--------------- FIDO MESSAGE AREA==> TOPIC: 169 ARCADE Ref: DGX00004 Date: 12/26/96 From: RYAN MONASTYRSKI Time: 07:27pm \/To: ALL (Read 0 times) Subj: darkstalkers when is darkstalkers 3 going to be hitting the north american shores? by the way, hand drawn games like Capcoms, are way better then that 3d shit! =) --- WILDMAIL!/WC v4.12 * Origin: Fido: Sound And Sight BBS: Winnipeg, MB (204)633-1011 (1:348/108.0) --------------- FIDO MESSAGE AREA==> TOPIC: 169 ARCADE Ref: DGX00005 Date: 12/26/96 From: ROB VASQUEZ Time: 11:27pm \/To: MARTIN DE KONING (Read 0 times) Subj: Re: Nintendo 64 MD> Hold on there... the reason why U64 is using a cartridge is because it's MD> hell of a lot faster then a CD... sure it holds less, but hell the only rea MD> u could need 600mb storage is if u had a lot of FMV, what does FMV achieve? MD> Nothing... It's just to make the game look a little snazier... Hell some of MD> the worst games of all time have the best FMV. Come to think of it, fmv is synonomous with bad games....the wing commander games got real bad when they added all that video. the only good game with vidoe is rebel assualt --- GEcho 1.00 * Origin: The Unholy Realms BBS (517)695-9732 (1:239/666) --------------- FIDO MESSAGE AREA==> TOPIC: 169 ARCADE Ref: DGX00006 Date: 12/26/96 From: ROB VASQUEZ Time: 11:28pm \/To: RANDY MEEKIN (Read 0 times) Subj: Re: Carts storing as much as a CD! RM> In reference to your reply saying that the biggest SNES game was about 40 m RM> Yes, but that was 40 megabit not MEGABYTE! BIG difference. Your orgetting RM> that it costs about $30 for every 8 MEGABYTE and that is being rather gener RM> too. Someplaces it is more than that. CD's are 600 megaBYTE not megaBIT. Yea, your right but they said MEG not megabyte. 30 dollars for 8 megs? you're full of it. ROM not RAM is about 30 dollars for 150 megabits --- GEcho 1.00 * Origin: The Unholy Realms BBS (517)695-9732 (1:239/666) --------------- FIDO MESSAGE AREA==> TOPIC: 169 ARCADE Ref: DGX00007 Date: 12/26/96 From: ROB VASQUEZ Time: 11:29pm \/To: ERIC YEUNG (Read 0 times) Subj: Re: Nintendo 64 Sucks Big EY> Are you talking about Megabytes or Megabits. N64 cartridges are always sho EY> having X number of megabits so it seems larger than it actually is. And D EY> size is NOT variable. Where did you here that one. There are different kinds of cd's and they each hold different amounts --- GEcho 1.00 * Origin: The Unholy Realms BBS (517)695-9732 (1:239/666) --------------- FIDO MESSAGE AREA==> TOPIC: 169 ARCADE Ref: DGX00008 Date: 12/25/96 From: MICHAEL LILE Time: 01:23pm \/To: ROB VASQUEZ (Read 0 times) Subj: N64 RPGS >> Dia dhuit, Rob Vasquez! You said this to Michael Lile... ______________ ML> That's when you make it FMV. FMV works just as good as texturing and ML> shading. That's why companies also like the PSX... easier to program. RV> Any SGI programmer can easily program for the NU64, while the only RV> technical specs for the PSX are in japaness, so you have to have a RV> japensess guy on every programming team From what I hear, it's easier to program in FMV than it is to program every bit of data for a specific chip, like in the N64. So it's in Japanese, you get an interpreter. That's no reason to say it's any easier to program for the N64. Language isn't much of a barrier anymore. However, cart programming is. |\ /| __ +--------------------+ "Tar ar ais, led' thoil" | | ||__ | | shilar1450@aol.com | ------------------------ | | __||__ +--------------------+ "Please come again" --- FLAME v1.1 * Origin: Swizzle Stick - Kate Bush & Mac (1:130/520) --------------- FIDO MESSAGE AREA==> TOPIC: 169 ARCADE Ref: DGX00009 Date: 12/25/96 From: MICHAEL LILE Time: 01:27pm \/To: SYDNEY ROC (Read 0 times) Subj: ARCADE GAMES >> Dia dhuit, Sydney Roc! You said this to Michael Lile... ______________ ML> Yes. Usually, I kill the other buggers first. Now remember, ML> Mantis... SR> SR> But how many head on collisions would a vehicle sustain on average? One for the average Bug-class, and even then it matters on what you hit. With a Mantis, it takes 3 head-ons to kill it because of the armor. SR> Well, now, you know the story BEHIND the games. ML> And knowing is half the battle! :) (GI JOE!!!!) SR> SR> Oh my GOD. Now THAT was a good show! :) Lots of tags came from that show. SR> I played again. I just can't seem to win a damn fight! :( ML> I know, that's the beauty of it. I like challenge! :) SR> SR> Well, there's a dif between challenge and ludicrous. True, but it's not as bad as some older 3-D games. SR> Well, I sorta guessed that... :) ML> DUH!!!! :) SR> SR> HUH???? :) DOY!!!! ML> Ahh, so makes it twice huh? :) SR> SR> Hey! And he can count too! :) You ought to see some of my other tricks! SR> ... Curiosity kills the cat... Hmmm... LONG LIVE CURIOSITY!!!! ML> I like this one too. (I GOING TAGLINE HUNTING!!! wahhahahahahaha!) SR> I wrote that one myself... And this one too! :) SR> ... Cats have 9 lives because they're so STUPID!!! I liked the before-mentioned. This one's ok. Try this one... --- FLAME v1.1 * Origin: Swizzle Stick - Kate Bush & Mac (1:130/520) --------------- FIDO MESSAGE AREA==> TOPIC: 169 ARCADE Ref: DGX00010 Date: 12/25/96 From: MICHAEL LILE Time: 01:29pm \/To: SYDNEY ROC (Read 0 times) Subj: BEST FIGHTING GAME OF ALL >> Dia dhuit, Sydney Roc! You said this to Michael Lile... ______________ ML> Not entirely, IMO. You just can't dodge sideways, like in SE. SR> Wrong. Lion and I think Shun also can dodge sideways in VF2, and they SR> added a "dodge" button in VF3. SR> SR> So how do ya like THEM apples? :) Only 2?! (Still haven't played VF3) C'mon, that's a basic move in SE! --- FLAME v1.1 * Origin: Swizzle Stick - Kate Bush & Mac (1:130/520)