--------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1E00006 Date: 01/09/98 From: ANDREW WOLFE Time: 03:39pm \/To: ADAM WARDER (Read 0 times) Subj: Re: N64 games AW> Nintendo is already having a hard time. If AW> people think that Nintendo is doing good then they are AW> very wrong. It's the worst Nintendo system AW> made!!(Besides Virtual Boy which was realy dumb!!) Where are all of these "rumors" about Nintendo doing so poorly coming from? Next Generation has the N64 listed as selling over 3.5 million units and that was PRE-Christmas sales figures! Nintendo also has over 4 BILLION dollars in the bank! Just because a company isn't in first place DOESN'T mean they are on the edge of bankruptcy or not making any money! I am NOT pro-anybody. I am just stating the facts and common sense. --- Maximus/2 3.01 * Origin: After Hours BBS, Lebanon PA, (717)865-2636 (1:270/315) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1E00007 Date: 01/08/98 From: TROY H. CHEEK Time: 10:03pm \/To: STEPHAN WEIS (Read 0 times) Subj: Re: N64 games On 06 Jan 98, concerning _N64 games_, Stephan Weis said to Kano Vuong in VID_GAME: SW> Your getting boring you know. I'm not gonna bother with you anymore. I'm SW> gonna go find someone with some intelligence to talk to me. *REQUIRED READING* VID_GAME Echo Rules File created: 12/22/95 by Troy H. Cheek Last updated: 06/10/97 2) Be polite. No flames or personal attacks. Treat all users with respect at all times. Your statement quoted above is considered a violation of this rule. Please familiarize yourself with the rules of the VID_GAME echo, posted weekly. Troy H. Cheek, VID_GAME Echo Moderator --- JetMail 0.99beta22 * Origin: When Starlings Mate - Benton, TN (1:362/708.4) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1E00008 Date: 01/09/98 From: TROY H. CHEEK Time: 09:06am \/To: ALL (Read 0 times) Subj: Tournament Cyberball TOURNAMENT CYBERBALL 1-4 players, horizontal game Atari Corp., for the Atari Lynx $39.95 Stereo? No OVERVIEW: As mankind moved into the 21st century, the task of keeping people entertained started to become a problem. The sports and games of yesteryear seemed boring and tame as the new generation wanted more action and danger. Since murder remains illegal, the solution fell to robots, who could offer the violence that the audience demanded while preserving human lives. Welcome to the era of TOURNAMENT CYBERBALL, the explosive sequel to the CYBERBALL arcade game from Atari Games. This is a futuristic sports game with very close ties to American football. Two teams of robots play on a 100-yard field, trying to move a ball into the opponents' end zone. The ball heats up over time, so the offensive team must carry the ball far enough to cool it down, else face an explosion that destroys nearby players. Cheap mass-produced replacements are available, but smart coaches save their winnings to buy the better model players. GAMEPLAY: On the surface, TOURNAMENT CYBERBALL appears to be a decent adaptation. Up to four players can play, either against each other or versus one of four computer coaches. The defense has a fixed selection of moves, while the offensive choices are picked by the game from a larger pool, according to the situation. On the field, each player controls a robot, and are responsible for making the passes and blitzes needed. During the game, you earn money for specific scoring actions, such as interceptions and scoring. The game lasts for six periods, with opportunities to buy enhanced players throughout the game. Scratch the surface, however, and the problems appear. There is no apparent difference in abilities between the teams, and the team-unique plays from the original are gone. Robots cannot be damaged, though an explosion will destroy the ball carrier. Handoffs are unpredictable, reducing the value of running plays, and while passes are effective, it's difficult to intercept the computer's throws. Opportunities for enhanced players appear throughout the game, but reduce the number of plays available until you accept. The pace of the game is a little too fast; more time to decide and choose plays would be welcome, and plays start as soon as all players are in position. These and other flaws reduce a great idea into a frustrating experience. GRAPHICS/SOUND: The graphics in TOURNAMENT CYBERBALL are passable, though little more. The robots are distinctive, but are otherwise nondiscrept, and appear a bit too small. The three-quarters perspective scrolling and the play selection screens are done well, but are nothing to shout about. Sound effects are of a similar nature, either using similar versions of the arcade sounds and music, or omitting them all together. On the plus side, some of the digitized voices have been preserved, though hearing "Three... six... hike!" on every play becomes irritating after a while. SUMMARY: TOURNAMENT CYBERBALL on the Lynx could have been a quality conversion; other Lynx titles have shown the potential of the system. This game seems to have been written by someone with little familliarity with the original, and the shortcomings show through. In the final analysis, the many fans of TOURNAMENT CYBERBALL should skip this conversion and stick to the arcade machine instead. GAMEPLAY: 5.5 GRAPHICS: 7 SOUND : 7 OVERALL : 6 From: ST+ diskmag issue 22 ... The cops in this town are a joke, especially that senile fool Gordon. --- JetMail 0.99beta22 * Origin: When Starlings Mate - Benton, TN (1:362/708.4) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1E00009 Date: 01/09/98 From: GREGORY P. LEFFLER Time: 04:06pm \/To: STEVE IGREJAS (Read 0 times) Subj: Re: Time to buy N64? Hi Steve, On , you wrote me: SI> In a message to Justin Smith <01-08-98 04:32> Gregory P. Leffler SI> wrote: GP>> Hi Justin, In a message to Stephan Weis you wrote: GP>> JS> The reason Goldeneye sold out was that Nintendo didn't GP>> expect it GP>> JS> to take off as well as it did. So, they didn't stock enough GP>> of them. GP>> JS> Sony hyped FF7 so much and made sure there were plenty of GP>> them GP>> JS> available. GP>> SI> Not really. FF7 sold 600,000 copies on the first weekend SI> (U.S.). That's 2 days! Imagine how much was sold total! FF7 is one SI> of the most sold SI> games ever. I think it sold more than SM64. I meant to be coughing about the GE64 part, not the FF7 part... =) Bye bye! Gregory P. Leffler --- * Origin: My reality check just bounced. (1:2320/38.3) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1E00010 Date: 01/09/98 From: BRIAN JACKSON JR Time: 11:42am \/To: STEVE IGREJAS (Read 0 times) Subj: Re: graphic death Sitting Back reading echo mail when Brian Notices Steve Igrejas and breaks into chat CV> sorry bout that... didn't finish my thought, i meant when he drowns SI> Oh, no! What will the kids think? SI> -!- JMail-G 2.81 [UNREGISTERED] SI> ! Origin: >>>Xanadu BBS<<< New Bedford Ma. (508)995-9876 (FIDONET SI> 1:329/889) SI> -!- PCBoard (R) v15.4 (OS/2) 5 Beta Yeah i know what ya mean a child isn't gonna have a nervous break down cause oh no! mommy look mario died...so what they dramatically kill mario heheh...now if we could only kill barney dramatically with a freakin machine gun dat would be kewl..but doubt N-64 would make up such a game to violent heehhehhe til next time pal! Bri ___ Blue Wave/QWK v2.20 [NR] --- Platinum Xpress/Wildcat! v1.3 * Origin: The Caldron BBS :1-508-821-9685 (1:322/746) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1E00011 Date: 01/09/98 From: BRIAN JACKSON JR Time: 11:42am \/To: STEVE IGREJAS (Read 0 times) Subj: Re: N64 Ads Sitting Back reading echo mail when Brian Notices Steve Igrejas and breaks into chat SS> Yes! I know it cool! The crash 2 commerical was cool. How 3-d was SS> incredible on psx only with 32 bits. How big is crash 2? SI> Crash 2 has 30 levels including secret ones. There's about 48 SI> gems to be collected to actually beat the game the right way. It's SI> really hard and I still can't beat it! AHHHH! SI> -!- JMail-G 2.81 [UNREGISTERED] SI> ! Origin: >>>Xanadu BBS<<< New Bedford Ma. (508)995-9876 (FIDONET SI> 1:329/889) i bet....seems they didn't make it easy like they do with mario...and all n-64 games ive seen ... Jetmotto 2-And turn of the blinker! ___ Blue Wave/QWK v2.20 [NR] --- Platinum Xpress/Wildcat! v1.3 * Origin: The Caldron BBS :1-508-821-9685 (1:322/746) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1E00012 Date: 01/09/98 From: BRIAN JACKSON JR Time: 12:30pm \/To: STEVE IGREJAS (Read 0 times) Subj: PSX Games Sitting Back reading echo mail when Brian Notices Steve Igrejas and breaks into chat BJ> what game is this your talking about is it for the Psx tomb raider BJ> if im not mistaken you are talking about hey how far are you on that BJ> game in resident evil...i got up the tyrant having trouble killing BJ> him tho.. any pointers ..barry shuts down the life support when all BJ> of sudden the Tyrant crashes thru..i know im suppose to shoot him BJ> like 5 times but how do i do this..he kills me on the spot...i BJ> can't wait til REsident evil 2...i bet its awesome SI> I just beat TR2. I had to use the strat guide about 10-20 SI> times. The levels are awesome. SI> When fighting Tyrant, stay away as far as possible. Aim and SI> shoot. When he gets close, run to another area away from him and SI> repeat until he's dead. It doesn't take 5 shots. It's more like 30. SI> -!- JMail-G 2.81 [UNREGISTERED] SI> ! Origin: >>>Xanadu BBS<<< New Bedford Ma. (508)995-9876 (FIDONET SI> 1:329/889) ==========+ update | ==========+ i have killed the Tyrant in the labatory! and Freed chris i pasted all the zombies made it up stairs to the emergency exit i have 3 mins until place explodes i pick up flare and and helecopter is there now...my only problem is Tyrant come out from the ground i have 7 shell in shot gun and 2 in python 2 pairs of combined blue and green herbs...is there a easy way to kill this tyrant i thought i killed him i guess i thought wrong ... jill-Will you want here! Lol i like that phrase cracks me up! ___ Blue Wave/QWK v2.20 [NR] --- Platinum Xpress/Wildcat! v1.3 * Origin: The Caldron BBS :1-508-821-9685 (1:322/746) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1E00013 Date: 01/09/98 From: BRIAN JACKSON JR Time: 12:30pm \/To: ADAM WARDER (Read 0 times) Subj: Re: N64 games Sitting Back reading echo mail when Brian Notices Adam Warder and breaks into c at > That's what I mean b an even harder time. I'll proably never by a >Nintendo system again. Look what's happening to them. AW> I lost all respect for Nintendo when they started making the AW> N64. It was maybe the worst career move I have ever seen done by a AW> company. Nintendo is pathetic!!!!! AW> Adam Warder AW> -!- SLMAIL v4.0a (#0304) AW> ! Origin: Free Spirit =*= SL/RIP =*= 301-283-0917 =*= V32b/HST AW> (1:109/132) _ |_) | ower To ya@ you are definately right i couldn't of said it any betta ... psx rules!!!!!!!!!!!!!! ___ Blue Wave/QWK v2.20 [NR] --- Platinum Xpress/Wildcat! v1.3 * Origin: The Caldron BBS :1-508-821-9685 (1:322/746) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1E00014 Date: 01/09/98 From: BRIAN JACKSON JR Time: 12:30pm \/To: SHAWN SPEAR (Read 0 times) Subj: poll Sitting Back reading echo mail when Brian Notices Shawn Spear and breaks into c at VW> well I saw an ad for Shadow Warrior and it didn't come out until VW> the next year... SS> Well maybe they didn't show it because many people already knew it was SS> out! I knew it was out! I just saw starcraft on the ad last month! If SS> it in the ad, it's out! Excuse me? not really ive seen some ad's out but i doesn't really mean that that game is given to the public its a public eye grabber...you see it on tv.. doesn't really mean its out..they are trying to tease us...hell i remember when crash banditcoot came out it was on tv for like a few weeks before i even saw it on the market its like saying before they showed the Titanic they broadcasted that commercial about 3 weeks before they even had it in the theather ... Nintendo-\ow your playing With BArney!!! kiddies console ___ Blue Wave/QWK v2.20 [NR] --- Platinum Xpress/Wildcat! v1.3 * Origin: The Caldron BBS :1-508-821-9685 (1:322/746) -> What the heck is Suikiden!?!!? an RPG with over 100 characters --- Platinum Xpress/Wildcat! v1.3 * Origin: Dingle Delaware Austin, TX (512) 442-8145 (1:382/48) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1E00015 Date: 01/09/98 From: CHRIS VALDEZ Time: 04:39pm \/To: JASON U (Read 0 times) Subj: Suikoden -> What the heck is Suikiden!?!!? an RPG with over 100 characters --- Platinum Xpress/Wildcat! v1.3 * Origin: Dingle Delaware Austin, TX (512) 442-8145 (1:382/48)