--------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1J00019 Date: 01/13/98 From: SHAWN SPEAR Time: 09:02am \/To: STEPHAN WEIS (Read 0 times) Subj: N64 games SW> Well ff7 sorta had a 3-d world right? I haven't played it and I SW> really want to but I can't cause who has a psx? Plus, maybe later SW> this year, ff7 will be coming to the pc which will be much better for SW> people who don't have psx. Your correct. Mother 3 will have a 3-d SW> world. FF7 has a sorta 3-d world. Think of FF3 but make it into 3-d. SW> It's like that. You can't go wherever you want and you are limited to SW> the path. In Zelda you can go anywhere in a total 3-D world!!!! It SW> will rocks! Yeah and if it does, I'm buying it! Maybe I might not! Anyways mother 3 is going to be better than FF7! I can see rpg's are growing. Yeah but you can't travel to a new planet in Zelda 64. Ohh well. SW> If not, then what? I don't know. We have some good RPG companies like SW> CAPCOM. They might make one. Plus they are making a Street Fighter SW> game. Then Nintendo is making Zelda and Mother 3. Konami is making SW> Hybrid Heaven! And CRAVE Entertainment is thinking of making an RPG SW> too! So don't worry! It will pick up! So Hybrid heaven is the one you should buy if you want but I'm getting earthbound 64. I like EarthBound and I beat the game before you did. I didn't beat ff3 before you. Well I worked hard on getting to the final boss. It was a challenge. SW> You mean a edge where you can't go further? YES! Yeah like in Mario 64. You mean you can't go further off the edge? ... FIDO: A dog run over in the middle of the information superhighway -*- TurboEDIT v1.60a+ [MSP96] --- Ezycom V1.48g0 01fa0167 * Origin: Milky Way, Langley, BC [604] 532-4367 (1:153/307) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1J00020 Date: 01/14/98 From: MICHAEL DEHLS Time: 07:39pm \/To: KANO VUONG (Read 0 times) Subj: Re: NINTENDO64 16x CD Rom -> -> If developers used CD streaming, then this wouln't be a problem. -> -> Blasto uses it, and it's not supposed to have any load time -> -> what-so-ever. -> MD> cd streaming? mind elaborating? i haven't heard of this yet. -> MD> -> Yes, new PSX games have this. So you don't have to wait forever for -> games to load like first PSX games did. actually, i didn't think most games were that bad, only a few --- WILDMAIL!/WC v4.12 * Origin: Willy's Wild & Wacky World (1:2604/412.0) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1J00021 Date: 01/14/98 From: MICHAEL DEHLS Time: 07:40pm \/To: KANO VUONG (Read 0 times) Subj: Re: Results -> -> MD> -> SS> What the? Where is n64! I CAN'T BELIEVE YOU DIDN'T ADD -> -> MD> -> SS> have to do it again! I wanted N64 on the list? Why ca -> -> MD> be? -> MD> -> -> -> MD> -> Hmmm...I wonder why?....:P Cause it sucks! -> MD> -> -> -> MD> i dunno, it's not that bad. My friend, who used to be a loyal -> -> MD> playstation fan, says he's liking his n64 more and more every -> MD> -> -> -> I did that voting thing. N64 wasn't on the list because nobody vo -> -> for it. -> -> Just because one loyal PSX fan is liking N64 doesn't mean it's -> -> better. -> -> I know 5 loyal N64 fans that have bought a PSX and 2 are thinking -> -> getting rid of N64. -> MD> well, i don't know where that came from, but i think i have to -> MD> re-iterate that i like both the PSX and n64. i find both have -> MD> strengths and weaknesses. I was simply saying the n64 was an ok -> MD> system, i never implied it was better than psx in any way. -> MD> already out, i think. I'm not a big fan of the series anyway. I'm more of a tenchi muyo addict. --- WILDMAIL!/WC v4.12 * Origin: Willy's Wild & Wacky World (1:2604/412.0) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1K00000 Date: 01/15/98 From: BRIAN JACKSON JR Time: 02:57am \/To: STEVE IGREJAS (Read 0 times) Subj: Re: Fav console EVER -> In a message to Justin Holmes <01-12-98 04:27> Brian Jackson Jr wrote -> -> BJ> well crock is based on Mario 64 from what i see but blows mario -> BJ> away....having more levels than mario could even produce.... -> BJ> crock is a kewl game..that gator rocks -> -> And the makers of StarFox made it. that must mean something....the game they make for n-64 sucks..... and for psx rocks....hehehe --- Platinum Xpress/Wildcat! v1.3 * Origin: The Caldron BBS :1-508-821-9685 (1:322/746) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1K00001 Date: 01/14/98 From: JONATHAN FINGAS Time: 10:06pm \/To: KANO VUONG (Read 0 times) Subj: Re: Turok KV> Yes, atm I like Oddworld, Tekken2, FF7, Ghost in the KV> Shell, Test Drive 4...the KV> list goes on and go. Doom was okay. Doom2 was so much KV> better. Did I say I KV> liked Wipeout XL? No. You've got some odd sensibilities gaming-wise. Test Drive 4 has largely been panned for its insistence that you crash every 2 minutes, either due to collision with a car, or collision with a wall. The graphics aren't totally perfect (at least not on the PSX), and the cars aren't that special. Also, exactly how is Doom II "so much better?" I agree it was better, but it was basically a glorified add-on pack. Wow, one new weapon, a few new enemies, and some new levels. Where are the engine enhancements, where's the real difference? Quake II is a sequel; Doom II is not. --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1K00002 Date: 01/14/98 From: JONATHAN FINGAS Time: 10:10pm \/To: STEVE IGREJAS (Read 0 times) Subj: Re: Net Yaroze SI> Actually a lot of home made games were made. I SI> get a mag that has a SI> section for the Yarouze. But compare that to what you can do on the PC. All it takes is a decent C compiler, an art program (readily and cheaply available), and a 3D modeler program. If you make an add-on for Quake or Quake II, the cost is probably quite small compared to doing something similar on the Yaroze. You don't even have to burn a CD; you can put up a shareware (or even freeware) version of your game up on the Internet with no hassles. --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1K00003 Date: 01/14/98 From: ROGER FINGAS Time: 11:16pm \/To: KANO VUONG (Read 0 times) Subj: Resident Evil RF> dialogue wasn't even funny most of the time RF> (although I did like "NO! Don't RF> open THAT DOOR!" ). RF> RE's worst crime: it's not original in the KV> least. Some console gam RF> say it is...but to paraphrase David Spade: "I liked RF> it the first time...whe RF> it was called Alone in the Dark!" AITD was KV> released in *'90 or '91*, for t RF> PC. And it had a much better plotline. KV> I thought Resident Evil one kind of sucked except for KV> the zombies and when you KV> blew them up. Resident Evil 2 is so much better and has a crap load of KV> improvements. AITD 1%2 kicksed ass. I gotta say they were fun games. Have you ever played Bioforge? Now *that* was a good game. --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1K00004 Date: 01/14/98 From: ROGER FINGAS Time: 11:17pm \/To: STEVE IGREJAS (Read 0 times) Subj: Resident Evil RF> And zombies are realistic? Last I heard, zombies were the creation RF> of the voodoo religion. Star Wars' universe could theoretically RF> exist. Resident Evil's main problem is that posits things that would RF> *never* happen. A combat team with the ludicrous acronym of SI> Name some games that could really happen. Not All of the Police Quest games fit into that category. Just about every wargame *did* happen. And of course, flight sims generally use real-life as their template. SI> Star Wars. Yeah. Use SI> the force. It's like saying that a certain movie sucks because it would That's different. The Force is crucial to the plot of the movies (and the better novels), especially its character development. In Resident Evil, the creatures are important to the plot, but they serve mainly to scare you (which is, admittedly, not a bad thing). SI> never happen. The game is meant for entertainment, SI> obviously. RE did that SI> really well. I didn't really think so. I've played games much more entertaining than RE. RF> (I'm sure real-life reasearchers would love to hear about how to RF> create a zombie). It's just totally preposterous. SI> First, do you know the story. I mean really SI> understand everything. SI> It's pretty easy if you pay attention. They didn't TRY SI> making zombies. They SI> werre experimenting on a virus. The Tyrant Virus. It SI> got loose and infected SI> the area. And that produces zombies? I still think the developers could have come up with a more plausible story. --- Maximus 3.01 * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1K00005 Date: 01/14/98 From: ANDREW WOLFE Time: 05:27pm \/To: STEVE IGREJAS (Read 0 times) Subj: Re: N64 games SI> In a message to Adam Warder <01-12-98 13:40> Andrew Wolfe wrote: AW> Sorry if it seemed like I was picking on you personally. I know each AW> area is different. I was just stating the facts about N64 sales as AW> they applied to the US in general and as a whole. I'm a lover of AW> video games in general and I would just like to try to put an end to AW> some of the rumors. SI> Yes, N64 sold 4 million in the US total. But SI> PSX sold about 7 million SI> total. 2 million in less than a month which is a SI> record. PSX is outselling SI> PSX by 5 to 1, I think, in world wide sales. Not rumor, just fact. SI> --- QuickBBS 2.85 GoldBase SI> * Origin: >>>Xanadu BBS<<< New Bedford Ma. (508)995- I agree. By rumors, I was refering to the fact that it seems MANY people want to predict the arrival of Nintendo's death as happening at any time now. My point is, although Nintendo isn't doing as well as Sony, they are still doing pretty good. --- Maximus/2 3.01 * Origin: After Hours BBS, Lebanon PA, (717)865-2636 (1:270/315) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1K00006 Date: 01/15/98 From: GREGORY P. LEFFLER Time: 04:22am \/To: KANO VUONG (Read 0 times) Subj: Re: Suikoden / Suiokden (Can't Remember)04:22:0001/15/98 Hi Kano, On , you wrote me: GP>> Hi All, GP>> GP>> I've seen the game Suiodken talked about here, and I was GP>> wondering if anyon had a copy of it they'd like to sell. Reply GP>> via Netmail GP>> (1:2320/38.3) or e-mail (gleffler@juno.com), or, as a last GP>> resort, here. GP>> Thanks! KV> Hi, I have it. How much you willing to pay for it? Hmmm... I've got $20 right now... I'm pretty sure it's worth more that ough. Bye bye! Gregory P. Leffler --- * Origin: En-uff with the Taglines already!!! -Slappy Squirrel (1:2320/38.3)