--------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1100004 Date: 12/31/97 From: MICHAEL DEHLS Time: 09:23am \/To: STEVE IGREJAS (Read 0 times) Subj: Re: N64 mem pak -> In a message to Steve Igrejas <11-28-97 17:35> Evan Taylor wrote: -> -> ET> *** Quoting Steve Igrejas from a message to Mark Gervais *** -> -> ET> SI> There's no use for the mem card on the 64. There's only -> like 2 ET> SI> games that support it. -> -> ET> I've yet to see a game that didn't support it. -> -> Super Mario 64, Pilot Wings 64, Golden Eye 007, Turok: Dinasour -> Hunter, MK Trilogy, and I can't think of any more games. I know -> Doom 64 -> supports and I'm not sure aout Extreme G and that wrestling game. -> -> --- JMail-G 2.80 (Omega 6) [UNREGIS -> * Origin: >>>Xanadu BBS<<< New Bedford Ma. (508)995-9876 (FIDONET -> 1:329/889) Well, i know extreme g doesn't support it, rather crappy game anyway, but Wcw vs. nwo world tour (the wrestling game) supports it. You can save after you beat certain wrestling events, and it opens up new wrestlers to play. --- WILDMAIL!/WC v4.12 * Origin: Willy's Wild & Wacky World (1:2604/412.0) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1100005 Date: 12/31/97 From: MICHAEL DEHLS Time: 09:26am \/To: STEVE IGREJAS (Read 0 times) Subj: 64DD games -> Hi All, -> What games are gonna be on the 64DD? I haven't heard of any yet. -> Zelda 64 is on a 32 megaBYTE cart. -> -> --- JMail-G 2.80 (Omega 6) [UNREGIS -> * Origin: >>>Xanadu BBS<<< New Bedford Ma. (508)995-9876 (FIDONET -> 1:329/889) Well, so far, one game is in the works for the n64dd, and that's mother 3, a simcity-type game. Many companies see doom in producing games for the disk drive, and would rather use bigger carts. Personally, i think the disks would have to be very cost-effective, like cd's, to make the disk drive a sucess. --- WILDMAIL!/WC v4.12 * Origin: Willy's Wild & Wacky World (1:2604/412.0) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1100006 Date: 12/31/97 From: MICHAEL DEHLS Time: 09:30am \/To: STEVE IGREJAS (Read 0 times) Subj: Re: 3D shooters -> In a message to Jonathan Fingas <11-27-97 07:34> Evan Taylor wrote: -> -> ET> I've played goldeneye for hours. Never noticed any chopiness. -> ET> Furthermore there are many differn't types and faces for your ene -> ET> in Goldeneye, and I've seen tons of differn't death sequences -> ET> depending on how/where you shoot the guy. -> -> Well, I'd get your eyes checked. When I was talking about chopiness, -> I meant frame rate. In 2 player mode, when you change your weapon th -> rate drops to 3 frames a second. Maybe I'm over exaggerating, but th -> chopiness. Ever since that game, I've been looking for chopiness in -> every game and noticed that some games has at least SOME chopiness, -> but GE007 was worse than others. Resident Evil doesn't have any at -> all and so doesn't the Crash games. -> -> --- JMail-G 2.80 (Omega 6) [UNREGIS -> * Origin: >>>Xanadu BBS<<< New Bedford Ma. (508)995-9876 (FIDONET -> 1:329/889) well, i just had to get my two bits in here. I recently played one for the playstation, not only did it suck, but amidst the explosions and all, there was choppiness. I just wanted to point this out so we didn't all think the playstation didn't have it's limits, either. Anyway, this whole One game has cool-looking graphics, but i plyed the first three levels, and it left me saying, "What the heck is the point of this? it's just mindless shooting!". Even my friend, the loyal playstation fan that he is, agreed it kinda sucked after the first 15 minutes. --- WILDMAIL!/WC v4.12 * Origin: Willy's Wild & Wacky World (1:2604/412.0) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1100007 Date: 12/31/97 From: MICHAEL DEHLS Time: 09:35am \/To: STEVE IGREJAS (Read 0 times) Subj: Re: NINTENDO64 16x CD Rom -> ET> Next time any of these psx 5 year olds, who constantly flame the -> -> I hate to bust your bubble, but most N64 owners are 7 - 10 and PSX -> owners are 18 - 22. -> -> ET> opens their mouth about CD rom storage, and how a 2x drive in -> their ET> psx makes the N64 with it's hyperprocessor obsolete. You -> might want ET> to mention that one of my friends has a 16x rom drive -> for his N64. ET> Not only is it mega fast (20 seconds to load it -> diddy onto a cart), -> ET> but it copies carts in under a minute, and burns it's own CD's. -> ET> Unfortunatly my buddy paid $750, but it does make his N64 blow aw -> ET> my playstation. So anybody who sez that there won't be a cd driv -> ET> for the N64 is already wrong. -> -> A CD drive will not be on the N64. Nintendo sued 2 companies that -> ripped off their games. read what the moderator wrote about this. n -> should would also have to make it affordable. PLUS the games don't t -> advantage of the CDs so what's the point in copying them. No FMV, -> still same -> sound, no difference in the size of games, and they still are short. -> The Dural is gonna sell for $300 and it has 16x CDrom, 16 MB RAM, -> and 200 Mhz. I -> think that your friend got ripped off. -> 20 seconds of load time! You think that's faster than the games on -> PSX. Crash takes 3 or 4, TR2 takes 8, etc. -> -> --- JMail-G 2.80 (Omega 6) [UNREGIS -> * Origin: >>>Xanadu BBS<<< New Bedford Ma. (508)995-9876 (FIDONET -> 1:329/889) me again. I just wanted to point out that even load times of a few seconds can spoil the fun of a game. I don't think they'll even try to make marvel super heroes v.s sf on PSX, if you don't know, it's a fighting game where you take two characters, and you can switch between them in a battle in a split second, for a suprise attack. The loading when a new character comes out would severely hinder the suprise element, not to mention the fun element of the game. nd the mortal kombat series has it's problems, too. Shang tsung, everytime he morphs, you have to wait 5 or so seconds for the new character's moves, etc. to load. Also severely hinders gameplay. WWf wrestlemania:In royal rumble matches, you hve to wait 5 seconds for new wrestler to enter the ring, really annoyed me. so although cd's are better in most cases, there's just some games that are ruined with load times. --- WILDMAIL!/WC v4.12 * Origin: Willy's Wild & Wacky World (1:2604/412.0) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1100008 Date: 12/31/97 From: MICHAEL DEHLS Time: 09:43am \/To: JUSTIN SMITH (Read 0 times) Subj: NINTENDO64 16x CD Rom -> > Next time any of these psx 5 year olds, who constantly -> > flame the N64 opens their mouth about CD rom storage, and how -> > a 2x drive in their psx makes the N64 with it's -> > hyperprocessor obsolete. You might want to mention that one -> > of my friends has a 16x rom drive for his N64. Not only is -> > it mega fast (20 seconds to load it diddy onto a cart), but -> > it copies carts in under a minute, and burns it's own CD's. -> > Unfortunatly my buddy paid $750, but it does make his N64 -> > blow away my playstation. So anybody who sez that there -> > won't be a cd drive for the N64 is already wrong. -> Well even if that is true, how many people are gonna shell out $750? -> can always do better than what is commonly available if you wanna pa -> fortune. Besides. I think the Dural and PSX2 will have a 16x cd driv -> could be wrong) and it's gonna be way less than $750. And just for t -> record, the lack of capacity is not N64's main problem. It's the -> lack of good games. -> -> --- FMail/386 1.02 -> * Origin: Land of Misfit Toys * Memphis, Tn * (901) 752-1920 -> (1:123/119) now this pisses me off extremely. Now, i know with all these replys, i look like i side with the n64, but i really am equal on these systems. I'd like to point out that yes, the n64 does have good games. It has crappy games, too, but it still has some good games. Mario 64 was fun, i liked all the races and other things you had to do besides mindless killing, mario kart 64 was a major improvement over the snes original. I recently played the japanese version of yoshi's story:that looks promising. Wcw vs. Nwo is a great wrestling game. Quest 64 also looks promising, alonng with the upcoming zelda 64. Pilotwings was a bast, way better than the original. DKR i was a bit dissapointed with:not that it wasn't good, but i like pure racing rather than all adveturing, goldeneye was fun. Starfox was ok, extreme g sucked, so did wheel of fortune 64 and daytona usa. I'm just waiting to see what capcom has in store for the n64 (they're developing games, very hush-hush) I'm hoping for marvel super heroes vs. street fighter. I was a bit skeptical with the n64 games at first too, but when i sat down and played a few for a half hour or so, i was enjoying it. --- WILDMAIL!/WC v4.12 * Origin: Willy's Wild & Wacky World (1:2604/412.0) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1100009 Date: 12/31/97 From: MICHAEL DEHLS Time: 09:49am \/To: JONATHAN FINGAS (Read 0 times) Subj: Re: Dural's hope -> KV> Are you sure? Most of the sega arcade games I have -> KV> play blow. They might -> KV> nice sharp graphics but the gameplay suck. Games such -> KV> as Virtual Fighter 3, -> KV> King of fighters... -> -> First, King of Fighters isn't by Sega (at least, not by one of their -> teams). -> Next, I don't fathom where you're getting this idea that Sega's games -> suck. With racing, it's hard to go wrong - they're graphically -> intense, of course, but they ALSO have good gameplay. The only -> problem I can think of (besides having to pay to play) is the force -> feedback, which is usually quite strong. -> The Virtua Fighter series? Well, it's one of the few which doesn't -> reward button-mashing; believe me, I've tried. I had to learn to -> fight effectively, not just memorize special moves (though they -> help). Oh, and they're not as unrealistic as the other games - no -> blue fireballs or jumps into the stratosphere here! -> -> --- Maximus 3.01 -> * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, -> (1:163/215) you forgot the best part of the saturn:anime rpg's. With Magic Knights Rayeart, and the lunar games, along with hundreds of others, the saturn is heaven for anime fans. and in response to virtula fighter, i like games like that. i'd rather play a fighting game slow enough that you have time to block and counterattack, rather than some dumb hyper fighting game where everything happens so fast, it's just a race to see who pulls off the mega-super-special move first. --- WILDMAIL!/WC v4.12 * Origin: Willy's Wild & Wacky World (1:2604/412.0) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1100010 Date: 12/31/97 From: MICHAEL DEHLS Time: 09:52am \/To: STEVE IGREJAS (Read 0 times) Subj: Re: Rumbler Pak -> JF> I hear it doesn't get old that quickly - especially not if you're -> JF> playing a different game. The thing is that it just becomes anoth -> JF> part of the experience, like your gamepad. I think Rumbler Pak -> JF> support is supposed to be increasing, BTW (doesn't SF Rush suppor -> JF> it?). -> -> yeah. SFR supports it. But still, that's only 3 games. I know this -> is off topic and all, but what games are gonna be on the 64DD? Zelda -> on cart. I think I read somewhere that games that are gonna be relea -> the DD will also be released on cart. Then what would be the point -> in uying the thing? -> -> --- JMail-G 2.80 (Omega 6) [UNREGIS -> * Origin: >>>Xanadu BBS<<< New Bedford Ma. (508)995-9876 (FIDONET -> 1:329/889) mother 3, a simcity type game, is already in the works for the n64dd. Mny companies don't want to switch to the disk drive, in fear of learning the new technology, when they haven't even mastered the original n64 hardware. --- WILDMAIL!/WC v4.12 * Origin: Willy's Wild & Wacky World (1:2604/412.0) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1100011 Date: 12/31/97 From: MICHAEL DEHLS Time: 09:55am \/To: ASHER DENSMORE-LYNN (Read 0 times) Subj: N64 & Dural -> 02 Dec 97 18:33, Steve Igrejas wrote to Jonathan Fingas: -> -> SI> forward. I don't ike it when the camera starts turns and YOU hav -> SI> adjust your direction so that you won't fall off a ledge. That j -> SI> really bugs me. -> -> Good, that bugs somebody else. I -hate- that. -> -> " " -> -> Asher Densmore-Lynn -> ... Ah, Officer? You REALLY don't want to look in the trunk. -> -> --- Squish v1.11 -> * Origin: Phaenix Rampant, 'Uhm... I hit it again!' (1:130/115) funny, i don't encounter that problem. mabye it's because i use the c left and right buttons to switch angles all the time. honestly, i hate the angles they give you in mario 64, so i'm always switching them. I'll probably wear out my c buttons pretty soon. :) --- WILDMAIL!/WC v4.12 * Origin: Willy's Wild & Wacky World (1:2604/412.0) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1100012 Date: 12/31/97 From: TROY H. CHEEK Time: 08:37am \/To: ALL (Read 0 times) Subj: Switchblade Ii SWITCHBLADE II 1 player, horizontal game Atari Corp., for the Atari Lynx $39.95 Stereo? No OVERVIEW: In the far future, the evil ninja lord Havok reined over the land, until Hiro the immortal defeated his robot army and banished the fiend. Now Havok and his forces have returned, stronger than ever, and Hiro has returned to fight once again. Armed with lethal metal-slicing blades and an array of weapons, you must guide Hiro across the scrolling landscape, destroying all enemies in your path and bring down Havok once again. If you haven't fallen asleep from that threadbare plot, then here are more details for this Lynx adaptation of the Gremlin game. Hiro starts with three lives, though each life can take several hits before dying. Money, health, and points can be found along the way, while extra lives and advanced weaponry can be bought in the shops located in the game. There are six levels in all, each divided into several substages and capped with the obligatory boss villain. GAMEPLAY: The video game market is filled from floor to ceiling with hundreds of these scrolling, kill-everything titles, some very good and some very mediocre. SWITCHBLADE II leans towards the latter, with fairly bland gameplay that feels flavorless and leaves you hollow. On the surface, there is nothing at fault with this game, as it follows all of the formulas: Controls are simple and responsive, the story and gameplay are tried and true, and there's a wealth of enemies, weapons, and scenery. Just go in and clobber anything that moves, right? On the other hand, this game lacks a soul, a sense of adventure and excitement. There's very little challenge, with enemies patrolling mindlessly or attacking in ones and twos, and no time limit or other form of pressure. Young players may find this game tricky, but experienced players will easily stomp over the forces of evil. Many other games offer the same basic action, only better, or faster, or more difficult, but SWITCHBLADE II quickly becomes an exercise in boredom. There's no solid reason to dislike this title, but it offers little incentive to like it, either. GRAPHICS/SOUND: The graphics and sound of SWITCHBLADE II do not do anything to enhance its appeal. The graphics are small and passable, with a good variety to reflect the different types of terrains and enemies. Unfortunately, they fail to get the player excited, and the animation is extremely simple. Similarly, aside from a stirring title theme, the game is mostly quiet, except for the tapping of Hiro's feet and assorted explosions. Remaining sound effects are uninspired and quickly forgotten. SUMMARY: SWITCHBLADE II is yet another side-scrolling kill-everything action game that will quickly get lost in the crowd, as it commits the cardinal sin of boring the player. People who dislike this game genre will not be swayed by SWITCHBLADE II, and action gamers can easily find other, similar titles that are more enticing. GAMEPLAY : 5 GRAPHICS : 5.5 SOUND : 5 OVERALL : 5 From: ST+ diskmag issue 22 ... This is reality? I want a refund! --- JetMail 0.99beta22 * Origin: When Starlings Mate - Benton, TN (1:362/708.4) --------------- FIDO MESSAGE AREA==> TOPIC: 170 VIDEO GAMES Ref: F1100013 Date: 12/30/97 From: NEIL CAPEL Time: 07:00pm \/To: JONATHAN FINGAS (Read 0 times) Subj: N64 not-very-good-or-targeting-the-right19:00:0812/30/97 Hello Jonathan ! JF> I hate to brag, but over here, on TBS, there were 13 straight days of JF> Bond films, about 2 a day or so. Aargh ! Sounds like real torture to me. :) JF> So I guess it would be kind of hard to discuss Nintendo's JF> effectiveness in ads when we never see the same ones! Ah, true. :-} I've also seen some on the German satellite channels, but as I don't understand much/any of the language its a bit hard to tell what their on about, apart from the frequent exclaminations of "Nintendo !" :) CheeryBye |\|eil -- Orb - Toxygene --- IOS-Mail 0.91pl9 eta * Origin: Neil' Point (2:2503/105.4@fidonet.org)