROY H. CHEEK Time: 07:12am \/To: ALL (Read 0 times) Subj: THQ Ships Newest World Championship Wres07:12:4602/05/98 THQ Ships Newest World Championship Wrestling CALABASAS, CALIF. (Jan. 26) BUSINESS WIRE - Jan. 26, 1998 - THQ Inc. is jumping into the wrestling ring for a third time with the latest installment in the company's successful line of WCW videogames, "WCW Nitro" for the Sony PlayStation, available now at all major retail outlets nationwide. THQ shipped the highly anticipated "WCW Nitro" game despite the rival NWO's effort to deface the WCW name. The NWO organization broke into the THQ warehouse and spray-painted a portion of "WCW Nitro" boxes with "NWO 4 life." The bandits were able to deface only a small quantity before they were removed from the premises. WCW and NWO wrestlers have been longtime adversaries, duking it out on WCW Monday Nitro on TNT, as well as on the new Thursday "Thunder" show on TBS. "WCW Nitro," developed by Inland Productions, features more than 20 WCW and NWO wrestling superstars, including "Hollywood" Hogan, Sting, "Macho Man" Randy Savage, Giant, Diamond Dallas Page, "Nature Boy" Ric Flair, as well as hidden characters from the top-syndicated World Championship Wrestling program. Players can pile drive their favorite opponent using everything from flying kneedrops to neck-breakers. Each character performs more than 30 moves, as well as his own signature moves. "WCW Nitro" is THQ's new addition to the successful line of WCW products. "WCW vs. the World," which launched in March 1997, was the No. 1 selling PlayStation title at mall-based specialty chains during the game's debut. "WCW vs. NWO: World Tour," which launched for the Nintendo 64 game system in November 1997, set a THQ sales record. "Bringing a new WCW title to the loyal following of WCW and videogame fans is a continuation of our commitment to deliver exciting and unique games to the interactive entertainment marketplace," said Brian J. Farrell, president and chief executive officer, THQ. "THQ is delighted about teaming with an organization like World Championship Wrestling, whose prominent and celebrated wrestlers give enthusiasts a real in-your-face videogame experience." "'WCW Nitro' is another way for fans to enjoy World Championship Wrestling," said Nicholas Lambros, executive vice president, World Championship Wrestling. "Enthusiasts can get in the ring with their favorite brawlers, creating dream match ups and set tag team rivalries. THQ understands the gaming industry and the WCW fan, seamlessly integrating the two into a videogame filled with hot and heavy, bone-crushing wrestling action." With hi-resolution, digitized texture-mapped characters, "WCW Nitro" is the most photo-realistic, 3-D wrestling game available. The game features actual ring announcers, run-in characters and action-packed wrestling in and out of the ring. Choosing from numerous backbreaking, floor-pounding wrestlers, gamers can witness, via live-action video, each brawler's own rant. "WCW Nitro" offers gamers one- and two-player game modes. Enthusiasts can choose their favorite bad boy in one-player Tournament and then take on 10 wrestlers to win a title. One-player Exhibition lets gamers match their wrestler against the computer. One-player Exhibition Tag Team lets enthusiasts choose two brawlers for a Tag Team mode against any two opponents. Two-player Vs. pits two gamers against each other for the ultimate rumblefest. In two-player Tag Team, gamers pick two members of their team for the liveliest in-your-face wrestling action. "WCW Nitro" is now available at all major retail outlets for a suggested retail price of $49.95. From: Silicon Times Report / January 30, 1998 / No.1404 ... The polls show that 8 out of 5 schizophrenics agree! --- JetMail 0.99beta22 * Origin: When Starlings Mate - Benton, TN (1:362/708.4) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F2500090 Date: 02/05/98 From: TROY H. CHEEK Time: 07:12am \/To: ALL (Read 0 times) Subj: Psygnosis Prepares to Launch Rascal Psygnosis Prepares to Launch Rascal FOSTER CITY, CALIF. (Jan. 27) BUSINESS WIRE - Jan. 27, 1998 - Rascal(TM), the action-packed 3D platform game designed by Travellers Tales, will captivate young PlayStation(TM) game console enthusiasts with its blazing, 60 frames-per-second gameplay, a new mischievous Jim Henson Creature Workshop-created character, and attention-grabbing special effects including real time light sourcing and environmental texture mapping. In preparation for the March 17th launch of this tightly-crafted, non-violent adventure, Psygnosis U.S. publishing is rolling out a comprehensive marketing campaign designed to give kids and their parents a tantalizing early look at one of the most technically advanced 3D platform games. Rascal will be available at U.S. retail outlets at an expected street price of $39.95. Rascal has tremendous opportunity to lead the 8-12 year-old market, a booming new genre for the PlayStation, and thoroughly delight young gamers as it combines the mischievous, fun-loving qualities of Dennis the Menace with the adventuresome wholesomeness of a young Indiana Jones. To reach young gamers and their parents, Psygnosis' four-month marketing program includes ad placement in network cable programming (Nikelodeon and Disney channels) as well as national network and spot TV, including key children's programming such as Fox Kids and WB Kids. This will be supported by ad placements in both enthusiast magazines and mainstream children's publications targeting 8-12 year olds with lots of game play, and other components including a wide-scale on-line campaign and a comprehensive distribution of playable demos that includes a direct mail campaign, and a retailer pre-sell program. Merchandise available for retailer use includes posters, oversized boxes and in-store videos. The Rascal character, created in collaboration with the world-renowned Jim Henson Creature Workshop in London, is the misbehaving son of an inventor. On a mission to rescue his kidnapped father, Rascal travels through six stunningly-rendered worlds in three different time zones, avoiding fiendish traps and hostile creatures while solving puzzles that reveal hidden time bubbles, new levels and bonus games. The game features the most true 3D environments and maneuverability of any platform game for the PlayStation; nonviolent gameplay, and fast loading times for a classic cartridge feel. Game developer Travelers Tales is known for its console hits Mickey Mania and Toy Story, as well as Sega's upcoming Sonic R. From: Silicon Times Report / January 30, 1998 / No.1404 ... "The principles of lust are easy to understand..." --- JetMail 0.99beta22 * Origin: When Starlings Mate - Benton, TN (1:362/708.4) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F2500091 Date: 02/05/98 From: TROY H. CHEEK Time: 09:28am \/To: JONATHAN FINGAS (Read 0 times) Subj: Re: Rule 5 On 01 Feb 98, concerning _Rule 5_, Jonathan Fingas said to Troy H. Cheek in VID_GAME: THC>> I'm glad you feel that way, since that's the way the THC>> rules are currently written. Saves me from having to THC>> change anything. JF> JF> They are? Well, in the past I've been chided for doing such a comparison. Comparing, say, the gameplay of PC Doom vs. Jaguar Doom is one thing. When the conversation drifts off into how Doom plays better with a GeeWhiz 3D video card as opposed to a GollyGee 3D video card, runs better on one PC operating system than another, whether one type or amount of RAM is better than another, which AUTOEXEC.BAT statements need changing... Well, at that point, I usually decide that the conversation no longer relates to consoles enough to belong in this echo. JF> Besides, aren't PCs basically just really full-featured consoles? :-) If they were "just" that... Troy H. Cheek, VID_GAME Echo Moderator --- JetMail 0.99beta22 * Origin: When Starlings Mate - Benton, TN (1:362/708.4) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F2500092 Date: 02/05/98 From: TROY H. CHEEK Time: 09:39am \/To: ALL (Read 0 times) Subj: Rule 5 temporarily suspended Originally posted on 18 Jan 98. It's supposed to be an annual thing, but sometimes it slips my mind. Each January I like to loosen up the rules a bit and solicit feedback on my moderation style in the VID_GAME echo. While I am always open to feedback, I usually limit it to netmail or email, as I figure we'd all rather read messages about home videogame consoles instead of messages about the echo itself. Rule 5, which prohibits discussing moderator action in the echo, is suspended until February 14, 1998. If you have any questions or comments about the echo, suggested rules or policy change, or whatever, you may post them in the VID_GAME echo until that date. I will try to respond to all messages. Starting Feb 15, such discussion goes back to netmail. Troy H. Cheek, VID_GAME Echo Moderator --- JetMail 0.99beta22 * Origin: When Starlings Mate - Benton, TN (1:362/708.4) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F2500093 Date: 02/05/98 From: TROY H. CHEEK Time: 09:42am \/To: KANO VUONG (Read 0 times) Subj: Re: PSX vs N64 On 31 Jan 98, concerning _PSX vs N64_, Kano Vuong said to Andrew Wolfe in VID_GAME: AW>> I think what "JC" is trying to say is that carts can have special upgr AW>> chips inside them. CD's can't. Remember the old NES carts? I can't AW>> remember the name of the chip right now, but without that chip that was AW>> inside the cart, games like Metroid and Zelda weren't possible. The one KV> Well you can't open the carts and upgrade the games to make them better. And you can't open up a CD and upgrade the games to make them better. That's not what we're talking about. Videogame designers can, however, include special chips in carts in addition to the usual game code. In theory, one could include in a cart a powerful floating point math chip which could churn out numbers and feed them to the main unit faster than a CD-based unit could read pre-calculated numbers. ... The Prophets would get great praise / And not the word "etcetera" / Grovelling would be the norm / (What the hell rhymes with "etcetera"?) --- JetMail 0.99beta22 * Origin: When Starlings Mate - Benton, TN (1:362/708.4) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F2500094 Date: 02/05/98 From: TROY H. CHEEK Time: 09:51am \/To: MARTIN LEDUC (Read 0 times) Subj: Re: Duke 3D On 02 Feb 98, concerning _Duke 3D_, Martin Leduc said to Kano Vuong in VID_GAME: KV>> You seriously need a girlfriend. ML> ML> No he doesn't "I" seriously need a girlfriend Damn you! I quit this echo ML> ML> (To moderator: Place you post about staying within the guildlines in the ML> space provided: . \ | / . _ _ . O &==(_^_) . \|/ O . | \|/ . / \ | . / \ . . KABONGGGG!!! This thread has been officially KABONGED by reason of being off-topic. Feel free to continue this discussion via netmail, but keep it out of the echo. Please do not reply to this message. Thank you for your consideration! Ye Olde Moderator, and El Kabong impersonator, Troy H. Cheek --- JetMail 0.99beta22 * Origin: When Starlings Mate - Benton, TN (1:362/708.4)